For the past few years, Multiplayer Online Battle Arenas (MOBA) have become increasingly popular. With League of Legends and DOTA 2 being at the top spot in terms of popularity, SMITE and Heroes of the Storm are starting to make their mark. Paragon is currently in Beta and I managed to gain some in-game experience from the first Free Beta Weekend. I personally hate fighting against AI, but that was my majority experience due to my “ability to wait”. Each individual playing the Beta had already received an invite via email, so the chances of experiencing a full lobby of players are kinda slim. (Insert sad face here)
The game will be a PC and PS4 exclusive.
This company is behind the scene’s of the well-known Gears of War series, which is one of the most graphically amazing games of our time! I’m more than confident that Epic Games will make this game beyond worthwhile. I also want to make it crystal clear that Epic Games truly impressed me. Why? They are pouring in effort and addressing problems to make the MOBA community a better place.
Introducing "Code of the Paragon", our official Code of Conduct. https://t.co/Us1em1ROqw
— Paragon (@Paragon) April 21, 2016
We know that players who AFK and leave matches is something you care about. Here is what we plan to do about it https://t.co/jmvxpp9iAy
— Paragon (@Paragon) April 15, 2016
Oh, my lord.. The graphics… The all-mighty gods of the gaming world have answered our prayers! *As you read this article, you begin to faintly hear “Hallelujah” in the background* Every visual aspect of Paragon is ABSOLUTELY PHENOMENAL. I consider myself very picky when it comes to graphics, but oh man.. I cannot point out a single flaw about the game’s appearance– the up-close look at heroes, detailed minions/mobs, the eye-opening scenery of the battleground, the clean design of the game lobby. Just see for yourself!
How could you deny such pleasure from seeing these screenshots?! (Or maybe it’s just me)
So far, there are 16 playable heroes and I’m certain more will be added throughout their release. After playing multiple MOBAs, it would be cliché and obvious to call the heroes “unique” because each MOBA has its own set of different heroes. They wouldn’t be different characters if they were all similar. However, there seems to be is no lore for the heroes! It was worth mentioning because everyone knows the character’s lore is “important” in a MOBA, right? lol
What I enjoy about this MOBA is the incorporation of the elevated surfaces. The map isn’t one flat area with walls, comparable to a maze. Paragon has a third-person POV, so you are actually IN the action. It is similar to SMITE‘s camera view, but I find the gameplay more intense. The heroes’ skills may be a factor, to be honest. The skill effects, overall, make it look like you’re in a movie but without the cinematic angles. On top of that, the music adds that epic, desire-to-win vibe. Getting into the actual gameplay, it felt slow-paced although it took the average amount of time to finish a game. After waiting a long time to successfully experience a Player vs Player match, the match ended in 42 minutes.
Not only that, but the health/mana potions refill (3 charges) every time the player is back at base. I find it neat because you don’t need to constantly invest your money on pots! Also, unlike League of Legends, creep score (last hitting minions for more money) is not important. All you need to do is walk over orange orbs obtained by fallen nearby minions! Since today is Memorial day, I’d like to take a moment to remember the minions who served for our team. (I’ve always felt bad for minions. They blindly fight to death for people who don’t care about them!)
Players can also collect various cards to form decks and further use in game, which is awesome sauce!
These are some of the ones I’ve collected so far. As of today, there are a total of 259 cards sectioned off into categories: Order, Intellect, Corruption, Fury, Growth, Universal. Builds are already being formed and tested as we (technically I) speak!