hello games

No Man’s Sky: Time for a Revisit

The Hello Games team has been teasing No Man’s Sky’s 1.3 update patch since earlier this week. And today, it was released! On No Man’s Sky’s birthday, no less. The patch boasts over vehicles, improvements to in-game systems, and over thirty hours of new story content.

No Man’s Sky: Rise Again

What the Foundation Update did for No Man’s Sky was, at first glance, make it a lot like Minecraft. This was my original gripe with the update, and that’s what the patch notes sounded like. You can build things, you can craft things, and most importantly, manage your inventory. No shame in trying to reinvent the wheel unless you’ve got bad PR to work with.

No Man’s Sky: One Week Out

It’s been a week, give or take a few hours. And it feels like a long one, at that. No Man’s Sky has released for PC and internationally as of August 12, last Friday, and it’s been a ride. Now, I’m not here to talk about everything that Hello Games had promised that didn’t make it into the final game. It’s been well documented at this point. I am here to speak about my experience with this game in its first week. This isn’t a review, just my early impressions of the game at around 9 hours in.

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