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31 Nights of Castlevania: Castlevania, the 30th Anniversary!

Castlevania Screenshot

Castlevania is yet another game this year celebrating a milestone. Released in Japan in 1986 and in the US in 1987, Castlevania is now 30 years old. Simon Belmont’s first daring adventure into Count Dracula’s castle wowed NES owners back in the late 80s. It was another platformer released for a system whose library is full of memorable platforming games.

However, to quote the 80s classic This is Spinal Tap, it goes to eleven.

It’s one of the few games to fire off on each cylinder in each category. The graphics, the sound, the controls, the enemies, and bosses etc.. are all remarkable. It’s impressive the game has been unforgettable after all these years, despite being the first game in a long-running series.

For those who haven’t experienced fighting the evil vampire and his minions, they are missing out on one of the quintessential side-scrolling games.

The first battle against Dracula is one of the best, and more difficult, games on the NES
A shadowy, forbidding castle, followed by a gigantic bat greets players at the title screen. Pressing start will show one of the most memorable introductions to any video game. There is no dialogue or any indication of what is going to happen.

It’s Simon Belmont, confidently walking up to a gate. He is armed with the famous Vampire Killer whip and ready to take on Count Dracula and vanquish the evil inside the castle.

One of the reasons why Castlevania is such a unique game is the world created by Konami. The game itself started out as a tribute to both the classic Universal Monster films, as well as the Hammer Dracula film series. Taking one look at the variety of enemies and bosses in this game it is not hard to see why. Besides vampires, there are mummies, the gorgon Medusa and even Frankenstein’s monster designed after Boris Karloff’s iconic portrayal.

The game may not seem scary, but that was not Konami’s intention. They wanted to give players a creative universe, one that is set apart from the typical platformer. A spooky castle with dozens of horror homages is certainly what gives Castlevania its identity. No better example of this than the first game.

One characteristic of the game players will immediately notice is the graphics and the quality of detail. For an NES game only released one year (two years in North America) into the system’s lifespan, this is nothing to brush off. Backgrounds and stage graphics are incredible. Players will know they are in a fancy hall, broken down tower or a complicated laboratory. Simon himself is a well-animated sprite himself and actually resembles a person. A person made of eight bits, but a person nonetheless.

The controls are simple. Jump with A and whip with B. Getting that down is not hard for any newcomer. It also makes for some intense, yet strategic, gameplay.

An infamous feature of Castlevania, and the series as a whole, is the extreme difficulty. It is not a cheap game, although certain bosses are pretty difficult. However, the jumping controls are incredibly strange. Simon Belmont needs to gain a good amount of momentum in order to make certain jumps. It allows for players to not get careless and having to plan their jumps. Climbing stairs are strange too since you can’t jump onto the stairs in. Instead, players press up on the control pad. Finally, there It takes a little while to get into the setup.

Once a player finds their rhythm, jumping and climbing stairs is nothing. In a bizarre way, it actually adds to the game itself.

Impressive level design and a memorable soundtrack add to Castlevania
The levels are well detailed in a cosmetic sense, but the actual designs are intricate. This comes from Konami’s technique for designing levels during this era in gaming. The team behind several of their games, including Castlevania on the NES, strictly used graph paper in order to map out the stage.

This method kept the levels of Castlevania organized, but it also makes the levels flow better during gameplay.

Finally, there is the soundtrack. Castlevania showcases one of the greatest collections of music on the NES. Tracks like “Wicked Child” have a spooky, urgent tone behind them. “Stalker” sets up an atmospheric groove. Of course, no Castlevania game is complete without a version of the song “Vampire Killer.” The NES version of the song is still the best and most addictive to listen to.

My personal history with the first Castlevania
I first played the original Castlevania, not on an NES, but on a computer. Even more strange is the catalyst for how I got into this franchise. The game in question was Super Smash Bros. Melee.

It was February of 2003 and I was scouring the Internet for classic Nintendo games to play for free. I would research the games after getting a trophy of a particular character in Melee, and would want to play that particular game.

I stumbled upon a website which played NES games… nearly its whole library! I forgot which game I was intending to play, but I accidentally clicked on a completely different one without realizing it.

The game in question was Castlevania and I became hooked on it the second it booted up.

There was something about this horror-themed world that drew me in. I was, and still am, a fan of the classic Universal Monster films, which certainly helped. I always enjoyed platformers, so that is another aspect as to why I enjoyed the game. Most importantly, I was having fun. Whipping the zombies in the great hall of the castle, to jumping over Madusa heads, to finding all the classic horror monsters being represented it made for one of the best first impressions for a game.

From that point forward, I became obsessed with Castlevania and the franchise as a whole. I excessively researched the history of it; what all the bosses looked like, what other games were like in the franchise, and if anyone else had

I tried playing nearly as many games in the series as possible. I became incredibly giddy when the NES classic was re-released on Game Boy Advanced, downloaded Super Castlevania IV on my Wii as one of the first Virtual Console games, and I bought a PS3 to play the Lords of Shadow reboot.

An incredible and enduring game 30 years later

The Castlevania series has been haunting gamers for three decades. Even after numerous sequels, spin-offs and reboots, the original Castlevania is still a perennial classic. In my eyes, Castlevania is a bona fide classic and deserves to be seen as one. I also love the entire franchise so much to the point where I consider it my personal favorite gaming series.

It broke ground for platformers in level design. It introduced the world to a new type of atmosphere. Most importantly, the game was just flat out fun and manages to succeed on every single feature that makes it a video game.

The Belmonts, their allies, and others will always have their eternal struggle with the evil Count Dracula.

Fans of the first Castlevania will always have their eternal appreciation for it.

31 Nights of Castlevania: Castlevania: The Lords of Shadow subseries

 

Castlevania: Lords of Shadow was first revealed at E3 2009 without the Castlevania moniker, instead of being a newly produced Hideo Kojima game. However, once it was revealed to be part of the storied franchise, Lords of Shadow became a reboot to the entire Castlevania series. This was also the first time in more than 10 years that Koji Igarashi was not involved. The game was to be developed by MecurySteam, the studio behind the immensely underrated Clive Barker’s Jericho.

It appeared this was the direction Konami wanted to take, and while the first game is excellent, the entire Lords of Shadow subseries is incredibly underwhelming.

Castlevania: Lords of Shadow

Castlevania: Lords of Shadow Box Front
Castlevania: Lords of Shadow contains fantastic, top-tier presentation, graphics, and gameplay. MercurySteam managed to push both consoles of the seventh generation to the limits of their capabilities. It’s a rich and incredibly detailed world where all kinds of grotesque and scary monsters live and almost urges the player to keep on going.

Gameplay is similar to God of War with its stylish combat based around combos. Luckily for players, they aren’t hard to memorize and can be chained very well. It helps the controls are very responsive. The game isn’t about just fighting, as the puzzle solving and platforming is a lot of fun. Swinging your whip from Super Castlevania IV makes a return.

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Lords of Shadow even features downright impressive voice acting from a variety of Hollywood actors. Veteran character actors Robert Carlyle and Jason Isaacs are superb voicing the game’s protagonist Gabriel Belmont and antagonist, respectively. Patrick Stewart, who almost needs no introduction, is excellent as always, narrating the story. The story is pretty standard stuff, but overall engaging. There is also an incredible twist that really gives the new universe a chance to shine into something different.

The game’s only major flaw is it does not feel like a true Castlevania game. To be fair, since it is a reboot, it makes sense to not have a lot of typical features. There are enough horror elements and actual castles to walk around in. The adventure in the game itself is similar to older games like Dracula’s Curse or Super Castlevania IV.

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Overall, Lords of Shadow was one of 2010’s best games and looked like a promising start.

Castlevania: Lords of Shadow – Mirror of Fate

Castlevania: Lords of Shadow - Mirror of Fate Box Front
Lords of Shadow was successful enough to warrant a sequel and a spin-off. The spin-off, Lords of Shadow – Mirror of Fate (author’s note: Yes, that is the official title.) was released for the Nintendo 3DS and re-released in HD for PS3 and Xbox 360. Mirror of Fate gets back to the series’ roots with side scrolling. It does manage to throw in some exploration and combo-based combat as its console big brother. However, it’s incredibly stripped down and kind of boring. For a rebooted series trying to find its own identity, it’s a step back. To make matters worse, it looks like a late-era PS1 game.

Castlevania: Lords of Shadow - Mirror of Fate Screenshot

The story is also incredibly complicated, trying to shoehorn more Belmonts. Game of Thrones’ Richard Madden joins the cast of actors, portraying the new Trevor Belmont. (Trevor is now Gabriel Belmont’s son and Simon Belmont is Trevor’s son. As Dr. Evil once said, “Right…”) Players take control of the two in varying points in the game. Instead of telling the story in a creative manner, it just makes it a jumbled mess.

Castlevania: Lords of Shadow - Mirror of Fate Screenshot

Mirror of Fate was a misstep in the new rebooted series. Luckily, the new sequel console sequel, creatively titled Lords of Shadow 2, showed some promise.

Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 Box Front

Unfortunately, this game is where the Lords of Shadow subseries fell apart. Castlevania: Lords of Shadow 2 is a mix of decent and awful ideas. It tries too hard to do so much and tells one of the most underwhelming stories in the entire franchise, rebooted or not. The voice acting, which was one of the best parts of the first Lords of Shadow, sounds phoned in and has some incredibly forced references. On top of these issues, the game just is not fun to play.

Castlevania: Lords of Shadow 2 Screenshot

Confusingly enough, you get to play as Count Dracula fighting against the Belmonts and evil corporations in the present day. It’s a huge missed opportunity to recreate other classic Castlevania games, but instead becoming yet another open world game in a big city. Combat is basically unchanged from the first game but has forced and unintuitive stealth sections.

Castlevania: Lords of Shadow 2 Screenshot

Lords of Shadow 2 took a promising new rebooted series and flushed all potential down the drain. Castlevania just became yet another series that was unnecessarily rebooted and started to collect dust on GameStop shelves.

Sadly, it was the end…or is it?
It’s a shame the series has ended on such a down note. Not to get personal and start narrating the article, but as a longtime fan of Castlevania, it truly pains me knowing Lords of Shadow 2 was the last official console game. Castlevania is a series with a legacy to rival other classic franchises, it’s sad knowing this was it for the Belmonts.

Until Adi Shankar decided to take his own stab at the series with help from a little comic book writer named Warren Ellis…

31 Nights of Castlevania: Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance Screenshot

Castlevania: Harmony of Dissonance is the second Game Boy Advance title and one that follows the Metroidvania format once again. Improving here and there on Circle of the Moon’s minor setbacks, Harmony of Dissonance proves that lightning can strike three times. Although, this time around, the overall package might come off as underwhelming.

Castlevania: Harmony of Dissonance follows Symphony of the Night more closely

Taking one look at the box art, and one can see Konami used a similar art style to the PSOne classic. Starring Juste Belmont (Author’s Note: Who kind of looks like Alucard?) as the latest Belmont to take on the Vampire Lord. Dracula has kidnapped Juste’s childhood friend Liddy, but in typical shonen anime, his best friend/rival/shipping-partner-in-many-a-fan-fiction, Maxim Kishine, wants to save her first.

Castlevania: Harmony of Dissonance Screenshot

Gameplay-wise, Castlevania: Harmony of Dissonance utilizes the whip seen in most Castlevanias. There’s nothing wrong with it, but it’s a missed opportunity to do something different with the combat. The new Spell Fusion system is similar to Castlevania Legends’ sub-weapon system but offers more variety. For example, Juste can combine the ice with the dagger weapon to shoot multiple targets at once. It’s a nice touch, but it doesn’t have a lot of customization, which is a downer.

Castlevania: Harmony of Dissonance Screenshot

Luckily, Konami piled on the RPG-elements with an overabundance of armor and sub-weapons to collect throughout the game. When you beat the game, you can play as Maxim, who has shurikens and can double jump. It doesn’t change a whole lot, but it does make the game much easier playing as him.

Music is fine, and the graphics have been improved over Circle of the Moon. Castlevania: Harmony of Dissonance is one of the better-looking games on the GBA.

Castlevania: Harmony of Dissonance Screenshot

Castlevania: Harmony of Dissonance is a good, 4/5 game

Overall, there is nothing truly horrible about Castlevania: Harmony of Dissonance. However, it doesn’t do too much different that sets it apart from the other Metroidvanias. The castle is overall pretty plain, and while there are some good platforming elements, it just has a very “been there, done that” vibe. However, it’s simple nature and the genuine decrease in difficulty make Harmony of Dissonance a great “beginner’s entry” to the Metroidvania-genre.

Castlevania: Harmony of Dissonance Screenshot

Regardless, Castlevania: Harmony of Dissonance is worth playing, whether you are a hardcore fan or a newcomer to fighting Dracula.

31 Nights of Castlevania: Castlevania Chronicles

Castlevania Chronicles Screenshot

Castlevania Chronicles is a port of Japanese home computer version of the game Akumanjo Dracula (translated: Devil’s Castle Dracula). The Japanese original was released in 1993, and the Chronicles version was released in 2000. It was also Konami’s second Castlevania game on the PlayStation.

Chronicles is, in essence, another remake of the NES original. The game may be brushed off as a run-of-the-mill entry. However, Chronicles manages to stand on its own with new modes, bosses, stages, and remixed music. The new character designs are done by the team behind Symphony of the Night.

Castlevania Chronicles is another solid entry in the long-running series, but not much else. The new features are fine and all, but at the end of the day it’s just there. Not to mention, the newly designed levels and music aren’t up to par with the rest of the series.

Chronicles is a fun game to play and experience with new modes
Castlevania Chronicles starts out the exact same way the NES original did, but with added cutscenes at the beginning. They are full-motion video and they have not aged well one bit. Regardless, once the actual game kicks off, the 2D graphics are actually quite good looking. Instead of emulating Symphony of the Night, Konami went a more traditional route. It almost looks like Super Castlevania IV, but with a good facelift. Simon Belmont has been recreated with a generally good re-design.

Castlevania Chronicles Screenshot

Beating the game allows for Time Attack mode, which is basically a mode to speed run the game. Castlevania is known on the Internet for speed runs, so it’s nice for a game to present a mode design for this trend.

Castlevania Chronicles Screenshot

Gameplay is stripped down to the bare essential Castlevania formula. Simon Belmont can only whip forward and jump. Weapon attacks have players returning to use the attack and up button combination. There are only four weapons this time around too. The gameplay works and is as tight as its ever been.

There is not much else to Castlevania Chronicles

The simplistic gameplay is one of the reasons why Chronicles is just OK. It’s about as old school as one can get with Castlevania and does not go above and beyond.

Castlevania Chronicles Screenshot

One of the worst aspects of the game is the remixed music. Konami went a different route. Instead of utilizing the PlayStation’s audio capabilities like they did with Symphony, it’s just weird sounding. The classic track “Vampire Killer” has been turned into this bizarre song that would fit in an Eastern European disco.

The level design is all over the place with some levels becoming labyrinthine mazes or staying as basic as possible. Although, some of the later levels are challenging in that classic Castlevania style.

The game also has a difficulty curve more resembling Dracula’s Curse. However, the game does give the player a chance to change the difficulty.

Since Castlevania Chronicles is an updated re-remake, Konami added the original for fans to check out. It’s an incredibly average game with somehow even worse music and bowling shoe ugly graphics.

Castlevania Chronicles Screenshot

Castlevania Chronicles is absolutely worth giving a shot if you’re a Castlevania fan or even a newcomer to the series. The new graphics are actually nice to look at and the gameplay is straightforward and solid. The random level design, difficulty spikes, and bizarre soundtrack really take the polish off.

31 Nights of Castlevania: Castlevania: Legacy of Darkness

Castlevania: Legacy of Darkness Screenshot

After Konami honestly tried with the N64, they swung again with Castlevania: Legacy of Darkness.

You know how Skyrim has a ton of mods that make the game an overall better experience? Castlevania: Legacy of Darkness might as well be called Castlevania 64, But With Mods. Gameplay is completely switched around and fits the 3D environments. Although, some previous problems do carry over into the game and bring it down a notch.

Castlevania: Legacy of Darkness Screenshot

Castlevania: Legacy of Darkness doesn’t star a Belmont…*GASP*

The game takes place around the same time as Castlevania 64, and stars a lycanthrope named Cornell. Cornell has found out his younger sister has been kidnapped by the Count, but his longtime rival is after her too. Shonen anime tropes aside, it’s another nice change of pace to play as someone different.

Castlevania: Legacy of Darkness Screenshot

And Cornell plays awesomely. Instead of a whip, he uses brute strength and projectiles. This is a more than welcome addition to the otherwise clunky and unfair combat of the previous game. Cornell can also change into a wolf and use more abilities to fight Dracula’s army. The controls are fit more for a system like this one, and platforming is a lot less tiresome.

Castlevania: Legacy of Darkness Screenshot

The cut scenes, while featuring a LOT of the same characters from the first N64 game, do a great job of fleshing out Cornell and who he is. It’s a shame Legacy of Darkness gets overlooked, because there are some great story moments.

Beating the game unlocks Henry, a knight who wields a shotgun. That is just too awesome.

Castlevania: Legacy of Darkness Screenshot

An overall improvement to Castlevania 64…but not without its problems

One of Castlevania 64’s biggest issues (among others) was its lack of atmosphere and poor level design. Sadly, this carries over into Legacy of Darkness. Konami reused a lot of the game’s previous stages and it comes off even more unfinished. There are a few redesigned places here and there, but it still has an empty feeling.

Music is OK. A small amount of remixed classic tunes are welcome, but it’s the same kind of atmospheric droning that plagued the last game.

Castlevania: Legacy of Darkness Screenshot

Castlevania: Legacy of Darkness is a sadly overlooked game in the franchise. But then again, if your game had to follow a terrible entry like Castlevania 64, it would be overlooked too. The little tweaks to the overall package, along with tight gameplay, make Legacy of Darkness one entry worth seeking out in the classic series. Unlike its predecessor, it’s not worth tossing the game in the fires of Mount Doom.

31 Nights of Castlevania: Castlevania: Dracula X

Castlevania: Dracula X Screenshot

Castlevania: Dracula X is another red-headed stepchild in the series. It is often unfavorably compared to Rondo of Blood, and to be fair, Dracula X takes a lot from it including characters, music, etc. When the game was announced, fans expected it to be a SNES port of the PC Engine game.

Sadly, we ended up with a flawed, but overall good, Castlevania title. A lot of what made Rondo of Blood great is still in the package, but there’s more than a few cons that bring it down.

Castlevania: Dracula X Screenshot

Castlevania: Dracula X isn’t exactly a port or a remake…

Dracula X stars Richter Belmont (Author’s Note: My personal favorite out of all the Belmonts, to be honest…) once again, as Dracula has risen again and has taken over Transylvania and has kidnapped his girlfriend…blah blah blah. The story is an all too well-traveled road. However, that is just the beginning of the issues.

The game doesn’t have anime-inspired cut scenes and characters are completely cut from the story. Level design, while pretty good in the sense that it focuses on platforming rather than straightforward combat, is very OK. There is also a complete lack of open-ended levels and you cannot play as Maria. Much of this can be chopped up to the SNES’ limitations, though.

Castlevania: Dracula X Screenshot

Worse yet, Richter doesn’t have the same mobility he did in Rondo of Blood making this game rather slow. However, it’s not all bad.

Dracula X takes parts of Rondo of Blood and makes it a whole new experience. There are different levels and bosses and the remixed music sounds fantastic.

Castlevania: Dracula X Screenshot

The SNES doesn’t have the graphics or sound capabilities the PC Engine does, but Dracula X does hold its own against a superior console. Seriously, the fire effects in the first stage are nice to look at. The whip sounds are also, strangely enough, nice to hear. Dracula X might have some of the best sound design in the entire series.

Gameplay is simplistic but still as satisfying as ever. Ritcher’s whip gets the job done, as well as his Item Crash technique. The Item Crash now takes up hearts instead of health and it’s much easier to pull off.

Castlevania: Dracula X turns up the difficulty to 11

Castlevania: Dracula X’s biggest flaw is its monstrous difficulty. Richter’s backflip, which was previously useful in Rondo of Blood, now has a huge emphasis placed on it. Getting hearts from candles almost becomes a chore because some are placed high above Richter’s head. Boss fights also focus on it, which is strange considering how sluggish the game can be.

Count Dracula is also a significantly difficult boss fight, but more so than usual. Instead of one plane to fight on, Richter has to constantly jump all over the place in order to avoid Drac’s attacks. Oh, this game also reintroduces the infamous “knock-back” from the first game.

Castlevania: Dracula X Screenshot

If fans were to rank Dracula X in the whole series, it would probably be head-and-shoulders above the “bad” titles of the series, but fall just short underneath Bloodlines and other 16-bit entries. By all means, not a terrible game, but a very, very generic Castlevania experience.

31 Nights of Castlevania: Castlevania II: Belmont’s Revenge

The second Game Boy outing of the franchise, Castlevania II: Belmont’s Revenge is a massively improved sequel. Taking one look at the monochrome screenshots, and it only looks like a cosmetic upgrade. However, Belmont’s Revenge improves on nearly every issue the first Game Boy game had and holds its own against the original trilogy on the NES.

Belmont’s Revenge tells a story and takes cues from other games

Replaying as Christopher Belmont from Castlevania: The Adventure, Chris is on a quest to save his son Solieyu (Author’s Note: Yeah, I can’t pronounce it either…) who has been kidnapped by Count Dracula and transformed into a demon. And now we have our title…Belmont’s Revenge. To be fair, it is nice to see a lack of damsel-in-distress.

Anyways, Belmont’s Revenge uses the stage select feature popularized by Mega Man. This is also one of the only times the series has ever tried this feature. Christopher can travel to a castle, a forest, a crystal castle (Author’s Note: That would be an interesting crossover) among others. The stages are more detailed than the previous game and look great.

How’s the rest of the game? Good!

Belmont’s Revenge moves at a much quicker pace than the previous games making action and platforming an overall better experience. The game drops the focus on long-range combat and excessive platforming. The stages are perfectly designed to suit this new development as well. It also helps the controls are tight as well.

There is also an inclusion of sub-weapons, granted it’s only the holy water and the axe (or cross-boomerang in the European version), but it helps change up the gameplay. Instead of relying on the fire whip in The Castlevania Adventure, players are given a chance to play around with more stuff.

Finally, like many games in the series, Belmont’s Revenge features a solid soundtrack.

Castlevania II: Belmont’s Revenge is a great sequel and a worthy addition to the series. Sadly, despite being a huge step forward, Belmont’s Revenge is not available on any of Nintendo’s Virtual Console. Whereas they questionably added The Adventure. That being said, Belmont’s Revenge is worth picking up.