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Gaming’s Undervalued Treasures: Darkstalkers 3

 

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Image courtesy of the Capcom Database Wiki

Darkstalkers 3 is one fast paced, yet incredibly fun, fighting game

Darkstalkers 3 is one of Capcom’s biggest cult hits in the fighting game genre. Similar to the rest of the Darkstalkers series, Darkstalkers 3 sets itself apart from other fighting games at the time. It’s extensive roster of horror movie monsters, spooky techno/jazz soundtrack and some of the most engaging fighting game mechanics keep Darkstalkers 3 fun. It’s also one of the fastest fighters in Capcom’s library.

Vampire vs Succubus! Only in Darkstalkers. Image courtesy of VG Museum.

Equipped with envelope pushing features, Darkstalkers 3 was quietly released in 1997 in arcades, and was not a major hit. The popularity of the then-new Capcom vs series overshadowed Darkstalkers 3. The game was also marketed as Vampire Savior, which may have confused gamers.  Home ports did not fare much better. The Sega Saturn port was Japan-exclusive and the PlayStation 1 was mostly ignored.

Original arcade flyer with the name confusion. Image courtesy of Hardcore Gaming 101.

Original arcade flyer with the name confusion. Image courtesy of Hardcore Gaming 101.

Even when Capcom rereleased this game with it’s solid prequel Night Warriors for PSN and Xbox Live Arcade as Darkstalkers Resurrection, the general gaming public did not notice. It’s a shame, since Darkstalkers 3 truly is one of the most addictive and hard hitting fighting games out there. It deserves to be played by any fighting game fan. And with its horror themed atmosphere, it’s perfect to play during the Halloween season.

Darkstalkers 3’s fighting mechanics are top notch
The fighting properties in Darkstalkers 3 are the definition of addictive and will have players coming back for more in no time.

J. Talbain v J. Talbain to see who is the most badass, kung fu werewolf! Image courtesy of VG Museum.

J. Talbain v J. Talbain to see who is the most badass, kung fu werewolf! Image courtesy of VG Museum.

Darkstalkers 3, and by extension the rest of the series, is more than just Street Fighter meets Universal Monsters. It’s a very technical series, where air blocking, dashing and timing with super meters is the norm. Darkstalkers 3 continues this trend, but welcomes additions. For instance, players can enhance special attacks by taking a chunk out of their special meter. Instead of utilizing a super, the player can instead chain a standard special with this feature. The game also introduces the Dark Force EX special mode, which is similar to the Super Art mode in the Street Fighter III sub-series.

This new feature to the series allows for quicker, more concise matches. For a game known for being technical, having the ability to blow through a match in a short period of time is great. Make no mistake, Darkstalkers 3 is a blisteringly fast fighting game, but it also requires a good amount of skill play it.

Luckily for new players, the controls are not difficult to learn. Anyone who has played any Capcom fighter will feel right at home with Darkstalkers 3’s control set up. Chaining combos and launching special attacks with come as easy as tying one’s shoes.

A shockingly balanced roster, eye-catching graphics and a solid soundtrack round out Darkstalkers 3
For many gamers, a good roster in a fighting game is what matters most. Darkstalkers 3 has a sublime roster lined with creative characters. The roster contains the series’ trademark originality. The busty succubi Morrigan and Lilith, catgirl Felicia, the vampire Dimitri and fan favorites J. Talbain, the nunchuck wielding werewolf and Eddie the Head’s long lost twin brother Lord Raptor. Newcomers include Q Bee, a human-esque bee and BB Hood, who is what happens when Little Red Riding Hood has Deadpool’s personality.

The whole freakin' roster! With the two *ahem* MOST popular fighters at the forefront. Image courtesy of Fighters Generation.

The whole freakin’ roster! With the two *ahem* MOST popular fighters at the forefront. Image courtesy of Fighters Generation.

Darkstalkers 3 contains one of the most badass villains in any fighting game. Jedah Domah is a stoic and ruthless demon, who has some disturbing special attacks. His ultimate plan is to destroy the universe and build it back up as he sees fit.

Jedah taking on the Frankenstein's Monster inspired character, Victor. Image courtesy of Fighter's Generation

Jedah taking on the Frankenstein’s Monster inspired character, Victor. Image courtesy of Fighter’s Generation

Disturbing describes the game’s graphics in many instances. Backgrounds range from a jungle with sadistic plants, a post-apocalyptic city or a satanic fetus. They are all colorful, yet creepy, and fit the vibe. With the game taking place in the demon world, known as Makai, it makes sense to have weird and eerie settings for fights.

Image result for darkstalkers 3 j talbain

There it is folks, the fetus. Pure nightmare fuel. Image courtesy of VG Museum.

However, the rest of the game’s graphics are incredible.Anyone taking a look at Darkstalkers 3 will notice it feels like a mid-90s Marvel Comic book. The is game full of vibrant colors and heavy on action. Sprites  well animated and fluid. Darkstalkers 3’s animations even rival the almighty Street Fighter III: Third Strike. Animations will perfectly reflect the fighters personality, especially BB Hood who is full of expressions. Special moves are an absolute delight to look at as well.

BB Hood calling in the cavalry! Image courtesy of Hardcore Gaming 101.

BB Hood calling in the cavalry! Image courtesy of Hardcore Gaming 101.

To top it off, the soundtrack a good mix of atmospheric and moody horror with techno-jazz.

One of Gaming’s Undervalued Treasures
Darkstalkers 3 and the rest of the franchise is sadly forgotten about by Capcom. The absolute best way to play the game is to download it through PSN or Xbox Live Arcade. It appears on various collections, including Darkstalkers Chronicle: the Chaos Tower on the PSP. Copies are relatively expensive though.

Darkstalkers 3 is simply just fun to play and will wow players with its uniqueness. It does not condescend new or returning players and anyone watching will be in awe over how gorgeous the game is. Sticking around for the excellent, fine-tuned gameplay helps enhance playing. Playing this game on All Hallow’s Eve also adds to the experience.

Gaming’s Undervalued Treasures: Stranglehold

Image courtesy of Giant Bomb.

Image courtesy of Giant Bomb.

 

Stranglehold is sequel to a classic action film and a great action game on its own
Stranglehold is the official sequel to John Woo’s 1992 action masterpiece Hard Boiled. Interestingly enough, it’s a video game instead of a film.

Stranglehold features the same shoot ‘em up action and melodrama Woo’s films are known for. Putting those features into a video game sounds too good to be true. However, Stranglehold works thanks to its tight gameplay, Hong Kong cinema level production values and love for the source material. Woo’s involvement with the production certainly helps too. Chow Yun-Fat even reprises his role as police officer/professional bad ass, Inspector “Tequila” Yuen.

Despite having all the makings of a classic action game, Stranglehold was only a decent hit, both critically and financially for Midway. It was not long term. Being released at the beginning of the 2007 fall season meant Stranglehold would be competing with BioShock, Halo 3 and the first Uncharted and Assassin’s Creed games. Plus the stigma of being a “movie game” may have turned off some gamers.

Stranglehold manages to capture John Woo’s style perfectly
The game scores points for originality by being a fresh story with new characters. Taking place a few years after Hard Boiled, Inspector Yuen is on a case about missing police officers in Hong Kong. Through some contacts, Yuen discovers an international plot involving a Hong Kong crime syndicate and his estranged daughter. Who has also been kidnapped, adding to the melodrama. Armed with a massive amount of firearms and a bottle of tequila, Yuen sets out on his quest.

Stranglehold's story is full of moments like these. Image courtesy of Giant Bomb.

Stranglehold’s story is full of moments like these. Image courtesy of Giant Bomb.

The story itself is overly complex in Woo’s typical style, but it allows for more than a few set pieces. This is where Stranglehold truly shines. The control set up for Stranglehold is perfect and allows players to dive and shoot as flawlessly done in the films. Max Payne owes a lot of its aesthetics to Woo’s films. Its nice to see Stranglehold using the same type of gameplay, but adding its own spin on it.

Image courtesy of Giant Bomb.

Image courtesy of Giant Bomb.

Stranglehold’s audio is also well done too. Having a similar score to Hard Boiled, but also having some top notch voice acting. There is not a Cantonese voice track, but the actors do their jobs. Yun-Fat is especially great, and its nice to hear him reprise one of, if not, his most famous roles.

Action packed action in Stranglehold!
Adding to the action of Stranglehold are a series of special moves. Shooting enough enemies and performing enough stylish dives earns the player stars. Stars will be used as ammunition for Tequila Bombs and other attacks. There is also a mode called Tequila Time where time will slow down, doves will fly out of every corner, and Yuen will become unstoppable. These features replicate Woo’s films perfectly. They even give Stranglehold a sense of identity instead of being a Max Payne clone.

Diving and shooting is the name of the game in Stranglehold! Image courtesy of Giant Bomb.

Diving and shooting is the name of the game in Stranglehold! Image courtesy of Giant Bomb.

Locales in Hong Kong and Chicago allow for some creative action, instead of keeping it to the city. Yuen will be duel wielding pistols in a bar, a fishing port and a swanky jazz club. In a humorous moment, the club will have the musicians still playing their set, while Yuen is gunning down gangsters.

Shooting out in a bar. Inspector Yuen always finds himself in places where that really shouldn't happen. Image courtesy of Giant Bomb.

Shooting out in a bar. Inspector Yuen always finds himself in places where that really shouldn’t happen. Image courtesy of Giant Bomb.

One of Gaming’s Undervalued Treasures

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Stranglehold all comes together and matches the tone of Woo’s action pictures flawlessly. It manages to stand on its own and not in the shadow of a well-regarded film like Hard Boiled. Stranglehold is a blast to play and even fun to watch as well. For fans of Woo, this is an absolute must play. Best part is, it’s not terribly expensive, as decent used copies won’t run more than 10 bucks on Amazon.

And for what it’s worth, the special edition for PS3 comes with a Blu-ray version of Hard Boiled.

Gaming’s Undervalued Treasures: Goof Troop

Image courtesy of Giant Bomb user hmmisee.

Image courtesy of Giant Bomb user hmmisee.

Report to the GOOF TROOP…and we’ll always stick together!
Goof Troop on the SNES is an interesting adaptation. Instead of being a typical platformer, Goof Troop is an overhead adventure/puzzle game, not unlike classic Legend of Zelda games. Goof Troop manages to pack in addicting and challenging gameplay and excellent sound and graphics.

Goof Troop aired on the Disney Afternoon block from 1992 to 1993. It was a sitcom style cartoon about Goofy and his teenaged son Max living in the suburbs of Spoonersville. Goof Troop is another fondly remembered show from the ‘90s, and has one of the more catchy theme songs from a Disney cartoon.

Goof Troop on the SNES is the only game based on the show. Developed by Capcom, it is also worthy of being considered one of their better Disney games as well. Unfortunately, the show’s short lifespan and lack of coverage from the video game press caused Goof Troop to fade away.

Also, in an answer to an obscure trivia question, Goof Troop was also Shinji Mikami’s first video game. Everyone has got to start somewhere.

Goof Troop takes liberties in a fun, creative way
Strangely enough, Goof Troop for the SNES does not take place in Goofy and Max’s town. Instead, Goofy, Max and their neighbors Pete and PJ are out fishing. Suddenly, Pete and PJ are kidnapped by pirates and it’s up to Max and Goofy to save them. Max and his dad end up on a tropical island paradise and begin their adventure.

Goofy and Max make their way to the pirate island! Image courtesy of Obsolete Gamer.

Goofy and Max make their way to the pirate island! Image courtesy of Obsolete Gamer.

Most of Capcom’s Disney games are platformers. DuckTales, Chip and Dale: Rescue Rangers and Aladdin, among others, are going down a well-traveled road. It’s a breath of fresh air to see Capcom use one of their Disney licenses for a different genre. It works in Goof Troop, since the show had a laid back tone and wasn’t huge on action to begin with. It’s nice to see Capcom getting creative.

Goofy tries to figure out what to do. See the determination in his eyes! Image courtesy of Obsolete Gamer.

Goofy tries to figure out what to do. See the determination in his eyes! Image courtesy of Obsolete Gamer.

Players can choose to either play as Goofy or Max. Goofy is much slower, but can take more hits. Max is quicker than his dear old dad, but his health is lower. Regardless of their differences, both characters are fun to play as in Goof Troop. It really comes down to personal preferences.

Goof Troop will have Goofy and his son running around beaches, dockside areas and even pirate castles in order to save their friends. Each stage has enough block puzzles to keep players guessing. They are all challenging in their own right, and are just as fun with two players.

Now what has Max gotten himself into now? Image courtesy of Obsolete Gamer.

Now what has Max gotten himself into now? Image courtesy of Obsolete Gamer.

Goof Troop is similar to Four Swords Adventures in the sense that it’s a top-down adventure game with co-op options. For certain puzzles, two players would be required. For the most part though, the challenge isn’t steep at all. However, that does not stop Goof Troop from being entertaining.

Max and his father cannot fight the pirates off with their bare hands, but can use the environment and few items along the way. Blocks in the puzzles and even a grappling hook will help Goofy and his son on their quest. It’s actually very satisfying kicking a block in a pirate’s direction and watching them fly off the screen.

Yeah, the grappling hook can be used as a bridge. It's awesome. Image courtesy of Obsolete Gamer.

Yeah, the grappling hook can be used as a bridge. It’s awesome. Image courtesy of Obsolete Gamer.

Goof Troop lives up to Capcom’s standards for Disney games
The original setting and inspired gameplay make Goof Troop worth playing. It’s the game’s graphics and sound which will draw players in. Capcom knew how to take full advantage of the SNES’ colors and power. Goof Troop on the SNES is able to capture the colorful nature of the cartoon, and even manages to get the expressions down as well.

The cutscenes and in-game graphics represent the cartoon perfectly. Image courtesy of Obsolete Gamer.

The cutscenes and in-game graphics represent the cartoon perfectly. Image courtesy of Obsolete Gamer.

The music in Goof Troop is bombastic, but playful. It fits the tropical tone of the setting. It’s not Capcom’s best SNES work, but it serves a purpose in keeping the player entertained.

One of Gaming’s Undervalued Treasures
Goof Troop on the SNES manages to be an interesting adaptation of a cartoon many 90s kids love. The adventure game format and engaging gameplay certainly make Goof Troop one of the more creative Disney licensed games. It’s unfortunate the show was short lived, as this game is one of the most highly appealing games on the SNES.

It goes without saying if you’re a fan of the cartoon, than play Goof Troop. However, the game does have a mass appeal to not just fans of Disney cartoons. Anyone looking for a good time with friends, look no further than Goof Troop.  It’s not back breaking in terms of prices, so buying it on Amazon won’t be an issue.

 

Gaming’s Undervalued Treasures: Starhawk

Image courtesy of GameFAQs.

Image courtesy of GameFAQs.

Starhawk is one of the better games on the PlayStation 3
Starhawk is a 2012 pulse pounding action game released on the PlayStation 3. The game is a spiritual successor to the PS3 launch title Warhawk.

When it was released, Starhawk received average reviews and had very little to no marketing campaign. For a first party Sony game, this is strange. It also came out a week within Max Payne 3 and Diablo III. A minor burden, but not something in Starhawk’s favor. The game has sold less than 300,000 copies worldwide when it was released. To make matters worse, Starhawk’s only major sales came at the beginning of May of 2012. Starhawk was regulated to the bargain bin in all too quick fashion.

Starhawk is a game worth checking out just once. In short, the game is a blast to play. LightBox Interactive managed to make an action/RTS game that’s simplistic, yet still fun. Starhawk even manages to have a fun story mode as well. On top of those features, the soundtrack is a sublime mix of western and space opera.

Starhawk is light on story, incredibly heavy on action
The shockingly good story of Starhawk is told through well done motion comics. Starhawk’s space western universe focuses on the Rifts. Rifts are sources of powerful energy. When a person comes in contact with a Rift, they become a monster composed of pure energy called an Outcast. Emmett Graves is a bounty hunter who has been called on various jobs throughout the galaxy to get rid of the Outcasts and secure energy. However, lately the galaxy has had an outbreak of Outcasts. The leader of these Outcasts may have a personal connection to Emmett.

An example of the stylized cut scenes. Image courtesy of 3D Juegos.

An example of the stylized cut scenes. Image courtesy of 3D Juegos.

The action of Starhawk  uses the typical third person shooter aesthetic. The PS3 controller was made for these kinds of games. The tight controls keep the game flowing with set pieces. With a wide variety of guns, vehicles and explosives, Emmett can take out Outcasts in a simplistic, but fun, way. However, where the RTS elements come in are with building support units and garages for vehicles.

Building a base! Image courtesy of Impulse Gamer.

Building a base! Image courtesy of Impulse Gamer.

Emmett’s friend Cutter shoots down all kinds of helpful items and vehicles. A highlight is the glider, which Emmett can use for ground fighting and aerial combat. As long as Emmett and Cutter have enough funds, the player can summon as much as they want. This keeps Starhawk fun, as the player will always have some sort of item to have gameplay fresh every time

Starhawk 4

Gun play is a lot of fun, but not as fun as riding some vehicles. Image courtesy of 3D Juegos.

It also helps that each mission is on a unique planet of the galaxy or on a space station. Each chapter of the game will have its own unique mission. Rather than having a variation of the same task, like securing Rift or eliminating all the enemies, Starhawk requires players to be a little experimental with what they create.

For a game focusing on its multiplayer aspect, Starhawk has a consistently solid single player mode.

Image courtesy of Impulse Gamer.

Image courtesy of Impulse Gamer.

Multiplayer is one of the many bright moments
Starhawk has one of the most entertaining multiplayer modes in any game on the PS3. Utilizing the same chaotic energy the single player missions have, Starhawk is fun with friends. There are your standard deathmatch and capture the flag modes. However, Starhawk has so much freedom with its gameplay, it allows for some creative multiplayer experiences. Even after finishing the story mode, players will keep going back to Starhawk’s multiplayer. Granted if the servers are still up.

Multiplayer on Starhawk is a good times for all. Image courtesy of Impulse Gamer.

Multiplayer on Starhawk is a good times for all. Image courtesy of Impulse Gamer.

During Starhawk‘s development, the multiplayer component was highly anticipated. Unfortunately, a very little amount of gamers were online playing it. Which is a shame, as the easy-to-learn gameplay is perfect for a big game night with friends.

One of Gaming’s Undervalued Treasures
Starhawk is one of Sony’s more interesting first party games. Pity the company did not promote it better. Emmett Graves could be going on more adventures.

The space western design of the characters and story will certainly bring in people in. It’s the extremely enjoyable and overall inventiveness of the gameplay that will keep players on their PS3s. Starhawk may look like a generic third person shooter, but it’s a far better game than that assumption. It also won’t clean out any wallets with those prices on Amazon.

Gaming’s Undervalued Treasures: Kirby’s Dream Land 3

Image courtesy of Giant Bomb user hmmisee.

Image courtesy of Giant Bomb user hmmisee.

 

Kirby’s Dream Land 3 is one Kirby’s most fun and creative adventures
Kirby’s Dream Land 3 is one of the better entries in the long running series, but also one of the SNES’ most unique platformers.

Released in late fall of 1997, Kirby’s Dream Land 3 has the distinction of being Nintendo’s last published title on the SNES. The game was also overshadowed by the release of the Nintendo 64 and its ever growing library. Gamers were more interested in Super Mario 64, Star Fox 64 and GoldenEye 007 rather than what the little pink guy was copying.

The game was also unfavorably compared to the smash hit Kirby Super Star. While Super Star is a great game in its own right, Kirby’s Dream Land 3 gets the series back to its roots of straightforward platforming, while doing something new as well.

Kirby’s Dream Land 3 showcases the power of the SNES, not with cutting-edge effects, with the impressive color palate the system had. Gameplay is also as fun as ever, but introduces a good amount of elements to keep it fresh each level.

Colors, colors everywhere in Dream Land! Image courtesy of GameFAQs.

Colors, colors everywhere in Dream Land! Image courtesy of GameFAQs.

Consistently solid gameplay keeps Kirby’s Dream Land 3 interesting
Kirby’s Dream Land 3 uses the typical Kirby format. Jumping, flying around and getting opponents abilities. However, the addition of Kirby’s animal friends make things more interesting. Instead of three, there is now six. Rick, Coo and Kine all return from Kirby’s Dream Land 2. Nago the double jumping cat, Pitch the green bird and Chuchu the octopus wearing a bow all join the ranks of Kirby’s friends. The blue ball Gooey is along for the ride and can be used by player two.

Kirby and Gooey's Excellent Adventure. Image courtesy of GameFAQs.

Kirby and Gooey’s Excellent Adventure. Image courtesy of GameFAQs.

Kirby’s Dream Land 3 does not have the gimmick of being “six games in one” like Super Star, but has the same amount of variety. Not in game types, but in gameplay. It is also more streamlined to focus. It does not break down barriers, but keeps gameplay steady.

The amount of animal friends in Kirby’s Dream Land 3 for one is a great addition. Each of them will be helpful in finding secret passages in stages.

The sort of “missions” in each stage will allow for replayability. Kirby’s Dream Land 3 contains a side character in each stage. Some times its an original character. Other times its another Nintendo character. The character will ask Kirby break down a wall, bring back children or find a certain item. It is not the main goal of each stage, but it adds to Kirby’s Dream Land 3’s platformingIt’s a nice addition to make the game feel longer.

Image courtesy of GameFAQs.

It’s random cameo time! Image courtesy of GameFAQs.

Kirby’s Dream Land 3 has the typical copy abilities such as cutter, spark and stone, among others. They aren’t particularly different, but it’s not an overwhelming selection. Each copy ability in Kirby’s Dream Land 3 is useful in its own right, and the player won’t ever feel like they got the short end of the stick. This is somewhat a rare feature, since every Kirby game has its selection of useless copy abilities and this one does not.

The franchise has always had fun, but simplistic, gameplay that keeps players coming back. Kirby’s Dream Land 3 will certainly delight longtime fans and even new comers.

Kirby’s Dream Land 3 boasts a great art style
Kirby’s Dream Land 3’s stylized sprites and backgrounds are absolute eye candy. Similar to Super Mario World 2: Yoshi’s Island, Kirby’s Dream Land 3 has a distinct hand drawn style. Outlines of characters will have scribbly lines and the game looks like it was drawn with pencil crayons. The Kirby series has been all about cute visuals, the graphics of Kirby’s Dream Land 3 exemplify this aspect perfectly. It does not display bright colors like Super Star did, but it at least has its own style.

The art style alone is great to look at. Image courtesy of GameFAQs.

The art style alone is great to look at. Image courtesy of GameFAQs.

One of Gaming’s Undervalued Treasures
Kirby’s Dream Land 3 came out at one of the worst times. A (then) second-tier Nintendo series being released at the very end of a last generation console, and  having to live up to an instant classic stacked the cards against the game.

If any Kirby fan or even someone looking for an addictive and clever platformer, than Kirby’s Dream Land 3 will be what the doctor ordered. The visuals alone make the game worth playing at least once, but the addition of several gameplay elements will keep gamers glued to the game. In some ways, it is just as good, if not better, than Super Star.

Kirby’s Dream Land 3 isn’t expensive to find on the SNES and it is available to download on the Virtual Console.

Gaming’s Undervalued Treasures: Alien Hominid

Alien Hominid box art. Image courtesy of Hardcore Gaming 101.

Image courtesy of Hardcore Gaming 101.

Alien Hominid is a nice throwback to run n’ guns
Alien Hominid is the definition of an homage, as it pays tribute to is the genre of run n’ guns.

Shooting out on the highway! Image courtesy of Nintendo City.

Shooting out on the highway! Image courtesy of Nintendo City.

Run n’ guns are generally simple; they feature one, two or four different soldiers/cyborgs/aliens/etc. and they either will move forward horizontally, or in Ikari Warriors vertically, or shoot everything in their path. Explosions and bullets will be flying all over the screen when playing a run n’ gun, giving the player a sense of adrenaline only over-the-top 80s action movies can deliver.

Fan favorite franchises like Contra and Metal Slug are synonymous with the genre. Alien Hominid plays a lot like the latter, but contains the difficulty of the former. Being released for consoles in November of 2004 as a budget title and published by Q3 (Who? Exactly.), it’s no wonder Alien Hominid was overshadowed by other juggernaut games released at the time. Games released the same time as Alien Hominid were Metal Gear Solid 3: Snake Eater, Grand Theft Auto: San Andreas, Halo 2, World of Warcraft, Half-Life 2 and Metroid Prime 2: Echoes. Alien Hominid did not stand a chance against those giants. Which is a shame, since it was good enough to be part of that upper class of games that year. Heck, it was even better received than the newest Contra installment, Neo Contra, also released in 2004.

An example of the quirky art style. Image courtesy of Moby Games.

An example of the quirky art style. Image courtesy of Moby Games.

Alien Hominid also has one of the more unique art styles found in any video game. The simplistic and cartoony graphics, along with some solid gameplay which thrives on two players, make Alien Hominid a run n’ gun absolutely worth checking out. Even after the guns have been put down, there are more than a few throwback mini games to keep the player busy as well as some silly unlockables.

Alien Hominid  has an interesting background
Dan Paladin, otherwise known by his online name “synj,” is the brainchild behind the lunacy of the artwork. A longtime contributor to Newgrounds.com, Paladin’s boxy, yet overly animated, style is the first thing players are going to look at. Newgrounds’ co-founder, Tom Fulp is also one of the developers behind Alien Hominid, as his love for old school video games shines in the game’s action.

The duo actually released Alien Hominid through Newgrounds.com as a “beta.” Newgrounds users were only playing the first level, but compared to a lot of Flash based games on the site, the game felt bigger and played with more polish.

Paladin and Fulp, along with their friend John Baez, started the Behemoth, an independent video game developer. Alien Hominid was a success on Newground for a couple of years, with it being featured on their main page predominately and was later released as the Behemoth’s first game. The Behemoth later went on to develop Castle Crashers and Battle Block Theater.

Alien Hominid doesn’t break down walls, but instead crashes through them in spectacular fashion
Alien Hominid has an easy to follow story, much like an classic run n’ gun. An FBI agent shoots down a UFO carrying our little yellow hero and he crash lands on Earth. The FBI try to cover this up in a hilarious, not so subtle fashion, but the alien is not having any of it. From here on out, the alien starts his (her? Its?) sadistic quest to get revenge.

Alien Hominid intro. The one guy who caused this. Image courtesy of Moby Games.

The one guy who caused this. Image courtesy of Moby Games.

The presentation of the game is very familiar to those who have watched Flash cartoons hosted on Newgrounds. It has a vibrant color scheme, with yellow and green being the big stand outs. The animation is not Disney quality, but has a kinetic energy to it that is more along the lines of a classic Tex Avery cartoon. Character’s eyes will bug out and mouths will drop right down to the floor. Characters will look minimalistic when they are idle and but it adds to the charm of it all. Bosses are over-the-top goofy as well. However, the level of gratuitous violence is what sets it apart from classic cartoons and more along South Park.

The FBI trying their best to cover up the incident. Image courtesy of Hardcore Gaming 101.

The FBI trying their best to cover up the incident. Image courtesy of Hardcore Gaming 101.

The alien will be biting heads clean off of the FBI agents, slicing and dicing them and even shooting them in areas where no man should be shot. The alien and the FBI also have no qualms blowing up everyone’s cars on the highway. It’s not overly gory or done in a tasteless manner though, as it still has this cartoonish edge to it all. Still, not exactly a kid’s game with all the beheadings going on.

The gameplay does not bring the newest food to the table, but instead makes a classic meal exceptionally well. Alien Hominid has a simplistic control scheme of jump and shoot. There are other moves in the game, such as the ability to throw grenades, use a melee weapon (borrowed directly from Metal Slug) and dig underground as a stealth tactic, but for the most part, players will have to make sure the Alien Hominid is shooting, jumping and dodging. It helps the controls are consistently fluid and responsive.

Alien Hominid

EXPLOSIVE action and HUGE bosses are found aplenty! Image courtesy of Nintendo City.

Metal Slug is Alien Hominid’s main source of information, even down to the “How to Play” screen that shows the player the controls. Even the sense of humor is similar. The whole tongue-in-cheek manner of the story and presentation will certainly create some laughs among the players.

On the side, there are a couple of old school minigames made with Atari in mind. The most prominent, Super Soviet Missle Mastar is an excellent parody of Cold War era paranoia.

An enormous difficulty curve may not be for everyone
Similar to Metal Slug, Alien Hominid showcases an immense level of difficulty. It is not Contra: Hard Corps level difficult, where bosses being thrown at the player every few feet, but it does require a level of skill. Make no mistake, Alien Hominid is not the most difficult game of all time, but it is certainly no cakewalk either. This is where it might scare some players, but if they are used to the overly difficult nature of run ‘n guns, then they can brush this off.

Alien Hominid boss

Alien Hominid may be one of the few games with a pudding boss. Image courtesy of Nintendo City.

One of Gaming’s Undervalued Treasures
From a little Flash game to big retail release to even an HD re-release on the Xbox 360, Alien Hominid is proof that anyone with a creative vision for video games can make it in the field. An imaginative and energetic art style and tight gameplay which harkens back to a cult hit video game series, make Alien Hominid one of Gaming’s Undervalued Treasures. It is an absolute blast throughout and can be enjoyed with two players, like any old run ‘n gun. Alien Hominid may be punishing, but sometimes it hurts so good.

It is not terribly obscure, as copies on Amazon don’t break the bank and the game is now available as a download but if any lower tier game was released around holiday 2004, they would be lost in the shuffle too.