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Gaming’s Undervalued Treasures: 1080 Avalanche

Image courtesy of Giant Bomb user velior.

Image courtesy of Giant Bomb user velior.

1080 Avalanche, a great GameCube exclusive
1080 Avalanche is the lesser known sequel to the critically acclaimed N64 game 1080 Snowboarding.

1080 Avalanche manages to maintain the lightning speed of the first game and contains some cutting edge graphics for the GameCube. To top it off, it has a unique trick system and a wide variety of modes to play and creative tracks to ride on.

Why would a sequel with this much polish be overshadowed? SSX 3 was released the same year for all three consoles at the time, the PlayStation 2, original Xbox and, of course, the GameCube. 1080 Avalanche’s comparisons to SSX 3 were inevitable, but odd, since both games are completely different.

SSX 3 may have a slightly easier control scheme and more of a broad appeal. 1080 Avalanche just happens to be more of a difficult game, but when the player sticks to it, 1080 Avalanche is incredibly rewarding and a blast to play.

About to head down the mountain! Image courtesy of GameFAQs.

About to head down the mountain! Image courtesy of Giant Bomb user rabidweasel91.

1080 Snowboarding’s impact
The first time gamers played 1080 Snowboarding, there was no other action sports game like it. A snowboarding game that had a focus on tricks and racing. Somehow, Left Field Productions, the second party developer at Nintendo, emulated the speed of F-Zero. 1080 Snowboarding was a massive hit for Nintendo and is fondly remembered as being one of the best titles on the N64.

A sequel was unavoidable and in 2003, Nintendo Software Technology (NST) developed 1080 Avalanche after Left Field Productions dropped out. The game was previously going to be titled 1080: White Storm in reference to Wave Race: Blue Storm, another underappreciated GameCube exclusive.

Blistering speed makes up most of 1080 Avalanche
If there is one phrase to describe 1080 Avalanche, it’s from the classic 80s masterpiece, Top Gun.

Shredding down the mountains of 1080 Avalanche will urge the player to keep going and marvel at the speed and snow effects. The snow crashing towards the player camera and the wind affecting the character’s clothing on the mountain certainly give the player rushing adrenaline, as if they are on the mountain themselves. With a focus on racing as opposed to tricks, this is a good feature of 1080 Avalanche which brings the player into it’s crazy, snowboarding world.

These screenshots don't show off the speed of the game well. Image courtesy of GameFAQs.

These screenshots don’t do the insane speed of the game justice. Image courtesy of GameFAQs.

The control set up does not hinder the great gameplay of 1080 Avalanche
The original 1080 Snowboarding is a game that perfected controls on the bizarre looking, and rather unintuitive, N64 controller. 1080 Avalanche is able to replicate the success its predecessor had. However, there is a rather steep control curve for first time players.

1080 Avalanche’s controls have a strange layout. The main face buttons on the GameCube controller, A, B, etc. will do the jumping and speed boosts. To do tricks and to grind properly, the player will have to incorporate the shoulder buttons and Z button. The player will have to hold down the A button to get the jump they want, which is similar to how professional snowboarders will have to find the right momentum to get the air they want. In addition to this scheme, players will be incorporating the control stick, if the player wants to perform spin and flip tricks along with their grabs.

Tricks can be complicated or simple. Image courtesy of Euro Gamer.net.

Tricks can be complicated or simple. Image courtesy of Euro Gamer.net.

The player’s hands will be all over the controller to perform a trick, making strange claw like hand formations. Whereas SSX 3 had a far easier control set up. This may come as daunting to first time players, but spending more time in the freestyle trick parks of the game will be great practice.

Once a player can master the controls, they will find 1080 Avalanche to be a fulfilling experience as the game is consistently challenging.

1080 Avalanche features a good amount of single players modes, as well as split screen multiplayer. The main mode, Match Race, will have the player select a circuit, with the difficulty of each circuit represented the three levels of difficulty skiiers are used to. Green, Blue and Black Diamond. Completing these will also unlock the Expert level. Other modes are trick attack, which can take place in a park or a slope, time attack, which is great for building stats and gate challenge. They are all fun in their own way and can manage to keep the player busy enough.

Image courtesy of Giant Bomb user pixelrevolt.

Image courtesy of Giant Bomb user pixelrevolt.

Each part of the mountain the snowboarders will populating has a unique feel to it and no track feels the same as the other. There are some basic ones, but 1080 Avalanche has tracks that take place in abandoned saw mills, a posh resort area with a gigantic Mario ice sculpture and shiny ice caves. Of course, all this pales in comparison to the nail biting final level, where you are trying to outrun the growing threat of an avalanche. It’s a truly gripping finale, and one of the few games to capture the dangerous nature of snowboarding in an avalanche.

The GameCube’s graphics present the tracks with enough life in them and manages to capture the snow and ice perfectly. The rest of 1080 Avalanche has a great stylized look to it, as each of the snowboarders have their own unique look.

Similar to the first game, 1080 Avalanche only has five characters to choose from. Returning is Ricky Winterborn, Akari Hayami and Rob Haywood. The two new characters are the Brazilian Kemen Vazquez and “hip-hop diva” Tara Strong (who is not played by the famous voice actress of the same name). The five characters have alternate costumes which exemplify their personality and have their own boards.

The game also has a ton of unlockable snowboards that are unusual, but reflect the nature of the game. There is an NES controller and a live penguin the player can have Ricky Winterborn and the rest of the crew to ride on.

The NES controller even makes 8-bit sounds when jumping. It's great! Image courtesy of Giant Bomb user rabidweasel91.

The NES controller even makes 8-bit sounds when jumping. It’s great! Image courtesy of Giant Bomb user rabidweasel91.

1080 Avalanche had a special edition, which included a DVD titled “Snow Sessions.” It is stock footage from various Warren Miller movies set to the soundtrack of the game. It’s not much, but for fans of Miller’s ski/snowboard movies, it’s worth checking out. Strangely enough, the DVD is the same size as a GameCube disc.

One of Gaming’s Undervalued Treasures
Peel away the incredibly dated mid-2000s radio rock (Finger Eleven? Yay.) and steep learning curve of the controls and 1080 Avalanche is a worthy sequel to an immensely popular game. 1080 Avalanche’s gameplay is immensely entertaining and the races are sure to rip through a player’s cornea with its breakneck speed. It’s a fantastic snowboarding game that remains satisfying throughout the time spent on the mountain.

 

Gaming’s Undervalued Treasures: Teenage Mutant Ninja Turtles III: The Manhattan Project

The cover art was done by longtime TMNT comics artist, Michael Dooney. Image courtesy of Hardcore Gaming 101.

The cover art was done by longtime TMNT comics artist, Michael Dooney. Image courtesy of Hardcore Gaming 101.

The Manhattan Project is one of the last great NES games

Teenage Mutant Ninja Turtles III: The Manhattan Project is arguably the best TMNT game on the NES. The less said about the first game the better and its sequel, the Arcade Game, is a mediocre port of an otherwise memorable game.

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Image courtesy of uvlist.net.

Which is a shame, since the game came out when Nintendo and Konami were starting to strictly focus on the SNES and was unintentionally swept under the rug.

A gem in the long line of Ninja Turtle video games
The Teenage Mutant Ninja Turtles are a massive franchise that, despite being incredibly silly and starting out as a parody of overly violent comics of the 80s, has stood the test of time. The heroes in a half shell have been adapted into children’s cartoons, critically acclaimed comics and have had more than a few major motion pictures made about them.

Teenage Mutant Ninja Turtles is also a franchise that has naturally branched out into video games. The colorful universe lends itself quite well to the world of gaming and Leonardo, Michelangelo, Raphael and Donatello have been treated fantastic in regards to other comic book characters.

TMNT games are more consistent than most give them credit for. Fans often point to the classic arcade game released in the late 80s or or the SNES version of Turtles in Time. However, the Manhattan Project deserves to be up there with some of the best games adapted from the franchise. The Manhattan Project also pushes the NES to the limits and really shows off what the system was capable of doing, even on its last legs.

TMNT goes out with a bang on the NES
The Manhattan Project features something that the more well-known TMNT games do not have. A unique intro. The four turtles are relaxing in Florida but instead of hanging out, the Shredder is making New York City into a floating island. Shredder hijacks one of April’s newscasts and taunts the turtles to stop him. This is done impressively for the time, in an extensive opening cutscene.

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Bummer indeed, Michelangelo. Image courtesy of Azn Badger’s Blog.

In fact, something about the entirety of this adventure feels original. The Manhattan Project is not previously based on any arcade game, which gave the team at Konami more leeway with the creativity of the game and they weren’t afraid to take a few liberties with the license as well.

Instead of the streets of NYC or arriving in some sort of building, players are immediately greeted with vivid colors of the beaches in Florida. The turtles fight the Foot Clan in all kinds of unique environments and the game even does the surfing level before Turtles in Time and is far more challenging in this game. Players will see how much Konami is pushing the NES to its absolute limits. In 1991, the NES was being phased out, but the team still wanted to showcase the power behind the system.

The graphics are on par with some of the best, more vibrant looking NES games. The animation is good too, with each turtle having their own idle animation. Raphael flips around his sai, for example. It’s a small touch, but adds more of the personality of the franchise which is always key for any TMNT adaptation.

The Manhattan Project is also showing off the NES’ sound quality as well. The music is also 100% original, aside from the always classic TMNT theme song which plays in the intro. It is also insanely catchy, and probably the best soundtrack out of any TMNT video game.

Gameplay wise, it is the same setup at the arcade game, but feels tailor made for the NES. Of course two player mode is in the game. Beat ‘em ups weren’t the NES’ forte, but its games like The Manhattan Project that will definitely make the console appear to be adept at the genre. Hit detection is much better than in the arcade game port for the NES, and aside from the obvious flicker and slow down (this is the NES after all) the gameplay remains consistently solid throughout.

Fighting the Foot Clan in Florida!

Fighting the Foot Clan in Florida! Image courtesy of 8bit.com.

The Manhattan Project contains a feature other TMNT games did not have at the time. Each turtle has his own unique special move. This can be done fighting game style, by pushing buttons in a certain order with the correct directional controls. Leonardo can spin brandishing his katanas, Donatallo has an overhead whacking technique, Raphael has a drill move with both of his sais and Michelangelo will do this bizarre hopping technique. Turtles in Time has the spinning move, but for all the turtles as a power up.

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Gaming in a half shell
Teenage Mutant Ninja Turtles III: The Manhattan Project is one of gaming’s undervalued treasures and one that can be considered the definitive TMNT video game. The game’s lively and animated graphics show off the power of the NES and the polished and highly addictive gameplay will keep fans coming back with their favorite turtle to stop the Shredder. Most importantly, the game feels more original than most Ninja Turtle games and creativity is ideal for anything related to the ‘Turtles.

Gaming’s Undervalued Treasures: Alien Hominid

Alien Hominid box art. Image courtesy of Hardcore Gaming 101.

Image courtesy of Hardcore Gaming 101.

Alien Hominid is a nice throwback to run n’ guns
Alien Hominid is the definition of an homage, as it pays tribute to is the genre of run n’ guns.

Shooting out on the highway! Image courtesy of Nintendo City.

Shooting out on the highway! Image courtesy of Nintendo City.

Run n’ guns are generally simple; they feature one, two or four different soldiers/cyborgs/aliens/etc. and they either will move forward horizontally, or in Ikari Warriors vertically, or shoot everything in their path. Explosions and bullets will be flying all over the screen when playing a run n’ gun, giving the player a sense of adrenaline only over-the-top 80s action movies can deliver.

Fan favorite franchises like Contra and Metal Slug are synonymous with the genre. Alien Hominid plays a lot like the latter, but contains the difficulty of the former. Being released for consoles in November of 2004 as a budget title and published by Q3 (Who? Exactly.), it’s no wonder Alien Hominid was overshadowed by other juggernaut games released at the time. Games released the same time as Alien Hominid were Metal Gear Solid 3: Snake Eater, Grand Theft Auto: San Andreas, Halo 2, World of Warcraft, Half-Life 2 and Metroid Prime 2: Echoes. Alien Hominid did not stand a chance against those giants. Which is a shame, since it was good enough to be part of that upper class of games that year. Heck, it was even better received than the newest Contra installment, Neo Contra, also released in 2004.

An example of the quirky art style. Image courtesy of Moby Games.

An example of the quirky art style. Image courtesy of Moby Games.

Alien Hominid also has one of the more unique art styles found in any video game. The simplistic and cartoony graphics, along with some solid gameplay which thrives on two players, make Alien Hominid a run n’ gun absolutely worth checking out. Even after the guns have been put down, there are more than a few throwback mini games to keep the player busy as well as some silly unlockables.

Alien Hominid  has an interesting background
Dan Paladin, otherwise known by his online name “synj,” is the brainchild behind the lunacy of the artwork. A longtime contributor to Newgrounds.com, Paladin’s boxy, yet overly animated, style is the first thing players are going to look at. Newgrounds’ co-founder, Tom Fulp is also one of the developers behind Alien Hominid, as his love for old school video games shines in the game’s action.

The duo actually released Alien Hominid through Newgrounds.com as a “beta.” Newgrounds users were only playing the first level, but compared to a lot of Flash based games on the site, the game felt bigger and played with more polish.

Paladin and Fulp, along with their friend John Baez, started the Behemoth, an independent video game developer. Alien Hominid was a success on Newground for a couple of years, with it being featured on their main page predominately and was later released as the Behemoth’s first game. The Behemoth later went on to develop Castle Crashers and Battle Block Theater.

Alien Hominid doesn’t break down walls, but instead crashes through them in spectacular fashion
Alien Hominid has an easy to follow story, much like an classic run n’ gun. An FBI agent shoots down a UFO carrying our little yellow hero and he crash lands on Earth. The FBI try to cover this up in a hilarious, not so subtle fashion, but the alien is not having any of it. From here on out, the alien starts his (her? Its?) sadistic quest to get revenge.

Alien Hominid intro. The one guy who caused this. Image courtesy of Moby Games.

The one guy who caused this. Image courtesy of Moby Games.

The presentation of the game is very familiar to those who have watched Flash cartoons hosted on Newgrounds. It has a vibrant color scheme, with yellow and green being the big stand outs. The animation is not Disney quality, but has a kinetic energy to it that is more along the lines of a classic Tex Avery cartoon. Character’s eyes will bug out and mouths will drop right down to the floor. Characters will look minimalistic when they are idle and but it adds to the charm of it all. Bosses are over-the-top goofy as well. However, the level of gratuitous violence is what sets it apart from classic cartoons and more along South Park.

The FBI trying their best to cover up the incident. Image courtesy of Hardcore Gaming 101.

The FBI trying their best to cover up the incident. Image courtesy of Hardcore Gaming 101.

The alien will be biting heads clean off of the FBI agents, slicing and dicing them and even shooting them in areas where no man should be shot. The alien and the FBI also have no qualms blowing up everyone’s cars on the highway. It’s not overly gory or done in a tasteless manner though, as it still has this cartoonish edge to it all. Still, not exactly a kid’s game with all the beheadings going on.

The gameplay does not bring the newest food to the table, but instead makes a classic meal exceptionally well. Alien Hominid has a simplistic control scheme of jump and shoot. There are other moves in the game, such as the ability to throw grenades, use a melee weapon (borrowed directly from Metal Slug) and dig underground as a stealth tactic, but for the most part, players will have to make sure the Alien Hominid is shooting, jumping and dodging. It helps the controls are consistently fluid and responsive.

Alien Hominid

EXPLOSIVE action and HUGE bosses are found aplenty! Image courtesy of Nintendo City.

Metal Slug is Alien Hominid’s main source of information, even down to the “How to Play” screen that shows the player the controls. Even the sense of humor is similar. The whole tongue-in-cheek manner of the story and presentation will certainly create some laughs among the players.

On the side, there are a couple of old school minigames made with Atari in mind. The most prominent, Super Soviet Missle Mastar is an excellent parody of Cold War era paranoia.

An enormous difficulty curve may not be for everyone
Similar to Metal Slug, Alien Hominid showcases an immense level of difficulty. It is not Contra: Hard Corps level difficult, where bosses being thrown at the player every few feet, but it does require a level of skill. Make no mistake, Alien Hominid is not the most difficult game of all time, but it is certainly no cakewalk either. This is where it might scare some players, but if they are used to the overly difficult nature of run ‘n guns, then they can brush this off.

Alien Hominid boss

Alien Hominid may be one of the few games with a pudding boss. Image courtesy of Nintendo City.

One of Gaming’s Undervalued Treasures
From a little Flash game to big retail release to even an HD re-release on the Xbox 360, Alien Hominid is proof that anyone with a creative vision for video games can make it in the field. An imaginative and energetic art style and tight gameplay which harkens back to a cult hit video game series, make Alien Hominid one of Gaming’s Undervalued Treasures. It is an absolute blast throughout and can be enjoyed with two players, like any old run ‘n gun. Alien Hominid may be punishing, but sometimes it hurts so good.

It is not terribly obscure, as copies on Amazon don’t break the bank and the game is now available as a download but if any lower tier game was released around holiday 2004, they would be lost in the shuffle too.

Gaming’s Undervalued Treasures: Final Fight 3

Picture courtesy of Giant Bomb user dracocall

Picture courtesy of Giant Bomb user dracocall

Final Fight 3 deserves more love from SNES fans
The original Final Fight, released back in 1989, is often seen by several old school gamers to be one of the most memorable beat ‘em ups.

The game was a massive success in the arcades, as well as home consoles. Capcom created and developed a sequel exclusive to the SNES under the immensely intriguing title Final Fight 2, which is a solid game in its own right.

Final Fight 3 was also released as a SNES exclusive. However, it came near the system’s end in 1995. The game features the largest roster of characters, each with their own truly unique special moves to add to the already near-perfect gameplay.

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Final Fight 3 is also one of the few side scrolling beat ‘em ups to feature branching paths which effect the game’s ending. From a technical stand point, Final Fight 3 contains some fist pumping anthems which fit the chaotic fights seamlessly and curb check the tinny sounds of the original game. Final Fight 3’s colorful, comic book-like graphics are pleasing to look it throughout.

Since it was released so late into the SNES lifespan, and was BLASTED by several major video game magazines , Final Fight 3 faded into obscurity.

The only franchise to feature a pro wrestling mayor as its hero three times!
Final Fight 3’s story is similar to most beat ‘em ups; an interchangeable gang, (this time the Skull Cross Gang, which to be fair is a totally bad ass name), takes over an interchangeable city (Metro City) and our heroes (Mayor Mike Haggar and friends) must walk forward and punch and kick everyone in the face in the name of justice.

What is nice to see when the game is booted up on the SNES, is an extended intro which gives a detailed backstory, including the riots the Skull Cross Gang has started throughout city. New comers to the series, Luica and Dean are even given a quick origin story and players are caught up with the returning Guy and Haggar.

The cut scenes actually add to the story of Final Fight 3. Image courtesy of Giant Bomb user 234r2we232.

The cut scenes actually add to the story of Final Fight 3. Image courtesy of Giant Bomb user 234r2we232.

Lucia is a booty short wearing cop who mildly resembles Jennifer Jason Leigh in Single White Female. Dean is a big Image Comics looking-dude who controls electricity and whose family was killed by the Skull Cross Gang.

Our heroes, ladies and gentlemen! Image courtesy of Hardcore Gaming 101.

Our heroes, ladies and gentlemen! Image courtesy of Hardcore Gaming 101.

Refined and polished to borderline perfection

By this time in the mid-90s, the beat ‘em up genre was very much a road well-traveled. Final Fight 3 is walking down that road, but the gameplay has beneficial tweaks here and there which make Final Fight 3 fresh and exciting.

The new cast members, Dean and Lucina in action! Image courtesy of Giant Bomb user Kou_Leifou

The new cast members, Dean and Lucia in action! Image courtesy of Giant Bomb user Kou_Leifou

For starters, Final Fight 3 introduces a run button, similar to how Sega’s Streets of Rage 3 did. However, it does not feel as slippery as it was introduced in that game. Running in Final Fight 3 allows for more moves for each character, adding in a  bit of depth in a genre that is not known for being deep.

 

 

The return of Guy is something most Final Fight fans will love about this game. Image courtesy of Giant Bomb user ignor

Guy executing a running attack!. Image courtesy of Giant Bomb user ignor

Each of the four characters has their own unique play style and special attacks. Guy is the quick, combo heavy one, not unlike his appearances in Street Fighter. Haggar is a grappler/powerhouse, Lucia is your basic, all around character and Dean is a charge-like character. It helps to have more variety, especially when it comes to playing with other friends.

Final Fight 3 also takes on a more colorful and animated art style that is not like the other games. Characters appear a little cartoony and have that mid-90s Capcom vibe which gives Final Fight 3 an appealing look. It gets rid of the gritty style of the first game and overall looks better than 2.

Haggar has spent most of his political career on the streets! Image courtesy of Giant Bomb user kou_leifou.

Haggar has spent most of his political career on the streets! Image courtesy of Giant Bomb user kou_leifou.

Finally, the branching paths will offer some new scenery along with a chance to get a different ending. Not the greatest feature of the game, but it helps add to the experience of playing Final Fight 3.

Final Fight 3
’s features similarities to another Capcom franchise…
Even when compared to most beat ‘em ups, the first and second Final Fight had beyond easy control set ups. One button to jump, one to attack and pressing the two made the character do a special attack. There was a separate button in 2 which controlled the special attacks.

An example of the super moves found in Final Fight 3. Image courtesy of Giant Bomb user kou_leifou.

An example of the super moves found in Final Fight 3. Image courtesy of Giant Bomb user kou_leifou.

This control scheme is implemented in Final Fight 3, but there is the addition of more special attacks. How the player executes the moves is more in line with a fighting game, very similar to how Street Fighter or Darkstalkers plays. Fighting game fans can feel right at home with the special move system along with the super meter which can be triggered and create a devastating super move.  

Final Fight 3’s only flaw is the mild repetition
A welcome addition of characters, moves and smoother gameplay allows Final Fight 3 to be great. Not flawless though, as the game suffers from what many other beat ‘em ups suffer from. Repetition.

Dispensing some justice with a lead pipe. Image courtesy of Giant Bomb user 234r2we232.

Dispensing some justice with a lead pipe. Image courtesy of Giant Bomb user 234r2we232.

The player will be taking Haggar and friends on an excellent adventure through some vibrant locales, but the enemies and even the bosses will not be as creative. At least halfway through the game, enemies start to repeat.

The music does not fare much better, as the same tunes are repeated ad nausem throughout the game. They aren’t bad, the song “For Metro City” is arguably the highlight of the soundtrack, but when the player is hearing the same four songs over and over again, it gets old.

One of Gaming’s Undervalued Treasures
Final Fight 3 is one of the best examples of a sequel being overshadowed. The original Final Fight has a massive following and several ports to consoles, whereas 3 has the SNES port and it is exceptionally rare. However, the game can be downloaded on the Wii and Wii U thanks in part to the Virtual Console.

A beat ‘em up worthy of anyone’s collection, Final Fight 3 offers gameplay a little more complex than the average side scroller and features some fantastic controls as well. The graphics showcase the SNES colors expertly and the multiple characters and paths will make this an instant replay, especially among fans of classic beat ’em ups.