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31 Nights of Castlevania: Castlevania: Portrait of Ruin

Castlevania: Portrait of Ruin Screenshot

At this point in the franchise, the Metroidvania format is what most gamers associate Castlevania with and its one that slowly became overdone. Released in 2006, Castlevania: Portrait of Ruin manages to shake things up with a creative setting and some much-needed updates to the gameplay.

Castlevania: Portrait of Ruin Screenshot

Castlevania: Portrait of Ruin is a sort-of sequel to Bloodlines

Castlevania Bloodlines is a fan-favorite, so it’s nice to see Koji Igarashi and his team acknowledge it. Starring John Morris’ son Jonathan and his friend Charlotte Aulin, Portrait of Ruin takes place during the dying days of World War II. The evil Count Brauner, (the only Nosferatu inspired villain in the series, by the way) has been using the souls of dead soldiers to bring the evil of Count Dracula back to life through the paintings in his castle.

Castlevania: Portrait of Ruin Screenshot

Hence the name, Portrait of Ruin.

Having the chance to mix-up to playstyles on the fly with Jonathan and Charlotte is a welcome addition. Jonathan wields the whip and all of the classic Castlevania sub-weapons (the cross, holy water, etc.) and Charlotte knows a variety of spells and fights enemies in a simplified version of the Souls system in Dawn of Sorrow. It’s a lot of fun creating attack combinations between the two and neither of them never feel useless.

They also amusingly shout their names when the player switches characters like a mid-2000s anime. Boss fights are probably the most fun they’ve been in a while and don’t rely on the gimmick of “drawing a soul.”

Unfortunately, the two friends share the same life bar, so there is a challenge here. Also, many of the enemies may come off as uncreative.

Castlevania: Portrait of Ruin Screenshot

Level design wise, it’s pretty simple, but the aesthetics make it worth the trip. Jonathan and Charlotte jump into Count Brauner’s paintings and are transported into different worlds. Portrait of Ruin carries on the creativity in Egyptian deserts, a Roman colosseum, and a fun house-stage. The actual castle hub is also MASSIVE. The whole game doesn’t feel too daunting, but in order to get the 100%, exploring every nook and cranny comes off as a chore.

Other features make Castlevania: Portrait of Ruin worth checking out

The game gives players the option to play as the original guy-and-gal vampire fighting duo of Richter and Maria from Rondo of Blood. However, this is only unlocked after the game is beaten.

In a franchise full of great soundtracks, Portrait of Ruin can be added to that list. There’s a great collection of original music, but it’s the remixes by Yuzo Koshiro (Streets of Rage 2, Actraiser, dozens of other phenomenal OSTs) that take the cake. His remix of “Simon’s Theme” is incredible.

Castlevania: Portrait of Ruin keeps the wheels rolling on the Metroidvania subgenre with its unique premise and tight gameplay. At this point, it sounds like the handheld Castlevanias can do no wrong.

Maybe a mobile game won’t be a bad idea….

31 Nights of Castlevania: Castlevania: Dawn of Sorrow

Castlevania: Dawn of Sorrow Screenshot

Soma Cruz returns in Castlevania: Dawn of Sorrow for the Nintendo DS. (Author’s Note: Wait, Dawn of Sorrow…Nintendo DS…oh I get it!).

By now, the Metroidvania format is a well-traveled road, but somehow Castlevania: Dawn of Sorrow manages to keep things fresh with refined gameplay, and tons of extra modes and characters to make Dawn of Sorrow an adventure worth going on.

Castlevania: Dawn of Sorrow continues the great handheld Castlevania trend

Taking place only a year after Aria of Sorrow, Castlevania: Dawn of Sorrow has a trio of vampires, Celia, Dmitri, and Dario, wanting to resurrect the Count. Luckily, since Soma Cruz is still living in Japan, he is up to the task of stopping them using a more powerful version of his Soul system in Aria.

First thing players will notice is the massive art style change, going for a full out anime style similar to Rondo of Blood. It’s a bit jarring at first, but it works. The actual in-game graphics are well-animated as well, rivaling Symphony of the Night.

Castlevania: Dawn of Sorrow retains the typical Metroidvania-style and the controls have been perfected for this style. Although, would it have killed Konami to change up the level design a bit? The throwback level to the first Castlevania stage ever is great, but the rest of the levels have a big case of the “same.”

Dawn of Sorrow fleshes out the soul-gathering system by having the souls of the enemies not only improve Soma’s combat prowess but also help with puzzles and certain boss fights. It’s a more rounded out system where players will feel like they are armed to the teeth with all kinds of useful souls. The touchscreen is even utilized well, although it can come off as gimmicky having to draw to defeat a boss.

Castlevania: Dawn of Sorrow Screenshot

Castlevania: Dawn of Sorrow adds some great features to the complete package

In several entries to the series, there has been an option to play as another character without any real change. You can play as Simon Belmont in Harmony of Dissonance, Richter Belmont in Symphony of the Night, etc. But this game adds the lesser-known Julius Belmont as a playable character with an actual story with him.

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Playing as Julius is, without question, one of the highlights of Dawn of Sorrow since he is a BLAST to play as. You can also play as Alucard and Yoko from Aria of Sorrow (who plays like her canonical predecessor Sypha), almost making Dawn of Sorrow a pseudo-remake of Castlevania III.

Image result for dawn of sorrow julius

Despite the hiccups with the levels and the game starting to feel too well-traveled, Castlevania: Dawn of Sorrow is still one of the better games in the Metroidvania subgenre. The gameplay is still as fun as ever, and the addition of more characters to play as makes it a great addition to the series.