strategy

Super Robot Wars OG: The Moon Dwellers – Thoughts So Far

Super Robot Wars OG: The Moon Dwellers came out a while ago, and I’ve been playing it nonstop since. I still haven’t beaten it, though, because on top of being really long, it’s hard as hell. I’m only a fraction of the way into the game and I’m already having trouble beating stages, something I haven’t really seen in a Super Robot Wars game in a long time. So, since my inevitable review of this game is still a ways away, I would like to at least give my thoughts on the game so far. Super Robot Wars is a series very dear to my heart, so prepare for a lot of hyping up, especially since this is the first time we’ve seen an English release of a Super Robot Wars game since the Game Boy Advance.

The Soul Saber finishing an attack (image courtesy of Gematsu)

The Soul Saber finishing an attack (image courtesy of Gematsu)

Mechanically speaking, it’s more of what you’d expect from Super Robot Wars, but more optimized, which is a good thing. It’s still a standard turn-based strategy game, but with some if its own unique twists. Your team is composed of pilots and mechs, and each have their own individual stats. The pilots’ stats serve as modifiers for their mechs’ stats. Pilots have special abilities that offer different temporary boosts, like being able to have your next attack be a guaranteed hit, or taking 1/4 damage from enemies for a turn. There’s also terrain efficiencies, equippable weapons alongside the mechs’ base weapons, and the double up mechanic. You’re given a lot of ways to strategize for this game. The maps are very well-designed, and you actually have to use the terrain to your advantage to get hits in and damage done. They effect your accuracy and evasion rates, which are ridiculously important. Not only that, but the game has yet to feel unfair. Hard, yes, but not unfair. I feel like every time I lose, I lost because of a poor decision, and not because the game was screwing me over.

The game runs beautifully , and is absolutely gorgeous to look at. I never get tired of watching attacks; they’re so flashy and over-the-top, and literally everything ends in an explosion. The combat scenes have this great 2D-on-3D look to them, and the quality of the sprites and environments themselves look fantastic. The animation is fluid, and they transition from the smaller sprites to a full sized image of the mech seamlessly.

The Compatible Kaiser about to attack (image courtesy of Gematsu)

The Compatible Kaiser about to attack (image courtesy of Gematsu)

I’m especially enjoying the soundtrack to the game. JAM Project do their usual thing of being Japan’s best musical export with the opening theme. On top of that, the rest of the soundtrack brings back the songs from the previous games and makes them even better. When I first heard the new version of Ash to Ash (Lamia’s theme) and Brass Sincerity (Latooni’s theme) I had the biggest grin on my face. The music here is masterfully made, and I can’t wait to hear even more of it as I progress through the game.

As for the story, well, I don’t believe I’m far in enough to truly give it a go. I’m only just now getting to the point where stuff is like, actually happening. So I can’t really say. As for the characters, though, there’s not a single unlikeable one so far. This is something I really like about the SRW games. Their characters are always so well-made and so likeable. Be it Akimi’s love of all things super robots, Excellen and her stupid jokes, or even just the genuine coolness of someone like Sanger Zonvolt; All of the characters are insanely likeable.

Overall, I’m thoroughly enjoying Super Robot Wars OG: The Moon Dwellers, and am certain that by the time I’m done with it, I’ll love it even more. Everything about this game in incredibly charming, and I can’t wait to experience more of it.

Dead by Daylight: Let it Rain Blood

We’re entering my territory now, people! I love me some bloody sacrifices and knees weak arms spaghetti suspense. Dead by Daylight is the whole package. We got the blood, the stabby stabbies(I love the sound effects), the screaming & whimpering, more blood, the caw caw from the birdies, and we can’t forget the adorable Wraith. I have a weird taste, I know. Needless to say, the atmosphere is spot on.

 

Roles

You can choose to play as Survivor or Killer. Each game has 4 Survivors and 1 Killer. Since I’m terrible at stealth, I mostly enjoy hunting peeps down as a killer. But don’t get me wrong because both roles are fun! I can’t help but compare it to hide and seek. I was one of the larger kids so hiding was not my forte. I’m also an impatient rascal and it doesn’t go well with stealth in general. That being said, I’m trying to git gud as survivor! (wish me luck because I NEED IT)

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Survivors: Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park

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Killers: The Trapper, The Wraith, The Hillbilly

Gameplay

Before the start of each game, you can go to your Loadout and equip whatever you gained through Bloodpoints, which are earned after each game and from completed quests (Daily Rituals). There are also chests you can open in-game.
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As a survivor, you and your teammates must start up generators. After doing so, you will need to make your way to an unlocked gate and interact with the power switch to escape. Sounds like a piece of cake, but not when you’re being hunt down by a killer and not to mention that each step takes a good amount of time to accomplish. But hey, it’s only fair to the killer.. I think. Cus y’know.. 4 v 1? …. ANYWAY. Just be ready to stealth or juke your way around the game or you’ll end up like this:

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Keep in mind that even though you have teammates, don’t count on them to prevent your death sentence. Chances are the Killer is nearby or your teammates are straight up selfish. Can’t blame them, though. In the end, we’re all trying to survive.

On the other hand, you hunt and sacrifice survivors to the… I am unsure what those freakish entities are. Every objective is highlighted for the killer for easy tracking and it alerts you if someone screwed up their skill checks or if a generator is started up. Killers can also see lit scratches on the ground if a survivor is running away from you.

Flaws

You would think you’re able to play with friends in online mode since it’s Multiplayer, but noooope! It sucks to know that you can only play with friends through private matches(Kill Your Friends), but good thing they’re working on it. Like c’mon.. It’s beneficial on a marketing standpoint, too! Imagine this scenario… based on a true story: “Yo, dude. Let’s play Dead by Daylight together. It’s real fun.” “Yeah, sure!” “Shaww yeeee” “Wait, I can’t even play with you” “Say what, bro?” “We can only play in a private match.” “But, like… It’s only us two. There would be only one survivor and a killer. That ain’t fun :(” “Yeah, I don’t know, man. This game seems tight, but I wanna get in a game with you, too.” See what I mean?! But in all seriousness, what kind of Multiplayer game doesn’t allow players to invite their friends or people they meet online? Apparently this game! That and no form of communication, either. There is a text chat in the pre-game lobby, but that’s it.

I’m a detail-specific person, so I’m just gonna point out something else that bothers me in Dead by Daylight. The Option menu. It it very limited and lacking. For example, you cannot exclusively lower/mute the background music and other usual sound options. The only option is to lower the master volume.

I realize I’m somewhat bashing on this game, but I would actually recommend it. Dead by Daylight gives you constant adrenaline and I’m not the type of person to get excited about things in general.