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Rare Games that Don’t Suck: GameCube Edition

Many things can make a game rare, but it’s usually something along the lines of limited quantities, exclusivity, a specific print of a game, or simply being so well-loved that anytime one comes on the market, there’s a few dozen people who want to own a physical copy of one of their favorite games. Despite that, reasons like limited quantities and exclusivity tend to be the bigger things that make a game rare, and because of that, a lot of rare games don’t tend to not actually be too good for their price. The Flintstones: Surprise at Dinosaur Peak on NES, for instance, isn’t anything special. In fact, for the time it came out, it’s painfully average. And yet, because it was just such an exclusively released game, it’s slipped through the grasps of many collectors, and is now worth around $1000 if it’s in good enough condition. This game, though, is only one of many examples of games all across systems that are just not worth the price their rarity is asking for. This got me to thinking about which games are actually worth that rare price that people might actually enjoy as a game rather than just as a collector’s item. Today, we’re going to be talking about the games on one of my personal favorite systems of all time, the Nintendo GameCube.

The first game we’re gonna’ be talking about is the fantastic Skies of Arcadia: Legends, a remake of Skies of Arcadia on the Dreamcast. Chances are you’ve heard of this one, because it’s received very high critical acclaim all around the board (32/40 from Famitsu, 9.2/10 from GameSpot, 9/10 from GameInformer), and consistently mentioned when people talk about the GameCube. Skies of Arcadia: Legends is a simple story about a group of sky pirates. Yes, sky pirates, and it’s just as awesome as you think it is. Sadly, neither the original Dreamcast version nor the Gamecube version sold well, and have become very hard to find because of it. I lucked out and found mine for $15 at a Gamestop, only to find out a few years later that this game is going for $75 on average for a good copy.

Image courtesy of GameTBD

Image courtesy of GameTDB

The story is fairly simple, but not in a bad way. It’s the standard “evil group of people are trying to collect magic items to rule the world and our heroes must stop them” storyline, but what it lacks in how unique its concept is, it makes up for with good, engaging writing, characters who are loveable from the moment you meet them, and just the right amount of self-awareness. It has a lot of fun with itself and it encourages the player to have just as much fun as its having, if that makes any sense. You’re going to get your standard RPG gameplay here with random encounters, shops everywhere, elemental alignments, and all of that good stuff. While none of it brings anything new to the table mechanically, it’s done incredibly well. What it does bring that’s super cool, though, are airship battles. Keep in mind when I say airship, I mean that they are literally pirate ships that are flying instead of on water. You can build up your ship’s weaponry to fight other ships in a style that has you plan out your actions before hand, and then watch them happen. It leaves the standard RPG formula for these battles and instead goes into some weird turn-based strategy game. And these breaks from regular gameplay aren’t jarring in the least; they fit very well in the game. On top of this, you have a lot of sidequests, the bounty system, and new discoveries, most of which is not found in the Dreamcast version. Couple this with great graphics for its time and a pretty good soundtrack, and you’ve got yourself a game that shows that you don’t have to do anything out of the ordinary to be impressive. It doesn’t try to be unique, it takes what it has and makes it the best it can be.

Up next, we have Gotcha Force, from none other than Capcom themselves. This game is rare for a similar reason to Skies of Arcadia: Legends, but with one thing making it even more rare and expensive. See, instead of being a critically acclaimed game that didn’t sell well, Gotcha Force is a game that got a lot of mixed reviews that sold pretty badly, but retains a devoted cult following, one of them being me (though again, I lucked out and found this for like $30 at a Gamestop). The average reviews for this game were between 5-7/10, but when asking its following, they’ll say it’s one of the best games on the GameCube. For a complete used copy of Gotcha Force, you’re looking at a staggering $150 – $170 price tag.

Image courtesy of GameTBD

Image courtesy of GameTDB

Gotcha Force is an action game focused around collecting toys to do battle. You’re put into an arena, which is normally just a regular park or a kid’s room, to fight other small toys with swords and laser beams in a style somewhat similar to the Armored Core games. You can compose a team of toys, called Gotcha Borgs. The Gotcha Borgs are pretty much if the Transformers in the show were the size of their real-life toys. Gotcha Borgs are separated into different types, and each have different stats, and having good team synergy is key to beating this game, because it’s hard. Very hard. Half because of its awful camera, half because of the actual difficulty. Content wise, this game is pretty long, with a story that will last around 10 hours, probably more of you’re as bad as I am, and if you want to complete everything in this game, you’re gonna need to dump in at least twice that. There are so many Gotcha Borgs to collect that just trying to find them all is going to run you a few more hours, and you may have to look for more just to complete the story if you see yourself getting beaten by a particular enemy a lot. It’s got some of the most fun multiplayer you’ll ever play, just because of how fast-paced and crazy the screen gets with four people going all over the place trying to kill each other. This game is great for parties. You know, if you don’t mind leaving your $150 game out for people to constantly play. Graphically, it’s a pretty nice-looking game. The Gotcha Borgs are well designed, and for a game with so many, they do a really good job at making sure they look unique from one another. Musically… Ehhhh. Not good, not bad. Gotcha Force is a game that’s really good if you just want to sit down for a few hours and have some fun, fast-paced shooting action while still looking at cute things and cool robots.

Now, we’re going to talk about the rarest and most expensive game on here, and one that has a very fun story to go with it as well: Cubivore: Survival of the Fittest. Cubivore was originally released in Japan as Animal Leader, and upon receiving mixed reception and bad sales, Nintendo decided to not bring it over to the west. Then, after hearing that, Atlus came along and decided to give it a North American release. A very limited North American release. Combine that with the fact that even in comparison to the limited release, this game didn’t sell very well over here and still had mixed reception, and you’ve got a recipe for a rarity. A complete used copy of Cubivore will run you between $175 – $220 depending on the condition. Yes, you read that right. $175 – $220. For a game about cubes eating each other.

Image courtesy of GameTDB

Image courtesy of GameTDB

Funny story about how I got my copy of Cubivore. Back when I was in middle school, my friend needed to sell some games for some money, and just didn’t know what he had. Granted, I didn’t either because I was like 12, but point is, I bought this $175 game for $10 because neither of us knew about it.

Either way, Cubivore is… Weird. Is it an adventure game? Survival? RPG? You can’t really tell. You’re a cube who eats other cubes to evolve into a bigger and stronger cube in order to eventually become the biggest, baddest cube in all the land. You’re trying to become this better cube not just live better and longer, but to overthrow the Killer Cubivore, who reigns over the top of the food chain and who has eaten the essence of the land along with his allies, causing the land to dry up. If you can overthrow the Killer Cubivore and become king, you can restore the land to what it once was. You evolve by literally eating other cubes and absorbing their forms. But not in a cute Kirby kind of way where he sucks ’em up and then poof, new form. No, this is actually quite violent. You bite into the other cube, shake them around, and then literally rip their limbs off with your teeth. You then get a new limb, or a different limb. Each set of bodies/limbs functions differently, which means you have to change your approach when hunting. You progress by eating enemies and bugs, which bring color back to the land. And, well, yeah. That’s it. The main story takes about 12 hours to complete, but the game takes a lot of getting used to, since it’s so weird. So it’ll probably take you a bit longer. Cubivore is slow, but pretty fun. And it’s definitely one of the most unique experiences on the gamecube. All for the low, low price of $175. Oh, and one more thing. This game was developed by Intelligent Systems. You know, the team behind every Fire Emblem game.

SPEAKING OF FIRE EMBLEM!

Image courtesy of GameTDB

Image courtesy of GameTDB

I’m not going to go into too much detail on this one, because so many people already know how great it is and how rare it is, but it’s something that has to be talked about. Path of Radiance is the other fan-favorite Fire Emblem game after Awakening, and it goes for around $100 used. Its incredible story (that is continued in Radiant Dawn which is an equally rare and expensive game on the Wii) and loveable characters make its more-dialogue-than-gameplay style very enjoyable, and the gameplay itself is very good. Path of Radiance is one of the harder Fire Emblem games, and it shows. It forces you to be very tactful in your decisions, and is not a game that you can brute force your way through. Great looks, great soundtrack, great everything, really. Fire Emblem: Path of Radiance is a strategy game that you’re gonna want to pay the money to play.

Just remember, if you have some extra cash, don’t do the smart thing and buy something that will help you in the long run, spend it on a stupidly expensive video game, because that’s what money is for.