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Super Robot Wars OG: The Moon Dwellers – Thoughts So Far

Super Robot Wars OG: The Moon Dwellers came out a while ago, and I’ve been playing it nonstop since. I still haven’t beaten it, though, because on top of being really long, it’s hard as hell. I’m only a fraction of the way into the game and I’m already having trouble beating stages, something I haven’t really seen in a Super Robot Wars game in a long time. So, since my inevitable review of this game is still a ways away, I would like to at least give my thoughts on the game so far. Super Robot Wars is a series very dear to my heart, so prepare for a lot of hyping up, especially since this is the first time we’ve seen an English release of a Super Robot Wars game since the Game Boy Advance.

The Soul Saber finishing an attack (image courtesy of Gematsu)

The Soul Saber finishing an attack (image courtesy of Gematsu)

Mechanically speaking, it’s more of what you’d expect from Super Robot Wars, but more optimized, which is a good thing. It’s still a standard turn-based strategy game, but with some if its own unique twists. Your team is composed of pilots and mechs, and each have their own individual stats. The pilots’ stats serve as modifiers for their mechs’ stats. Pilots have special abilities that offer different temporary boosts, like being able to have your next attack be a guaranteed hit, or taking 1/4 damage from enemies for a turn. There’s also terrain efficiencies, equippable weapons alongside the mechs’ base weapons, and the double up mechanic. You’re given a lot of ways to strategize for this game. The maps are very well-designed, and you actually have to use the terrain to your advantage to get hits in and damage done. They effect your accuracy and evasion rates, which are ridiculously important. Not only that, but the game has yet to feel unfair. Hard, yes, but not unfair. I feel like every time I lose, I lost because of a poor decision, and not because the game was screwing me over.

The game runs beautifully , and is absolutely gorgeous to look at. I never get tired of watching attacks; they’re so flashy and over-the-top, and literally everything ends in an explosion. The combat scenes have this great 2D-on-3D look to them, and the quality of the sprites and environments themselves look fantastic. The animation is fluid, and they transition from the smaller sprites to a full sized image of the mech seamlessly.

The Compatible Kaiser about to attack (image courtesy of Gematsu)

The Compatible Kaiser about to attack (image courtesy of Gematsu)

I’m especially enjoying the soundtrack to the game. JAM Project do their usual thing of being Japan’s best musical export with the opening theme. On top of that, the rest of the soundtrack brings back the songs from the previous games and makes them even better. When I first heard the new version of Ash to Ash (Lamia’s theme) and Brass Sincerity (Latooni’s theme) I had the biggest grin on my face. The music here is masterfully made, and I can’t wait to hear even more of it as I progress through the game.

As for the story, well, I don’t believe I’m far in enough to truly give it a go. I’m only just now getting to the point where stuff is like, actually happening. So I can’t really say. As for the characters, though, there’s not a single unlikeable one so far. This is something I really like about the SRW games. Their characters are always so well-made and so likeable. Be it Akimi’s love of all things super robots, Excellen and her stupid jokes, or even just the genuine coolness of someone like Sanger Zonvolt; All of the characters are insanely likeable.

Overall, I’m thoroughly enjoying Super Robot Wars OG: The Moon Dwellers, and am certain that by the time I’m done with it, I’ll love it even more. Everything about this game in incredibly charming, and I can’t wait to experience more of it.

DragonBall Z: The Perfect Game Cycle

Weather you loved it or not, no one can deny what an impact Dragon Ball Z had. For a lot of people, myself included, it was their first introduction to anime. Most remember coming home and trying to catch one of the nineteen (not exaggerating) episodes of Goku fighting Frieza or Gohan fighting Cell. And what better to do with a series that blew up than make a game out of it.

And not just that, but many video games off of it. Its still even to the point where

A game that by no means was bad, but didn’t stand out amongst the mountain of games with it. Image Source: Drangobnball.wikia.com

games are still coming out even now, with Xenoverse 2 scheduled for release later this year. I even contemplated doing a “Games Gone By” of one of the series of games, but there really is no one to choose. Do you consider Budokai  within the same series as Budokai Tenkaichi or Raging Blast as its own line with Ultimate Tenkaichi being a one-off? My point is, is that there is no definitive series for the game.

And why should there be? It can work in a traditional fighting game style (Budokai and Burst Limit) as well as an open range fighting game (Tenkaichi and Raging Blast) or as something entirely different (The Legacy of Goku series on Game Boy). The limits are endless, and no matter how many times you tell the story, it always seems to have people coming back for more.

An element of nostalgia is present for sure, but for a lot of people, they still are just as involved into it as they are Pokemon. But they always progress in what seems like a natural way. Now an online character creator game has been doing well with Xenoverse, and the sequel will no doubt do just as well.

A failed experiment for sure, but Dragon Ball Z Kinect showed the developers trying to listen to what fans wanted. And thankfully this lead to some great changes. Image Source: Game Shogun.com

But why? Why is Bandai Namco able to make game after game? The answer is simple:

THEY KNOW THEIR AUDIENCE

When the Kinect title didn’t work out, they scrapped it and built something familiar but still inventive with Battle of Z. When that did slightly better, they decided to build something that the fans have always wanted by taking the Dragon Ball Online from Japan and making it into Xenoverse for the Playstation 4. The developers listen to feedback, and while they may try and re-use a formula with a new coat of paint on it, they use the formula that worked and fans likes. It still showed that they pay attention to what people like and don’t. And for me, that is extremely important for any consumer company to do.

So now I say, enjoy Xenoverse, but if you can’t afford the newer games, put in one the old Budokai games r Super Dragon Ball Z, because no matter the time, Dragon Ball Z stands out as a beloved franchise that people can enjoy.

 

Games in Development Hell: Do We Love the Chase?

There’s something to be said about games that keep getting pushed back and back that keep us strangely interested. Oftentimes we’re amazed a game is taking so long to come out. Many times we become frustrated with it. But there’s no denying that when a new trailer or rumor about it surfaces, you can bet people flock to forums and get hyped all over again.

The game lives up to its name: it will be horrible forever. Image Source:Giantbomb.com

Take for instance Duke Nukem Forever. This is a game that cemented in people’s minds what it meant for a game to be in development hell. Having been announced in 1996, it took fifteen years for it to come out on the Playstation 3. It traded hands so much people were sure it was never going to come out. But when a release date was announced after so long in 2011, people became hyped as hell. However what they got was a very bland and boring shooter with a notably dated misogynist hero. But that’s not what the game is remembered for. It’s remembered for the constant hope and disappointment roller coaster which was the past 15 years.

Take a more recent example, Final Fantasy 15. Originally marketed as “Final Fantasy Versus 13” in 2006, the game has taken ten years to finally hit shelves, being released this year. What may have been a cool concept for some people in the beginning became an obsession for many. Itching and clawing at any shred of information or rumor they could find.

Coming in the next four years we swear. Image Source: Dual Shockers.com

I have no doubt that this game will sell well when it comes out, but I’m also skeptical to say it will be everything the die-hard optimists have been hoping for.

So why do we keep following these games? Why do we find it so interesting to hear something new that’s been on uncertain ground for so long. My theory: its the uncertainty that is pulling us towards it. It’s the mystery. Wondering if THIS might be the release date trailer or THIS rumor may be true only serves to fuel our obsession with it. Having certainty is great for a lot of people, but it lacks the inherit excitement of what we don’t know and if this hunt is going anywhere.

We as people naturally find some joy in the journey, and sometimes a lot more in it than the destination. So the next time you see people fawning over the next Kingdom Hearts trailer or Half Life 3 rumor and analyzing it to death, remember that for a lot of people, this is the journey, and it may be a bumpy ride, but its one they can’t help but stay on.

Games Gone By: The Force Unleashed

A smaller series this time around but by no means that does that make it bad. Well…not terrible, but it definitely deserved more than what it got. These two games I always see as two of the best Star Wars games that not only has a great original story, but also helps expand what we already know from the original trilogy.

The story is a definite highlight of the first game, exploring a lot of what led to events in the A New Hope. Image Source: entreegeeks.wordpress.com

Star Wars The Force Unleashed came out in 2008 on the Playstation 3, Playstation 2, Xbox 360, and the Wii. In it you play as Starkiller, Darth Vader’s secret apprentice who has been training to help him overthrow the emperor. You are tasked usually with hunting Jedi with your pilot Juno Eclipse and polite yet blood-hungry droid proxy. The game takes you amazing places such as the jungles of Kashyyyk to the junk world of Raxus Prime and many other locations I won’t spoil.  Along the way, you grow to love Starkiller as he questions what he is doing and if you really wants to become a Sith.

The gameplay is a classic hack and slash that lets you really use the force in new and exciting ways. You can force-push, grip, dash, and even use force lightning on your enemies. The combat system even rewards you for mixing multiple kinds of attacks together. Certain enemies are avoidant to certain force powers, so you can’t rely on one power.

However, at the same time a lot of the enemies can be considered cheap, often hitting you right as you get up or attacking long-range from off-screen. This especially true for the Purge troopers.

There’s something to be said about being able to take down a Rancor with relative ease. Image Source: videogamesnet.com

You can also have influence on where the story goes (either being canon are longer applicable after it was placed in the LEGENDS canon). You can even pick the final boss! The darker ending even has a dlc that shows a darker way A New Hope and Empire could have gone.

Also the soundtrack is phenomenal. Take a listen for yourself, it perfectly captures  John Williams’s style and feeling, heightening  the game exponentially.

 

All things considered, I think that this game offers a lot, especially for Star Wars fans. While the cutscenes have some creepy facial animations, the story is still one that pulls you in and makes you feel for what’s going on. It also gives an ironic twist as to the origins of the rebellion. Sadly, the charm and heart was not present in the second game.

More polish than substance unfortunately. Image Source:game-debate.com

The Force Unleashed 2 came out for the Playstation 3, Xbox 360, Wii, and PC in 2010. The game generated immense hype by showing that Starkiller now using TWO lightsabers, as well as having Boba Fett and Yoda in the story. However, the excitement for the game quickly diminished for most players when they realized they were more than halfway through the game after roughly an hour.

If you like Boba Fett, then you’ll love all 30 seconds of his screentime. Image Source: engadget.com

The story is pitiful. Vader is trying to clone Starkiller, and you play as on of those clones who is still attached to Starkiller’s past. From there, you escape Kamino, try to find your friends, and get revenge on Vader. Unlike the last game, where you go to many exciting locations, in this game you really go to one. You fly to Cato Neimoidia and then you’re on your way back to Kamino. But don’t worry, there is a  good five minutes of Dagobah in-between, and playing on the ship to Kamino. The game also ends with many questions that are never answered, and after Lucasarts was shut down, I don’t think they ever will be.

While the story is abysmal, the gameplay at least seems improved, as well as the graphics. However it feels as though you’re far to powerful in the beginning of the game, and no enemeie seem like a threat. You barely have to strategize to beat them unlike the last game. Its either saber slash or force. That’s it. And large enemies are repeated so often they just feel like a chore to get through.

Oh and the Soundtrack is painfully generic compared to the last, doing reorchestrated (worse) versions of the previous games best tracks.

You stop these missls at least thirty times in the span of two hours of gameplay. And each time its more tiresome than the last. Image Source: gameratedgames.com

This series did have promise, and had the ability to fill in holes fans never expected to see filled. However, with a very mediocre sequel and the shutting down of Lucasarts, it seems like this section of a galaxy far far away will forever be just that. Far away.

Why the Concept of Kingdom Hearts Works

Kingdom Hearts is one of those series that has caused such a strong divide in people online. People either herald it as a masterpiece, or as a an over-hyped fanbase pandering mess. I’m of the opinion that the series is very good… but suffers from a LOT of problems. But that being said, what I want to talk about today is why I think the series works as a great concept.

One of these things may not be like the others, but that’s not necessarily bad. Image Source: Moviepilot.com

One big complaint people have is they can’t take a game that mixes Final Fantasy and Disney seriously. However, I’d like to think that they’re a chemical combination that strangely works. When you think of typical cross-over ,the formula would the Final Fantasy characters would be in complete shock seeing characters as whimsical and cartoonish as Disney. And while it would be presented as comical, a lot of people would find it groan-inducing. But that’s not the case here.

Characters like Cloud Strife or Sid see it as perfectly natural. Final Fantasy is not without its silly elements, such a moogles, chocobos, or the hairstyles, so it isn’t too hard to believe that seeing such wacky characters would be too much of a shift for them.

While it may be jarring at first, its very interesting to see polar opposites like Cloud and Hades working together. Image Source: Moviepilot.com

The disney characters bring some levity to the often serious dilemmas, but they don’t do so in a way that lessens the struggle or the severity of the situation. Hell, Mickey Mouse is presented as a wise and powerful warrior. And while he may have his moments of playfulness, he still inspires hope and courage in Sora. And to me, thats why I think the series works.

The worlds are being brought together, from Final Fantasy to Disney, but in the end of the day, they pursue through the darkness and try to find hope together. They even make sacrifices for one another.

Sorry as it is to say, some combinations still don’t work. The Pirates of the Caribbean stage most especially. Image Source: USGamer.net

The games also manage to bring together two existing universes into a new one that is able to have its own lore. Granted the lore can get EXTREMELY convoluted, but it still tries to create personality and establish a history. The struggle against heartless and darkness itself is one that never seems to end, but that’s ok, and thats what it teaches to children. That the evil in the world may never truly go away, but we do what we can despite it.

No one can deny that the “Dive to the Heart” stages help set up a wonderfully gorgeous yet surreal atmosphere. Image Source: Kingdom Hearts Wikia.com

 

Paragon: Another MOBA Comin’ to Town

For the past few years, Multiplayer Online Battle Arenas (MOBA) have become increasingly popular. With League of Legends and DOTA 2 being at the top spot in terms of popularity, SMITE and Heroes of the Storm are starting to make their mark. Paragon is currently in Beta and I managed to gain some in-game experience from the first Free Beta Weekend. I personally hate fighting against AI, but that was my majority experience due to my “ability to wait”. Each individual playing the Beta had already received an invite via email, so the chances of experiencing a full lobby of players are kinda slim. (Insert sad face here)

The game will be a PC and PS4 exclusive.

Epic Games

This company is behind the scene’s of the well-known Gears of War series, which is one of the most graphically amazing games of our time! I’m more than confident that Epic Games will make this game beyond worthwhile. I also want to make it crystal clear that Epic Games truly impressed me. Why? They are pouring in effort and addressing problems to make the MOBA community a better place.

Graphics

Oh, my lord.. The graphics… The all-mighty gods of the gaming world have answered our prayers! *As you read this article, you begin to faintly hear “Hallelujah” in the background* Every visual aspect of Paragon is ABSOLUTELY PHENOMENAL. I consider myself very picky when it comes to graphics, but oh man.. I cannot point out a single flaw about the game’s appearance– the up-close look at heroes, detailed minions/mobs, the eye-opening scenery of the battleground, the clean design of the game lobby. Just see for yourself!

What you see when you spawn in a match (Screenshot by me)

What you see when you spawn in a match (Screenshot by me)

I took a screenshot in spectator mode

Screenshot taken in spectator mode, which is why the teams are displayed

How could you deny such pleasure from seeing these screenshots?! (Or maybe it’s just me)

Heroes

So far, there are 16 playable heroes and I’m certain more will be added throughout their release. After playing multiple MOBAs, it would be cliché and obvious to call the heroes “unique” because each MOBA has its own set of different heroes. They wouldn’t be different characters if they were all similar. However, there seems to be is no lore for the heroes! It was worth mentioning because everyone knows the character’s lore is “important” in a MOBA, right? lol

One of the unique Heroes in Paragon

One of the heroes, Muriel, available to play in Paragon

To view more information about the heroes, click here.                                                           or here! Decide your path 😀

Gameplay

What I enjoy about this MOBA is the incorporation of the elevated surfaces. The map isn’t one flat area with walls, comparable to a maze. Paragon has a third-person POV, so you are actually IN the action. It is similar to SMITE‘s camera view, but I find the gameplay more intense. The heroes’ skills may be a factor, to be honest. The skill effects, overall, make it look like you’re in a movie but without the cinematic angles. On top of that, the music adds that epic, desire-to-win vibe. Getting into the actual gameplay, it felt slow-paced although it took the average amount of time to finish a game. After waiting a long time to successfully experience a Player vs Player match, the match ended in 42 minutes.

Not only that, but the health/mana potions refill (3 charges) every time the player is back at base. I find it neat because you don’t need to constantly invest your money on pots! Also, unlike League of Legends, creep score (last hitting minions for more money) is not important. All you need to do is walk over orange orbs obtained by fallen nearby minions! Since today is Memorial day, I’d like to take a moment to remember the minions who served for our team. (I’ve always felt bad for minions. They blindly fight to death for people who don’t care about them!)

Players can also collect various cards to form decks and further use in game, which is awesome sauce!

There are many cards to collect and use

There are many cards to collect and use

These are some of the ones I’ve collected so far. As of today, there are a total of 259 cards sectioned off into categories: Order, Intellect, Corruption, Fury, Growth, Universal. Builds are already being formed and tested as we (technically I) speak!