31 nights of castlevania

31 Nights of Castlevania: Castlevania, the 30th Anniversary!

Castlevania Screenshot

Castlevania is yet another game this year celebrating a milestone. Released in Japan in 1986 and in the US in 1987, Castlevania is now 30 years old. Simon Belmont’s first daring adventure into Count Dracula’s castle wowed NES owners back in the late 80s. It was another platformer released for a system whose library is full of memorable platforming games.

However, to quote the 80s classic This is Spinal Tap, it goes to eleven.

It’s one of the few games to fire off on each cylinder in each category. The graphics, the sound, the controls, the enemies, and bosses etc.. are all remarkable. It’s impressive the game has been unforgettable after all these years, despite being the first game in a long-running series.

For those who haven’t experienced fighting the evil vampire and his minions, they are missing out on one of the quintessential side-scrolling games.

The first battle against Dracula is one of the best, and more difficult, games on the NES
A shadowy, forbidding castle, followed by a gigantic bat greets players at the title screen. Pressing start will show one of the most memorable introductions to any video game. There is no dialogue or any indication of what is going to happen.

It’s Simon Belmont, confidently walking up to a gate. He is armed with the famous Vampire Killer whip and ready to take on Count Dracula and vanquish the evil inside the castle.

One of the reasons why Castlevania is such a unique game is the world created by Konami. The game itself started out as a tribute to both the classic Universal Monster films, as well as the Hammer Dracula film series. Taking one look at the variety of enemies and bosses in this game it is not hard to see why. Besides vampires, there are mummies, the gorgon Medusa and even Frankenstein’s monster designed after Boris Karloff’s iconic portrayal.

The game may not seem scary, but that was not Konami’s intention. They wanted to give players a creative universe, one that is set apart from the typical platformer. A spooky castle with dozens of horror homages is certainly what gives Castlevania its identity. No better example of this than the first game.

One characteristic of the game players will immediately notice is the graphics and the quality of detail. For an NES game only released one year (two years in North America) into the system’s lifespan, this is nothing to brush off. Backgrounds and stage graphics are incredible. Players will know they are in a fancy hall, broken down tower or a complicated laboratory. Simon himself is a well-animated sprite himself and actually resembles a person. A person made of eight bits, but a person nonetheless.

The controls are simple. Jump with A and whip with B. Getting that down is not hard for any newcomer. It also makes for some intense, yet strategic, gameplay.

An infamous feature of Castlevania, and the series as a whole, is the extreme difficulty. It is not a cheap game, although certain bosses are pretty difficult. However, the jumping controls are incredibly strange. Simon Belmont needs to gain a good amount of momentum in order to make certain jumps. It allows for players to not get careless and having to plan their jumps. Climbing stairs are strange too since you can’t jump onto the stairs in. Instead, players press up on the control pad. Finally, there It takes a little while to get into the setup.

Once a player finds their rhythm, jumping and climbing stairs is nothing. In a bizarre way, it actually adds to the game itself.

Impressive level design and a memorable soundtrack add to Castlevania
The levels are well detailed in a cosmetic sense, but the actual designs are intricate. This comes from Konami’s technique for designing levels during this era in gaming. The team behind several of their games, including Castlevania on the NES, strictly used graph paper in order to map out the stage.

This method kept the levels of Castlevania organized, but it also makes the levels flow better during gameplay.

Finally, there is the soundtrack. Castlevania showcases one of the greatest collections of music on the NES. Tracks like “Wicked Child” have a spooky, urgent tone behind them. “Stalker” sets up an atmospheric groove. Of course, no Castlevania game is complete without a version of the song “Vampire Killer.” The NES version of the song is still the best and most addictive to listen to.

My personal history with the first Castlevania
I first played the original Castlevania, not on an NES, but on a computer. Even more strange is the catalyst for how I got into this franchise. The game in question was Super Smash Bros. Melee.

It was February of 2003 and I was scouring the Internet for classic Nintendo games to play for free. I would research the games after getting a trophy of a particular character in Melee, and would want to play that particular game.

I stumbled upon a website which played NES games… nearly its whole library! I forgot which game I was intending to play, but I accidentally clicked on a completely different one without realizing it.

The game in question was Castlevania and I became hooked on it the second it booted up.

There was something about this horror-themed world that drew me in. I was, and still am, a fan of the classic Universal Monster films, which certainly helped. I always enjoyed platformers, so that is another aspect as to why I enjoyed the game. Most importantly, I was having fun. Whipping the zombies in the great hall of the castle, to jumping over Madusa heads, to finding all the classic horror monsters being represented it made for one of the best first impressions for a game.

From that point forward, I became obsessed with Castlevania and the franchise as a whole. I excessively researched the history of it; what all the bosses looked like, what other games were like in the franchise, and if anyone else had

I tried playing nearly as many games in the series as possible. I became incredibly giddy when the NES classic was re-released on Game Boy Advanced, downloaded Super Castlevania IV on my Wii as one of the first Virtual Console games, and I bought a PS3 to play the Lords of Shadow reboot.

An incredible and enduring game 30 years later

The Castlevania series has been haunting gamers for three decades. Even after numerous sequels, spin-offs and reboots, the original Castlevania is still a perennial classic. In my eyes, Castlevania is a bona fide classic and deserves to be seen as one. I also love the entire franchise so much to the point where I consider it my personal favorite gaming series.

It broke ground for platformers in level design. It introduced the world to a new type of atmosphere. Most importantly, the game was just flat out fun and manages to succeed on every single feature that makes it a video game.

The Belmonts, their allies, and others will always have their eternal struggle with the evil Count Dracula.

Fans of the first Castlevania will always have their eternal appreciation for it.

31 Nights of Castlevania: Castlevania (Netflix)

When the Castlevania Netflix series was first announced, many fans were excited (I KNOW I WAS!) but overall skeptical since the quality ratio of video game adaptations to TV and film has been average at best. At the risk of beating THAT dead horse into the ground, fans breathed a sigh of relief when it was revealed cult-hit producer Adi Shankar was involved and he was using Warren Ellis’ script and storyline.

The result? Castlevania on Netflix is an overly violent, sometimes too story heavy animated series that ends up doing a great job setting up the universe and characters. The animation is top-notch and the voice work is outstanding. Most importantly, it doesn’t condescend its target audience or compromises its source material in any way. It’s a shame it’s only four episodes, though.

Sypha Belnades is a highlight of the series. She’s voiced by Alejandra Reynoso.

Caution: minor spoilers ahead.

Castlevania continues the trend of great Netflix Originals

Warren Ellis wrote the story back in the mid-2000s and based it off of Castlevania III: Dracula’s Curse. Although, as the story progresses, elements of Rondo of Blood and Symphony of the Night are sprinkled in. The series starts off with Lisa visiting Count Dracula’s castle to learn how to be a doctor. The two actually engage in some sort-of sweet chemistry together and romance blossoms. Unfortunately,  Count Dracula’s late wife is soon burned at the stake for being a witch and Dracula swears revenge on all of mankind by unleashing hellish monsters on the land of Wallachia. Somehow, the disgraced Trevor Belmont gets involved with a resistance involving the mage-ish Sypha Belnades and Dracula’s son Alucard. And then it’s…over?

The animation is very much in the stylish-anime aesthetic that appears to be taking after the DS games Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. It works and becomes free-flowing during the major action scenes. When Sypha and Trevor take on the cyclops in the 3rd episode, it’s incredible with the movements.

It’s also never too over-the-top with style, but violence is a tad ridiculous. Seriously, within two episodes there is enough decapitations, dismemberments, and testicular trauma (although, the rest of the bar fight in the second episode is pretty funny) then you’d expect.

Voice work is outstanding. Richard Armitage is, without question, the best actor of the bunch. His portrayal of Trevor as a burned-out, ashamed vampire hunter is entertaining but also adds more depth to a character that really didn’t have much. Aside from his Sasuke Uchida-hairstyle, he’s an awesome character who not only acts like a total badass but manages to get some good one-liners out there.

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Trevor Belmont, voiced by Richard Armitage

Graham McTavish, whose voice you may recognize as Zoran Lazaravic or Charlie Cutter in the Uncharted games, is great as the Count even if he’s not in it for too long. Alejandra Reynoso’s Sypha is great as well and doesn’t fall into typical “lead female role” trope. In fact, she partakes in more action than Trevor or Alucard and gets to use a ton of awesome spells.

Count Dracula, voiced by Graham McTavish

The length and weird script of Castlevania are the only minor problems

With only four episodes, the series manages to cram enough lore to keep fans frothing at the mouths. But its over right before it all kicks off. It’s nothing against the series itself, but it ends on a cliffhanger that rivals Halo 2. Also, a lack of the pirate Grant DeNasty is a shame for many longtime fans and the subplot with the church is just kind of there. It does get a good conclusion, but it just hangs there in front of the major conflict with Dracula.

There are some random bits of comedy thrown in, and while some of it is welcome, a lot of it just doesn’t work. The biggest offender is the quick joke during the climactic fight at the end of episode 4. Also, some lines of dialogue sound a bit too “modern.” It doesn’t destroy or hinder any of the episodes’ momentum, but it just comes off as a producer’s attempt to make it funnier. At least the majority of Ellis’ vision is retained.

Castlevania on Netflix sounds too good to be true, but it is. It’s a quick and sometimes super awkward, but overall a solid, solid first season. It’s great to see the games being represented in such a great way without having to compromise itself.

It’s good to know Netflix greenlit a second season the same day the series came out.

31 Nights of Castlevania: Castlevania: Order of Shadows

Haunted Castle is regarded to be one of, if not the, worst in the series. Castlevania’s first mobile title Order of Shadows kindly asks, “You think you’re bad!? Hold my beer.”

Castlevania: Order of Shadows is a mobile game…and not much else

When you’re only defining feature is the platform its available on, it shows how poor of a game Castlevania: Order of Shadows is. Starring Desmond Belmont (*groan*) as he goes on a quest to defeat..zzzz.

Ok, it’s a 10 dollar mobile game, there is not much to expect in terms of high quality, but it’s not like a mobile game HAS to be horrible. Take a look at the awesome Doom and Wolfenstein RPG games. Maybe going for a first-person dungeon crawler would have been a good idea? Point is, a side-scrolling platformer with all the awkward controls as the other games makes Order of Shadows basically unplayable. The controls are either unresponsive or too sluggish. It almost comes off as Konami trying to make the most actively frustrating Castlevania. Well, they succeeded.

Gameplay is nothing spectacular, just classic jumpin’ and whippin’. If the Metroidvania formula was slowly wearing thin at this point, this bare-bare-bare bones gameplay style is even worse. They try to shoehorn RPG elements…but eh.

Also, it’s super nitpicky, but the game looks horrible. Sprites are way too big, and the same problems Haunted Castle had are prevalent. Also, Desmond looks like a HUGE dork with the spiky hair.

So, yeah, Order of Shadows is bad. Don’t play it.

Luckily the next handheld game was an improvement. A massive, massive improvement.

31 Nights of Castlevania: Castlevania: Dawn of Sorrow

Castlevania: Dawn of Sorrow Screenshot

Soma Cruz returns in Castlevania: Dawn of Sorrow for the Nintendo DS. (Author’s Note: Wait, Dawn of Sorrow…Nintendo DS…oh I get it!).

By now, the Metroidvania format is a well-traveled road, but somehow Castlevania: Dawn of Sorrow manages to keep things fresh with refined gameplay, and tons of extra modes and characters to make Dawn of Sorrow an adventure worth going on.

Castlevania: Dawn of Sorrow continues the great handheld Castlevania trend

Taking place only a year after Aria of Sorrow, Castlevania: Dawn of Sorrow has a trio of vampires, Celia, Dmitri, and Dario, wanting to resurrect the Count. Luckily, since Soma Cruz is still living in Japan, he is up to the task of stopping them using a more powerful version of his Soul system in Aria.

First thing players will notice is the massive art style change, going for a full out anime style similar to Rondo of Blood. It’s a bit jarring at first, but it works. The actual in-game graphics are well-animated as well, rivaling Symphony of the Night.

Castlevania: Dawn of Sorrow retains the typical Metroidvania-style and the controls have been perfected for this style. Although, would it have killed Konami to change up the level design a bit? The throwback level to the first Castlevania stage ever is great, but the rest of the levels have a big case of the “same.”

Dawn of Sorrow fleshes out the soul-gathering system by having the souls of the enemies not only improve Soma’s combat prowess but also help with puzzles and certain boss fights. It’s a more rounded out system where players will feel like they are armed to the teeth with all kinds of useful souls. The touchscreen is even utilized well, although it can come off as gimmicky having to draw to defeat a boss.

Castlevania: Dawn of Sorrow Screenshot

Castlevania: Dawn of Sorrow adds some great features to the complete package

In several entries to the series, there has been an option to play as another character without any real change. You can play as Simon Belmont in Harmony of Dissonance, Richter Belmont in Symphony of the Night, etc. But this game adds the lesser-known Julius Belmont as a playable character with an actual story with him.

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Playing as Julius is, without question, one of the highlights of Dawn of Sorrow since he is a BLAST to play as. You can also play as Alucard and Yoko from Aria of Sorrow (who plays like her canonical predecessor Sypha), almost making Dawn of Sorrow a pseudo-remake of Castlevania III.

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Despite the hiccups with the levels and the game starting to feel too well-traveled, Castlevania: Dawn of Sorrow is still one of the better games in the Metroidvania subgenre. The gameplay is still as fun as ever, and the addition of more characters to play as makes it a great addition to the series.

31 Nights of Castlevania: Castlevania: Curse of Darkness

Castlevania: Curse of Darkness Screenshot

Released the same year as God of War and Devil May Cry 3, Castlevania: Curse of Darkness is part of that action game subgenre that combines hack n’ slash and RPG elements.

Unfortunately, while it is a slight improvement over Lament of Innocence, Castlevania: Curse of Darkness is just another hack n’ slash. It’s not a terrible game by any stretch of the imagination, but it doesn’t overshadow Lament of Innocence as a superior sequel, but just stands as a good 3D Castlevania game.

Castlevania: Curse of Darkness is another prequel in the series

Taking place a mere three years after the events in Castlevania III, Dracula’s evil is still alive and well in the land of Wallachia thanks to a Devil Forgemaster, who are sort-of generals in Dracula’s army (Author’s note: AMAZING name for an industrial metal band) named Isaac. Hector, a reformed Devil Forgemaster who ALSO looks like Alucard is going on an adventure to fight Dracula. Along the way, he will lazily stumble come across characters in Dracula’s Curse.

The setup is intriguing, but not really taken advantage of. There’s no real throwback or tribute to certain levels or bosses from the NES game. Trevor Belmont shows up to share some incredibly hammy dialogue and to have a pretty good boss fight, but it screams “glorified cameo.” It’s all kind of a waste of an idea. Not to mention, the level design is already bland to begin with (oh wow, a haunted forest! A castle! Wow…) so having it takes place around the same time as one of the most iconic games in the franchise and not revisit locations from that game, it seems like a pointless idea. At least the newish areas do take advantage of the XBox and PS2 hardware and are nice to look at.

Castlevania: Curse of Darkness Screenshot

The gameplay is solid…and not much else in Castlevania: Curse of Darkness

However, from a gameplay standpoint, Castlevania: Curse of Darkness is a lot of fun. Hector can be equipped with an absurd amount of weapons, including a variety of swords and melee weapons. Being a former Devil Forgemaster, he also has the ability to cast powerful spells and raise stats thanks to the Devil system; Hector can have a little minion attack enemies, improve his damage, or give him weapons.

It’s a unique system, and on-top of the customization with armor and weapons, Castlevania: Curse of Darkness welcomes some much-needed RPG elements.

Castlevania: Curse of Darkness Screenshot

The combat itself is also refined. Curse of Darkness adds a lock-on feature to make battling enemies easier and the combos aren’t so “dial-y” and feel more free-flowing.

Finally, the soundtrack is thankfully very good. It’s far less atmospheric than Lament of Innocence and has some great tributes to other classic Castlevania tunes.

Despite the improvements made to the gameplay, the rest of Castlevania: Curse of Darkness is just shy of being “great.” The bland level design and completely un-compelling story make it a huge chore to get through most of the time. It’s a shame since Curse of Darkness could have been great and as good as the other action games released this year.

31 Nights of Castlevania: Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance Screenshot

Castlevania: Harmony of Dissonance is the second Game Boy Advance title and one that follows the Metroidvania format once again. Improving here and there on Circle of the Moon’s minor setbacks, Harmony of Dissonance proves that lightning can strike three times. Although, this time around, the overall package might come off as underwhelming.

Castlevania: Harmony of Dissonance follows Symphony of the Night more closely

Taking one look at the box art, and one can see Konami used a similar art style to the PSOne classic. Starring Juste Belmont (Author’s Note: Who kind of looks like Alucard?) as the latest Belmont to take on the Vampire Lord. Dracula has kidnapped Juste’s childhood friend Liddy, but in typical shonen anime, his best friend/rival/shipping-partner-in-many-a-fan-fiction, Maxim Kishine, wants to save her first.

Castlevania: Harmony of Dissonance Screenshot

Gameplay-wise, Castlevania: Harmony of Dissonance utilizes the whip seen in most Castlevanias. There’s nothing wrong with it, but it’s a missed opportunity to do something different with the combat. The new Spell Fusion system is similar to Castlevania Legends’ sub-weapon system but offers more variety. For example, Juste can combine the ice with the dagger weapon to shoot multiple targets at once. It’s a nice touch, but it doesn’t have a lot of customization, which is a downer.

Castlevania: Harmony of Dissonance Screenshot

Luckily, Konami piled on the RPG-elements with an overabundance of armor and sub-weapons to collect throughout the game. When you beat the game, you can play as Maxim, who has shurikens and can double jump. It doesn’t change a whole lot, but it does make the game much easier playing as him.

Music is fine, and the graphics have been improved over Circle of the Moon. Castlevania: Harmony of Dissonance is one of the better-looking games on the GBA.

Castlevania: Harmony of Dissonance Screenshot

Castlevania: Harmony of Dissonance is a good, 4/5 game

Overall, there is nothing truly horrible about Castlevania: Harmony of Dissonance. However, it doesn’t do too much different that sets it apart from the other Metroidvanias. The castle is overall pretty plain, and while there are some good platforming elements, it just has a very “been there, done that” vibe. However, it’s simple nature and the genuine decrease in difficulty make Harmony of Dissonance a great “beginner’s entry” to the Metroidvania-genre.

Castlevania: Harmony of Dissonance Screenshot

Regardless, Castlevania: Harmony of Dissonance is worth playing, whether you are a hardcore fan or a newcomer to fighting Dracula.

31 Nights of Castlevania: Castlevania: Circle of the Moon

Castlevania: Circle of the Moon Screenshot

Castlevania: Circle of the Moon was one of the first Game Boy Advance games and is Konami’s second attempt at the Metroidvania-style. Thankfully for them, lightning struck twice.

Castlevania: Circle of the Moon Screenshot

Circle of the Moon not only succeeds in repeating a formula but is also a great game on its own. Circle of the Moon introduces a new system and takes on a refreshing plotline to the long-running series. While the music is a tad weak and the graphics may become choppy, Circle of the Moon is an impressive game.

Castlevania: Circle of the Moon Screenshot

Circle of the Moon creates its own story and new gameplay features
Circle of the Moon takes place a few decades before Bloodlines and stars vampire hunter-in-training, Nathan Graves. Graves is embarking on his last training session with his mentor Morris Baldwin and Morris’ son, Hugh. Upon entering a dark castle, recurring villain Camilla appears to kidnap Morris. Hugh and Nathan are separated, and players take control of Nathan to find Morris and Hugh. Unfortunately for him, his last test of training involves taking on a resurrected Count Dracula!

Castlevania: Circle of the Moon Screenshot

Circle of the Moon keeps the emphasis on non-linearity and exploration found in Symphony of the Night but manages to change up the core gameplay. Dracula’s castle is still a massive one and will take more than a few hours to explore it. The portions of the castle have a heavy emphasis on platforming. Thankfully, jumping and attacking are quite fun thanks to the GBA’s control set up. While certain sections of the Count’s castle may appear samey and will have the player questioning if they have been there before, the level design is overall good.

Castlevania: Circle of the Moon Screenshot

Circle of the Moon begins a trend with the GBA Castlevanias

Instead of a huge variety of weapons, Nathan is equipped with a Castlevania staple; he combats the forces of evil with the whip. Players can upgrade the whip with the card-based Dual Set-Up System. Enemies will drop cards after being defeated by Nathan. From there, the player will collect them. From the status menu, players will set up whichever ones they want to use. Certain cards can change the whip attacks or summon monsters from magic. It’s an intuitive system that allows for creativity and mixing things up.

Castlevania: Circle of the Moon Screenshot

For a launch title on the Game Boy Advance, Circle of the Moon shows off what the system is capable of doing. Unfortunately, this also shows the system’s shortcomings as well. The graphics within the game are crisp and colorful, but not quite as animated as they were in other games. The music is catchy and full of atmospheric anthems, but some of them are repetitive. Although, the remixes of classic Castlevania tracks are quite good.

For too long, fans were given mediocre, or outright terrible, Castlevania games on handhelds. Circle of the Moon managed to change that, thanks to engaging and entertaining gameplay. It’s a shame Koji Igarashi removed the game from the series canon, as Castlevania: Circle of the Moon is easily one of the franchise’s better games.

Castlevania: Circle of the Moon Screenshot

31 Nights of Castlevania: Castlevania Chronicles

Castlevania Chronicles Screenshot

Castlevania Chronicles is a port of Japanese home computer version of the game Akumanjo Dracula (translated: Devil’s Castle Dracula). The Japanese original was released in 1993, and the Chronicles version was released in 2000. It was also Konami’s second Castlevania game on the PlayStation.

Chronicles is, in essence, another remake of the NES original. The game may be brushed off as a run-of-the-mill entry. However, Chronicles manages to stand on its own with new modes, bosses, stages, and remixed music. The new character designs are done by the team behind Symphony of the Night.

Castlevania Chronicles is another solid entry in the long-running series, but not much else. The new features are fine and all, but at the end of the day it’s just there. Not to mention, the newly designed levels and music aren’t up to par with the rest of the series.

Chronicles is a fun game to play and experience with new modes
Castlevania Chronicles starts out the exact same way the NES original did, but with added cutscenes at the beginning. They are full-motion video and they have not aged well one bit. Regardless, once the actual game kicks off, the 2D graphics are actually quite good looking. Instead of emulating Symphony of the Night, Konami went a more traditional route. It almost looks like Super Castlevania IV, but with a good facelift. Simon Belmont has been recreated with a generally good re-design.

Castlevania Chronicles Screenshot

Beating the game allows for Time Attack mode, which is basically a mode to speed run the game. Castlevania is known on the Internet for speed runs, so it’s nice for a game to present a mode design for this trend.

Castlevania Chronicles Screenshot

Gameplay is stripped down to the bare essential Castlevania formula. Simon Belmont can only whip forward and jump. Weapon attacks have players returning to use the attack and up button combination. There are only four weapons this time around too. The gameplay works and is as tight as its ever been.

There is not much else to Castlevania Chronicles

The simplistic gameplay is one of the reasons why Chronicles is just OK. It’s about as old school as one can get with Castlevania and does not go above and beyond.

Castlevania Chronicles Screenshot

One of the worst aspects of the game is the remixed music. Konami went a different route. Instead of utilizing the PlayStation’s audio capabilities like they did with Symphony, it’s just weird sounding. The classic track “Vampire Killer” has been turned into this bizarre song that would fit in an Eastern European disco.

The level design is all over the place with some levels becoming labyrinthine mazes or staying as basic as possible. Although, some of the later levels are challenging in that classic Castlevania style.

The game also has a difficulty curve more resembling Dracula’s Curse. However, the game does give the player a chance to change the difficulty.

Since Castlevania Chronicles is an updated re-remake, Konami added the original for fans to check out. It’s an incredibly average game with somehow even worse music and bowling shoe ugly graphics.

Castlevania Chronicles Screenshot

Castlevania Chronicles is absolutely worth giving a shot if you’re a Castlevania fan or even a newcomer to the series. The new graphics are actually nice to look at and the gameplay is straightforward and solid. The random level design, difficulty spikes, and bizarre soundtrack really take the polish off.

31 Nights of Castlevania: Castlevania: Legacy of Darkness

Castlevania: Legacy of Darkness Screenshot

After Konami honestly tried with the N64, they swung again with Castlevania: Legacy of Darkness.

You know how Skyrim has a ton of mods that make the game an overall better experience? Castlevania: Legacy of Darkness might as well be called Castlevania 64, But With Mods. Gameplay is completely switched around and fits the 3D environments. Although, some previous problems do carry over into the game and bring it down a notch.

Castlevania: Legacy of Darkness Screenshot

Castlevania: Legacy of Darkness doesn’t star a Belmont…*GASP*

The game takes place around the same time as Castlevania 64, and stars a lycanthrope named Cornell. Cornell has found out his younger sister has been kidnapped by the Count, but his longtime rival is after her too. Shonen anime tropes aside, it’s another nice change of pace to play as someone different.

Castlevania: Legacy of Darkness Screenshot

And Cornell plays awesomely. Instead of a whip, he uses brute strength and projectiles. This is a more than welcome addition to the otherwise clunky and unfair combat of the previous game. Cornell can also change into a wolf and use more abilities to fight Dracula’s army. The controls are fit more for a system like this one, and platforming is a lot less tiresome.

Castlevania: Legacy of Darkness Screenshot

The cut scenes, while featuring a LOT of the same characters from the first N64 game, do a great job of fleshing out Cornell and who he is. It’s a shame Legacy of Darkness gets overlooked, because there are some great story moments.

Beating the game unlocks Henry, a knight who wields a shotgun. That is just too awesome.

Castlevania: Legacy of Darkness Screenshot

An overall improvement to Castlevania 64…but not without its problems

One of Castlevania 64’s biggest issues (among others) was its lack of atmosphere and poor level design. Sadly, this carries over into Legacy of Darkness. Konami reused a lot of the game’s previous stages and it comes off even more unfinished. There are a few redesigned places here and there, but it still has an empty feeling.

Music is OK. A small amount of remixed classic tunes are welcome, but it’s the same kind of atmospheric droning that plagued the last game.

Castlevania: Legacy of Darkness Screenshot

Castlevania: Legacy of Darkness is a sadly overlooked game in the franchise. But then again, if your game had to follow a terrible entry like Castlevania 64, it would be overlooked too. The little tweaks to the overall package, along with tight gameplay, make Legacy of Darkness one entry worth seeking out in the classic series. Unlike its predecessor, it’s not worth tossing the game in the fires of Mount Doom.

31 Nights of Castlevania: Castlevania 64

Castlevania Screenshot

Castlevania 64 is a generally bad game and a borderline embarrassment to the series. It’s clunky, silly and comes off as a third-rate Ocarina of Time clone.

This is the general opinion fans, and even longtime Castlevania producer Koji Igarashi, have on Castlevania on the N64. The game is shunned where Konami actually removed the game from the series canon and timeline. Ouch.

Is it that bad of a game? After all, with the benefit of hindsight, anything can be considered a masterpiece. Unfortunately, Castlevania on the N64 does not fit into that category, but it is not the absolute disaster fans make it out to be.

Castlevania Screenshot

Castlevania on the N64 tries the adventure game format once again
Konami tried experimenting a little bit and decided to go with an adventure game. Instead of a linear platforming experience, Castlevania on the N64 takes a few feathers out of Legend of Zelda and the then-burgeoning survival horror genre. To be honest, it doesn’t really work.

For a series that has always been about platforming and having a very organized feel, the game just feels way too open and lifeless. It feels too much like a slow-paced dungeon crawler. There are parts of the game where there are just a few enemies and you running around. The courtyards around the castle and the wastelands surrounding it are barren. It does not feel like a Castlevania game at all. It feels empty and unfinished, rather than spooky.

Castlevania Screenshot

The game gives the player a chance to choose their character. Reinhardt Schneider, who is a relative of the Belmonts and Carrie Fernandez, a teenage girl who wields magic. Schneider is just awkward to play as, as his whip only faces forward. Carrie’s magic is incredibly useful because it works more like a projectile. Regardless, the controls for both characters are still troublesome.

Castlevania Screenshot

Castlevania on the N64 comes off very stiff in its controls, and jumping is easily one of the most difficult things to do in the game. Jumping was always weird in the 2D games, but now it comes off as an aspect that’s going against the player. It does not help the in-game camera is not friendly.

Castlevania is known for having a great library of songs. Castlevania on the N64 barely has any songs at all. They are mostly just atmospheric droning. Although the violin theme at the title screen is chilling.

Is there anything good about this game?
Does Castlevania on the N64 have any positives? Yes, actually. Castlevania on the N64 actually looks good for the time being. Characters aren’t a weird mix of polygons and textures are nice and smooth.

Castlevania Screenshot

The game has some creativity behind it, both in the story and the strange enemy types. Castlevania on the N64 attempts to tell a grand story with references to the novel. There is a wide cast of characters, all of whom add to the story, as well. Granted, it boils down to “vampire hunter v. Dracula.” However, attempting to have a narrative told in an RPG format is bold.

Castlevania Screenshot

Some of the strange enemy types include the infamous motorcycle riding skeletons and the chainsaw-wielding gardener. It still does not make the experience any better, but at least Konami tried to give the game a personality.

Castlevania Screenshot

At the end of the day, Castlevania on the N64 is a failed experiment. It does not control well, gameplay is boring and it does not even feel like a Castlevania game. However, players can’t say Konami did not try and do something genuinely creative.

31 Nights of Castlevania: Castlevania Legends

Castlevania Legends Screenshot

The third and final Game Boy game, Castlevania Legends is an attempt by Konami to tell the true origin of the Belmont family and their first battle against Dracula. The story is arguably the strongest part of the game, but it has some unique gameplay elements.

As far as where it ranks in the Castlevania library? It’s easily one of the better games in the franchise. Being released late into the Game Boy’s lifespan, there are some technical setbacks that keep it from achieving legitimate greatness. Castlevania Legends looks great on a Super Game Boy, though.

Castlevania Legends Screenshot

Castlevania Legends stars Sonia Belmont, the first (and only) female Belmont

Castlevania Legends starts out with a text crawl about a young woman named Sonia Belmont and how she is on a quest to defeat the ultimate evil…problematic protagonist tropes in Castlevania! And Count Dracula.

Castlevania Legends Screenshot

Joking aside, it is great to see a female protagonist in the series and be the (at the time) first Belmont to defeat the Count. The game also does not harp on the fact that she’s a woman either. And for longtime fans of the franchise, Alucard also makes an appearance.

Castlevania Legends Screenshot

Sidebar: there is a fan theory going around about the ending (scroll to #4, but spoiler warning), that could have been fodder for future titles.

How’s the rest of Castlevania Legends?

Castlevania Legends is quite a lot of fun to play. Controls are simple and responsive and luckily, the slowdown is minimal. The whip-based combat is back, as is the ability to upgrade it to shoot fire out of it.

One of Sonia’s abilities is the ability to absorb the souls of bosses, called Soul Weapons. The Soul Weapons allow her to heal herself, increase attack power, or hit every enemy on screen. Sonia can also enter Burning Mode where, at the cost of some hearts, she can become indestructible and have can deal heavy damage. Combined with these abilities, Sonia is a total badass. It also makes the game much easier than most.

Castlevania Legends Screenshot

On the other hand, the game’s graphics are very “meh”. Backgrounds aren’t as detailed as they were in Belmont’s Revenge. Playing it on the Super Game Boy is needed because at least some color is given to the game.

Castlevania Legends Screenshot

It doesn’t help the levels aren’t super well-designed either. While the branching paths are a nice addition, there just isn’t much worth exploring when it all looks the same after a while.

Castlevania Legends stands as a solid 3-star entry to the long-running series about killing Dracula. Sonia Belmont’s abilities are truly unique amongst her successors, and it’s a shame she never returned for a sequel. As far as action handheld games go, you can do a whole lot worse than Castlevania Legends.

Castlevania Legends Screenshot

31 Nights of Castlevania: Castlevania: Dracula X

Castlevania: Dracula X Screenshot

Castlevania: Dracula X is another red-headed stepchild in the series. It is often unfavorably compared to Rondo of Blood, and to be fair, Dracula X takes a lot from it including characters, music, etc. When the game was announced, fans expected it to be a SNES port of the PC Engine game.

Sadly, we ended up with a flawed, but overall good, Castlevania title. A lot of what made Rondo of Blood great is still in the package, but there’s more than a few cons that bring it down.

Castlevania: Dracula X Screenshot

Castlevania: Dracula X isn’t exactly a port or a remake…

Dracula X stars Richter Belmont (Author’s Note: My personal favorite out of all the Belmonts, to be honest…) once again, as Dracula has risen again and has taken over Transylvania and has kidnapped his girlfriend…blah blah blah. The story is an all too well-traveled road. However, that is just the beginning of the issues.

The game doesn’t have anime-inspired cut scenes and characters are completely cut from the story. Level design, while pretty good in the sense that it focuses on platforming rather than straightforward combat, is very OK. There is also a complete lack of open-ended levels and you cannot play as Maria. Much of this can be chopped up to the SNES’ limitations, though.

Castlevania: Dracula X Screenshot

Worse yet, Richter doesn’t have the same mobility he did in Rondo of Blood making this game rather slow. However, it’s not all bad.

Dracula X takes parts of Rondo of Blood and makes it a whole new experience. There are different levels and bosses and the remixed music sounds fantastic.

Castlevania: Dracula X Screenshot

The SNES doesn’t have the graphics or sound capabilities the PC Engine does, but Dracula X does hold its own against a superior console. Seriously, the fire effects in the first stage are nice to look at. The whip sounds are also, strangely enough, nice to hear. Dracula X might have some of the best sound design in the entire series.

Gameplay is simplistic but still as satisfying as ever. Ritcher’s whip gets the job done, as well as his Item Crash technique. The Item Crash now takes up hearts instead of health and it’s much easier to pull off.

Castlevania: Dracula X turns up the difficulty to 11

Castlevania: Dracula X’s biggest flaw is its monstrous difficulty. Richter’s backflip, which was previously useful in Rondo of Blood, now has a huge emphasis placed on it. Getting hearts from candles almost becomes a chore because some are placed high above Richter’s head. Boss fights also focus on it, which is strange considering how sluggish the game can be.

Count Dracula is also a significantly difficult boss fight, but more so than usual. Instead of one plane to fight on, Richter has to constantly jump all over the place in order to avoid Drac’s attacks. Oh, this game also reintroduces the infamous “knock-back” from the first game.

Castlevania: Dracula X Screenshot

If fans were to rank Dracula X in the whole series, it would probably be head-and-shoulders above the “bad” titles of the series, but fall just short underneath Bloodlines and other 16-bit entries. By all means, not a terrible game, but a very, very generic Castlevania experience.