castlevania 64

31 Nights of Castlevania: Castlevania 64

Castlevania Screenshot

Castlevania 64 is a generally bad game and a borderline embarrassment to the series. It’s clunky, silly and comes off as a third-rate Ocarina of Time clone.

This is the general opinion fans, and even longtime Castlevania producer Koji Igarashi, have on Castlevania on the N64. The game is shunned where Konami actually removed the game from the series canon and timeline. Ouch.

Is it that bad of a game? After all, with the benefit of hindsight, anything can be considered a masterpiece. Unfortunately, Castlevania on the N64 does not fit into that category, but it is not the absolute disaster fans make it out to be.

Castlevania Screenshot

Castlevania on the N64 tries the adventure game format once again
Konami tried experimenting a little bit and decided to go with an adventure game. Instead of a linear platforming experience, Castlevania on the N64 takes a few feathers out of Legend of Zelda and the then-burgeoning survival horror genre. To be honest, it doesn’t really work.

For a series that has always been about platforming and having a very organized feel, the game just feels way too open and lifeless. It feels too much like a slow-paced dungeon crawler. There are parts of the game where there are just a few enemies and you running around. The courtyards around the castle and the wastelands surrounding it are barren. It does not feel like a Castlevania game at all. It feels empty and unfinished, rather than spooky.

Castlevania Screenshot

The game gives the player a chance to choose their character. Reinhardt Schneider, who is a relative of the Belmonts and Carrie Fernandez, a teenage girl who wields magic. Schneider is just awkward to play as, as his whip only faces forward. Carrie’s magic is incredibly useful because it works more like a projectile. Regardless, the controls for both characters are still troublesome.

Castlevania Screenshot

Castlevania on the N64 comes off very stiff in its controls, and jumping is easily one of the most difficult things to do in the game. Jumping was always weird in the 2D games, but now it comes off as an aspect that’s going against the player. It does not help the in-game camera is not friendly.

Castlevania is known for having a great library of songs. Castlevania on the N64 barely has any songs at all. They are mostly just atmospheric droning. Although the violin theme at the title screen is chilling.

Is there anything good about this game?
Does Castlevania on the N64 have any positives? Yes, actually. Castlevania on the N64 actually looks good for the time being. Characters aren’t a weird mix of polygons and textures are nice and smooth.

Castlevania Screenshot

The game has some creativity behind it, both in the story and the strange enemy types. Castlevania on the N64 attempts to tell a grand story with references to the novel. There is a wide cast of characters, all of whom add to the story, as well. Granted, it boils down to “vampire hunter v. Dracula.” However, attempting to have a narrative told in an RPG format is bold.

Castlevania Screenshot

Some of the strange enemy types include the infamous motorcycle riding skeletons and the chainsaw-wielding gardener. It still does not make the experience any better, but at least Konami tried to give the game a personality.

Castlevania Screenshot

At the end of the day, Castlevania on the N64 is a failed experiment. It does not control well, gameplay is boring and it does not even feel like a Castlevania game. However, players can’t say Konami did not try and do something genuinely creative.

The Lifecast Presents… 31 Nights of Castlevania!

The night has just fallen onto Transylvania, as a familiar evil fills the air. A broken down and terrifying castle looks ominous in front of the full moon. It appears Count Dracula has risen again and whoever wields the Vampire Killer whip will have to destroy him. Using their skills and weapons, can they survive the night?

Image courtesy of VG Museum

Their adventure will be filled with perilous traps and horrifying monsters the likes mere mortals are too terrified to see.

This is Castlevania.

Castlevania is a video game franchise which celebrates horror and manages to cram in some of the best gameplay of any action/action-RPG game. The spooky atmosphere, references to classic horror films and mythology and overall quality between games has made Castlevania a series many gamers are fond of.

Everyone has a Halloween tradition…

As the Lifecast’s resident Castlevania fanatic, I always try to play as many of the games as possible during the Halloween season. Whether it’s running through the castle in Symphony of the Night or fighting Dracula for the first time in the original game, I am not picky. I enjoy the series that much.

Image courtesy of VG Museum

I decided to change it up this year for my yearly binge. I decided to share my love for the franchise with the Lifecast.

Welcome to the 31 Nights of Castlevania!

From October 1st to the 31st, there will be a new Castlevania review on the Lifecast’s homepage. It will end with a big 30th anniversary retrospective on the first game in the series, as it is celebrating the big 3-0 here in the ‘states.

Giving Castlevania a proper series retrospective

The entries themselves will be varied enough from the series’ eras. The classic platformers on the NES and SNES, the awkward but decent 3D period and the birth of the Metroidvania genre. There will even be some coverage of spin-offs, rip-offs, and the (surprisingly) critically acclaimed Netflix show.

It will end with a big 30th anniversary retrospective on the first entry, as it is celebrating the big 3-0.

However… what will be the first to kick it off?

Here’s a hint…

Image courtesy of VG Museum.