grimgrimoire

GrimGrimoire: Vanillaware’s Ultimate Hidden Gem

The year is 2007: A certain impressionable adolescent (read: me) who would regularly visit Border’s Books to peer through the anime magazines would see a beautifully drawn ad for a game about…well, who cares? The art was some of the best art I’d seen in a game. It was called GrimGrimoire, the main character was a witch, and it was being made by some new team called Vanillaware; that was pretty much all anyone could tell from the ad, but it was enough for me to know that I wanted to play it. I ended up getting a copy as a birthday gift and it didn’t dawn on me until I put the game in for the first time that I had no idea what kind of game I was in for. It was in an anime magazine, so it could be just about anything: A turn-based JRPG, an action JRPG, a visual novel, it could even be an action game.

To my surprise, it ended up being a real-time strategy game. What you should know is that it happens to be the first one I ever tried, and it didn’t take me long to get my ass kicked but I didn’t let that stop me–after all, have you seen that art? My efforts were ultimately rewarded: I went on a blind date with GrimGrimoire and fell in love with it.

Although GrimGrimoire was their first title (fun fact!), Vanillaware would go on to make a number of beloved, much more well-known games like Odin Sphere, Dragon’s Crown, and Muramasa: The Demon Blade that would largely overshadow GrimGrimoire. Especially with the release of Odin Sphere Leifthrasir last year and the upcoming release of Dragon’s Crown on PS4, I’ve been thinking an awful lot about Vanillaware lately–mostly about how now that my second favorite game by them is coming out on the PS4, will we see a port of my favorite as well? My favorite, of course, being GrimGrimoire.

When asked about hidden gems on the PS2, GrimGrimoire is usually among the first few games I mention–quite incredible, if you ask me, considering that I’m usually not a fan of RTS games. What’s more incredible, though, is that I run into so few people who’ve so much as heard of GrimGrimoire. I know it’s by no means a mainstream game nor is it considered one of the finest RTS gaming has to offer, but the fact that it’s a usually-liked game by Vanillaware–their first game, for that matter–makes me wonder how it’s flown under the radar for so many people? And I thought, well, in honor of its tenth anniversary this year and the fact that Vanillaware’s been on my mind lately, why not talk about this hidden gem, and maybe get more potential players interested?

The first thing I’ll usually tell people wondering what GrimGrimoire is that it’s basically Groundhog Day meets Harry Potter meets Starcraft. The second thing I’ll do is assure whoever I’m talking to that unlike Odin Sphere–which, mind you, came out only a few months after GrimGrimoire–it’s surprisingly not laggy. For those unaware (possibly a lot of you, seeing as how this issue was mostly fixed in the PS3 port and totally fixed in Leifthrasir) perhaps the most common complaint for the PS2 version of Odin Sphere is how badly it lagged when there was a lot going on on-screen (which is very often).  Knowing that GrimGrimoire is an RTS game would probably make anyone a little paranoid then–after all, if it had come out first and likely had more going on on-screen, the lag is probably just as bad, maybe worse, right? Surprisingly, wrong. I don’t know how or why, but somehow, GrimGrimoire runs significantly smoother than the PS2 version of Odin Sphere. This is nothing short of incredible considering that the screen is often crammed to max capacity with magic circles, dragons, zombies, fairies, homunculi, etc.

Now seems as good a time as ever to tell you what you’re actually doing in GrimGrimoire: You play as aspiring witch Harry Potter Lillet Blan during her first few days at the prestigious magic school Hogwarts Town of Silver Star. After 5 days, however, she goes back to Day 1 a la Groundhog Day. Quickly catching on to the situation, she uses her magical abilities to discover what’s going on in the dark underbelly of her beloved new school. Playing as Lillet, you’ll use different kinds of magic (glamor, necromancy, alchemy, etc.) to summon different kinds of creatures (fairies, ghosts, dragons, etc.) to achieve your goals.

As you’d expect from a Vanillaware game, the painted art is impeccable and extremely distinct. Environments are fluid and awe-inspiring, character designs ooze with the fantasy GrimGrimoire wants to bring you into, and even the smallest animations are mesmerizing. Art, of course, isn’t the only hallmark Vanillaware secured in the creation of GrimGrimoire. Many of your ally units have cameos in many of their later games, as well. The elves and fairies, for instance, appear in Odin Sphere, as well. For better of for worse, Vanillaware also laid the foundations of its status as a team that makes difficult games with GrimGrimoire which is generally considered to be at least somewhat challenging. Personally, I found Odin Sphere to be much more difficult since GrimGrimoire gave you the means to be much more in control of the battles you fought (not to mention that you didn’t have to drastically change your style of gameplay ever few hours) but I still wouldn’t recommend it to someone looking for something they can breeze through. That said, I also wouldn’t totally deter people who don’t play many (or any) RTS games from it either. The game gives you a staggering degree of control, so much that it even helps the most uncomfortable of RTS players (even like me when I first played it!) warm up to it. If my 13-year-old self who had never played an RTS before this one can figure it out, I’m confident anyone else can, too.

 

via lparchive.org

Although Vanillaware has expressed interest in making a sequel for GrimGrimoire, for whatever reason (many fans speculate it was them getting too busy keeping up with the overwhelming success from Odin Sphere which, again, came out only months after GrimGrimoire) it simply hasn’t happened. Jouji Kamitani, the founder of Vanillaware and creator of GrimGrimoire, has stated that if GrimGrimoire were to ever get a sequel, it would likely be some kind of online versus game with the same or similar gameplay from the original intact. A lack of a multiplayer mode and the difficulty of the game, in my experience, tend to be the most common complaints GrimGrimoire gets, so I think that by making this online versus version of it (which would effectively kill 2 birds with one stone) could be exactly what GrimGrimoire needs if it ends up being next on Vanillaware’s to-do list.

If you needed one last incentive to give GrimGrimoire a try, it’s one of the very few games I’ve played with a canonically queer protagonist. To give more details than that would be to spoil a large part of the game, but what I can tell you is that yes–Lillet Blan, although never explicitly defining her sexuality, is queer. It’s already been discussed here on The Lifecast why diversity and representation–especially when it comes to having LGBTQ+ characters–matters so I won’t delve into this too much, but what I will say is that I’m almost positive that this was the first game I ever played with a canonically queer protagonist in my life.

As a matter of fact, GrimGrimoire was a game of many firsts for me: It was the first time I blindly wanted a game just because of its art (luckily it worked out for me with GrimGrimoire–that’s a trend that definitely didn’t keep up, much to my dismay), it was the first game I played with a canonically queer protagonist, my first RTS, and in fact I’m pretty sure it was also the first time I played a game with a dual audio option because I distinctly remember playing the game in Japanese with English subs because my 13-year-old self couldn’t believe how cool and almost futuristic that was (and because frankly, the Japanese voice acting was much better for the most part anyways). I find it very fitting that GrimGrimoire was a game of so many firsts for me seeing as how it was also Vanillaware’s first game. Whereas I don’t consider myself to be an especially huge fan of Vanillaware’s game, I do think that they’re among the most artistic triple-A games that get released, and for that I give them a lot of credit.

Although GrimGrimoire may not be the best game on the PS2, it’s a game I’ve never really understood why so seemingly few people have played. It seems to have nothing but positive features lined up for it, yet perhaps because of how soon Odin Sphere came out and overshadowed it, it seems to generally go unnoticed by a lot of gamers who I think would love it if they gave it a chance. If GrimGrimoire were to be re-released on PS4 with a multiplayer option–ideally one that could handle online and local multiplayer–I think that would be the breath of life this underrated gem needs to remind people what set the bar for quality in Vanillaware’s games. A bar which, in my opinion, has still yet to be reached by any of Vanillaware’s other titles even 10 years later.

via escapistmagazine.com

5 Great Strategy RPGs (that aren’t Fire Emblem)

I’ve been getting really into Fire Emblem this past year–and although (most of) the Fire Emblem games I’ve played so far have been fantastic, it’s got me looking back on many of the other wonderful strategy RPGs I’ve played. The genre is a bit niche in the sense that in the last few years, there simply haven’t been very many strategy RPGs released in the West–let alone great ones. The mobile market, however, seems to have been getting a steady release of strategy RPG games in the last few years–and I’ll talk about that more in this list. When people who don’t play many strategy RPGs think of strategy RPGs, however, Fire Emblem is the obvious choice. After all, it’s a Nintendo title that’s enjoying a Smash Bro’s (and Awakening) induced burst of popularity, and like I said–in the last few years, we haven’t got many big strategy RPG releases outside of Fire Emblem Awakening and Fates. It’s a shame, too, because (as I’m about to show you) there are plenty of great ones to play! Without further ado, here’s a list of some of the best strategy RPGs you can play that aren’t Fire Emblem.

 

Shin Megami Tensei: Devil Survivor 2

via moarpowah.com

Yes, there’s a first Devil Survivor game that’s also good. No, you don’t need to play Devil Survivor 1 to play Devil Survivor 2. Yes, there’s an enhanced port called Devil Survivor 2 Record Breaker on the 3DS that’s also great. Yes, this game has an anime adaptation but it didn’t go so well and doesn’t serve even remotely as a summary of the game. Anyways, Devil Survivor 2 is one of my favorite games on the DS. It takes all the familiar themes from the first Devil Survivor game (You, your friends, and a VERY large amount of the Japanese population have been put on lock-down. Figure out why you’ve been put on lock down, make choices that could lead to a myriad of different endings, and ultimately, free everyone.) but, in the typical Shin Megami Tensei fashion, the sequel gets the gameplay and story better. The first game, although great, suffered a lot of balance and grinding issues–all of which are gone in Devil Survivor 2, leaving you more able to actually enjoy the battles in this game, not to mention the incredibly unique (and ultimately, very dark) story. The choices are more heavily emphasized in this game than the first one as well, and it really tests the player’s morals more than most other games. It’s an incredible, thought-provoking game that shouldn’t be looked over.

 

GrimGrimoire

via escapistmagazine.com

Funny story: I saw ads for this game in Newtype USA years ago, when it was about to be a new release, and I thought the game’s art looked gorgeous (after all: This is the first game that Vanillaware made as Vanillaware) and therefore, I wanted it. It came out shortly before my birthday, so I asked for it for my birthday, and lo and behold, I got it. The ads didn’t mention what kind of a game it was–it just had the image on the cover and a short blurb about the story, so going into the game, I had no idea what to expect. I hadn’t played a strategy RPG before then, so it took me a really long time to get the hang of this game. That never stopped it from being a fun ride, though. Usually very overshadowed by the outstanding success of other Vanillaware games like Odin Sphere and Dragon’s Crown, GrimGrimoire is absolutely a hidden gem. You play as Lillet Blan–a new student in a Hogwarts-esque wizarding school. However, strange things are going on, and in a Groundhog Day fashion, her first week keeps resetting and she has no idea why–and she’s the only one who realizes it, too. So the whole story is you trying to find out what’s going on. Using different kinds of magic (EX: Glamor, necromancy, alchemy, etc.) you’ll summon different familiars to stop your enemies. Needless to say, if you’re into mythology, this game is a must play solely because of how much mythology is present in the game.

 

Valkyria Chronicles

via gamespot.com

There’s an unspoken law in gaming that you can’t talk about great strategy RPGs and not bring up Valkyria Chronicles. War has erupted between the Gallians and the Imperial Alliance. You play as Welkin, the son of a very successful General, who is thrown right into it. He commands a militia squad, Squad 7, and through this, he tries to end the war one battle at a time so he can return to his peaceful life of studying nature. Admittedly, the story in this game is nothing too memorable. It’s the gameplay that makes this game so great. Valkyria Chronicles is a grade-A example of what difficulty should be in a game: Yes, this game is hard–but it’s nothing the player can’t handle. The gameplay is so simple and tight in this game that any mistakes made are 100% on the player. If you die, it’s because you messed up. Grinding, although it can’t hurt, will never be the reason you win or lose a battle. How the game play works is that you decide what troops you want to bring into battle (fun fact: 3 of the troops are characters from Skies of Arcadia) based on their classes and what kind of a strategy you want to use and who, therefore, will be the most useful. For example, if you’re in a battle with several tanks, you’ll bring extra lancers. If it’s a battle with a huge area, you’ll need extra scouts to survey the land. From there, you engage the enemy troops and fulfill your goal–which is usually something along the lines of taking over an enemy camp or defeating an enemy in a specific way. This game is on the PS3 and can usually be found at a really good price–there’s no reason not to give it a try. It’s incredibly addicting from start to finish.

 

Banner Saga

via bannersaga.gamepedia.com

The most recent game on this list, Banner Saga is a critically-acclaimed gem of a strategy RPG. Set in the Viking Age, you play as both Vognir and Rook–two heroes whose stories will, based on your decisions, eventually collide. Decisions are something heavily emphasized in this game, as there are many to make that can heavily change your game based on your choices. One of the best parts about the game play are the many classes and races you can have at your control–some of which come from Viking mythology such as the Varl and the Dredge. This game is available on just about any platform you can imagine–Steam, X-Box One, PS4, PSVita, iOs, and Android. As I mentioned in the intro, the mobile market seems to be a rapidly growing place for strategy RPGs, and Banner Saga is one of the reasons why–with its many features, engaging story, gorgeous art, and wonderful game play, it’s not hard to see why this game is so loved.

 

Final Fantasy Tactics: The War of the Lions

via Square-Enix.com

Another reason that the mobile strategy RPG market is doing so well right now, Final Fantasy Tactics: The War of the Lions is a gem on the PSP, and now that it’s available on mobile devices, is enjoying a new wave of fans who simply didn’t have a PSP when it came out. (Or were like me and were too busy playing the same 2 games on their PSP to care about many of the others.) This game is, at its core, an updated version of the original Final Fantasy Tactics which was released on the PS1 in 1997. You play as Ramza, a mercenary who finds himself caught in the midst of a civil war that could affect the fate of the world. Like Banner Saga, this game is very well loved by critics and receives consistently good scores. And of course, it’s not a Final Fantasy Tactics game without a few cameos: Including Cloud Strife (FF7), Luso Clemens (FFT A2), and Balthier (FF12.) This is a game I’d recommend not just to fans of strategy RPGs, but Final Fantasy fans looking to get into strategy RPGs as well.

 

 

Honorable Mentions: Ogre Battle 64, Jeanne d’Arc, and the Disgaea series