expansion

Fallout 4 Far Harbor Review: Far From Home

*This is a review of the PS4 version of Far Harbor and I cannot speak for the performance issues on PC*

 

Far Harbor is Bethesda’s first meaty expansion for the underwhelming Fallout 4, they had some additions like Automatron and Wasteland Workshop, but this is the expansion that everyone was looking forward to.

Taking place on Bethesda’s representation of the Coast of Maine, Far Harbor starts you right where you left off the last time you played Fallout. Unfortunately for myself, the last time I actually played Fallout before this was back in December so it ended up being a little jarring trying to remember where the hell everything is. Much to my surprise, I forgot I managed to piss off every faction and was immediately being shot at upon loading the save.

After I handled all of that, I started the expansion. You arrive at Valentine’s office and quickly learn that a girl named Kasumi Nakano is missing and you have been hired to go find out where she is. You go look for evidence around the house, and this is when I was immediately reminded that I was still playing Fallout 4.

After finding out she went to a place called Far Harbor, you follow suit and go find out what’s really going on. Upon arrival, you’re greeted by one of the new factions called the Harbormen. The introductions are quick as you’re thrown into a fight with creatures that come from the Fog. The dreaded, dreaded fog.  And with an otherwise very interesting introduction, this is also the first time you realize how much of a problem the fog is going to be. It’s not because the enemies are tough or anything, but because the frame rate drops substantially whenever you’re fighting anything in the fog. Unfortunately for the players, the entire island is covered in this fog and this makes traversal through the island almost unbearable. Which is a shame, because I really like the aesthetic of the island. It presents itself as very eerie and mysterious. Throw in some abandoned ships and sea creatures and I’ll be bound to enjoy the look.

In between meeting these factions, you get an important quest that the Children of Atom have useful information and you need to go get it. Once you get to the computer that has what you need, it sends you to this virtual world and you find out that there’s puzzles separating you from potentially having fun again. On PS4, this area runs like crap and the puzzles aren’t fun whatsoever. It’s basically just horrible filler that made me angrier at the game just for including it. It almost felt like the game was wasting my time. Just take a look for yourself.

Source: HarryNinteyFour

The other two factions you meet along the way are The Children of Atom, who are nuclear energy addicted crazy people with no real relevance to the storyline and Arcadia, who are a group of Synths. Most of the important quests are linked to Arcadia as DiMA, the lead synth is the character you’re dealing with a lot of the time. None of the newly introduced characters are necessarily interesting either, most of them are one track minded and don’t add anything to the story other than “I’m a synth and synths are great” or “I’m not a synth and I hate synths” until much, much later in the expansion.

However, every character in this expansion seems to have two things in common. One being, their hatred of the fog and the other being how much the Children of Atom suck. The game doesn’t do much to sway your opinion from this and it ultimately ends up with the player not necessarily caring about what happens to them. *HEAVY SPOILERS, SKIP A FEW SENTENCES AHEAD IF YOU DON’T WANT TO BE SPOLIED* Which is why I ended up blowing them up to smithereens the second I had the chance to. Right when I was almost finished with the game they give me this decision, so I finished all of my side quests with them and quite literally, blew them to the wind. Now, the really unfortunate thing about this is that there’s no repercussions for this decision whatsoever other than one line of dialogue. When I went back to Far Harbor, it went a little like this. The leader said my decision to do this was unbearable and wasn’t justified. That conversation ended and I started another one with the same character. She then began to praise me for all of the fantastic work I had done for them so far. It was a very polarizing minute and a half.

Since this is probably the last time I’ll be playing Fallout, there was nothing keeping me from doing whatever horrible actions I wanted to do. I feel like now, more than ever the game needed consequences for your actions but I literally eradicated an entire faction for no good reason other than wondering what could happen. *SPOILERS OVER* The finality of this expansion was something I think worked against it substantially. Even if they plan on making more expansions, which they do, they make this whole expansion feel like one last trip back to the wasteland.

Source: Kotaku Australia

Source: Kotaku Australia

The expansion ends on a high note and actually wraps the character arcs up a lot better than I was anticipating. However, they don’t necessarily give you any reason to go back to the island. It ends with you leaving in the boat that you came in with and I think it ends like this for a few reasons. One, so they can load in a whole new island because the game already runs like crap without the added island to it. And the other being because it thematically fits. I ended up finishing all of the side quests before I saw the ending and it felt like that was the way to play this properly. By the end of it I had a good sense of accomplishment in my pocket and the way it ends gave me a sense of relief. Unless you care about settlement building or want to find secrets, there’s no reason to go back after you finish the main & side quests which took me roughly 12ish hours give or take.