pokemon sun and moon

Potential Builds for the New Pokemon

In the past few months, competitive Pokemon has started to take over my life. I have yet to get into VGC, but I’ve been spending a lot of time playing the Smogon style on Pokemon Showdown. As a result, all of these new Pokemon announcements have been really making me excited to see what I could do with team building potential for Pokemon Sun and Moon. And after the newest announcement from earlier this week, with a few new Pokemon to work with, I want to make a few predictions on how I think they’ll play, along with a basic build idea for them. Keep in mind, I’m not the best at competitive Pokemon right now, as I’ve only been playing for about 2 months, but I feel like I know enough about the game and the way Pokemon work to give a good prediction. Just as a disclaimer: For the sake of keeping this article not stupidly long, I’m not going to do predictions for ALL of the Pokemon; just my favorites so far. Also, I’m assuming all of these Pokemon will have stats to make it into OU, just to make things easier to work with. No exact numbers, just generalizations like “really good” and “horrible”.

Mudsdale

mudsdale

Okay, so can we just talk about the Pokemon that the Assault Vest has been waiting for its whole life? Mudsdale’s new ability is Stamina, which increases its defense every time it’s hit by an attack. Judging from its ability, its Ground typing, and the fact that its design looks relatively bulky, I’ll say that Mudsdale is going to be a physical tank. If you look at its description on the Pokemon website, it says that, “Its legs are coated in protective mud, and the weight of this coating increases the force of its kicks. One kick, and a car is a pile of scrap!” So this obviously means it’s going to have a high attack stat. Or, hopefully, anyway. Judging from its ability and how the site talks about its power and stamina. Now, I don’t know if stamina translates into defenses or HP or both, but I’m betting on both. I believe HP and defense will be its highest stats, with attack coming in next. I’d be willing to bet its sp. def is, uh… Competent, with speed and sp. attack being its lowest stats.

For a potential build, let’s make it a bulky physical attacker. I would give this thing Stamina as its ability, and an Assault Vest for the item. Invest max EVs into HP, and then invest in defense and attack, with preference on defense. For its nature, make it either Impish (+def, -sp. atk) or Careful (+sp. def, -sp. atk) depending on how much “just in case” survivability you want to give it with sp. attacks. Being a ground type, it has access to Earthquake, which is a no-brainer choice. For other moves, I’d say give him Drain Punch (hey he may not have hands but that doesn’t stop Togekiss) for staying power, Grass Knot for coverage, and Stone Edge for another strong move.

Salandit

salandit

Now onto this cute little guy, Salandit. It’s adorable, and since I already love Krookodile, I love its concept. It’s got a poison/fire typing, which is a type I’ve been wanting to see for a while now. Unlike Mudsdale, we don’t have as much information from Salandit’s description to make as accurate a guess, but I’m going to try to make one to the best of my ability. Also, I’m pretty sure this thing is going to evolve, so let’s also assume that I’m talking about its final evolution, whatever that may be. Its information on the site says that “Salandit is not a very powerful Pokémon, but its cunning nature allows it to battle fiercely by throwing its opponents off balance.” This implies to me that its stats are gonna be something along the lines of a stall-y, utility kind of Pokemon. Its attack and sp. attack will likely be its weakest stats, with speed being its highest. I can’t really say anything else for stats because of how little the description gives away, but for the sake of a build let’s assume it’s got good sp. def, decent defense, and decent HP. Its ability is Corrosion, which enables it to poison literally any Pokemon, even steel- and poison-types.

I’d say the best way to make Salandit work would be a stall build, specifically, Toxic stall. EV investment varies on what its stats get, obviously, but let’s assume its high speed stat will be high enough that you don’t really need to invest in it for what it does. Focus max EVs into HP, and spread the rest out between defense and sp. def, giving more to sp. def. When it comes to this kind of layout, I prefer spreading it like so: 252 HP/80 def/172 sp. def. The investment into both allows for more well-roundedness without sacrificing bulk. Give it a Timid (+spe, -atk) nature just to guarantee it’ll outspeed most enemies. If it ends up that way regardless of nature, make it Calm (+sp. def, -atk). For moves, we wanna go for some lame play. Give it Toxic, Sludge Bomb/Wave, Recover/Slack Off/etc., and Roar/Dragon Tail. Toxic because Toxic, Sludge Bomb/Wave so Taunt doesn’t destroy it, a recovery move for staying power, and Roar/Dragon Tail to prevent your opponent from setting up on it. For items, Leftovers. If it doesn’t get access to a recovery move, give it the good ol’ Resto Chesto.

Drampa

drampa

THIS THING IS MY GODDAMN SPIRIT ANIMAL OH MY GOD

Uh… Aaaaaanway. I love Drampa. And I am absolutely using this thing on my team the moment I catch one. So let’s get into it. Drampa is a Normal/Dragon type with the ability Berserk, which raises its Sp. attack by one stage when its health drops below 50%. Along with this, its description says that “While Drampa is usually a very gentle Pokémon, it can fly into a rage if a child it cares for is hurt in some way. The Dragon Breath move that it fires off at such times is powerful enough to blow down buildings!” With this in mind, I’m going to assume its sp. atk will be its highest stat, probably with its sp. def and defense at second highest, with sp. def being a little bit higher than defense because of how calm and indifference he looks. Its attack will likely be abysmal, and speed and HP being okay.

As for a potential build, I’ll go for a bulky sp. attacker. Berserk now not only functions as an ability, but a good potential scare tactic because of how bulky Drampa is. It’ll be hard to OHKO or 2HKO. Give him Leftovers, and make him Calm (+sp. def, -atk) nature. For EVs, invest entirely into HP, and split the rest between sp. def and sp. atk, with preference to sp. atk to make Berserk more powerful. For moves, I’d run Draco Meteor, Recover/Slack Off, etc., Hyper Voice, and Fire Blast. Draco Meteor gets better use with Drampa because of Berserk making the drawback not as bad, a recovery move for staying power, Hyper Voice for your default STAB move, and Fire Blast for coverage.

Hopefully I (or you) will get to use at least similar builds to these when the actual game comes out. This generation has been on point so far with the Pokemon that have been released so far, and I’ve got a lot of hopes for the competitive scene once Pokemon Sun and Moon come out.

All images courtesy of the official website for Pokemon Sun and Moon.

2016 in Gaming: What I’m Still Excited For

Now that we’re halfway done with the year and E3 has passed, now is a great time to look around us and start thinking about what the best games of the year have been so far, what we’re still excited for, and what the biggest disappointments have been so far. It’s been a very hectic year for gaming: A new generation of Pokemon is on the way, the Wii U’s impending end when we find out more about the NX, new versions of the PS4 and X-Box One on the way, Kojima returning to the game industry, the return of Star Fox and Resident Evil, a 5th Street Fighter game, the upcoming 25th Anniversary Party of Sonic the Hedgehog, 4K gaming,  and of course the beginning of The Lifecast to name a few of the most notable events.

We’ve already had some great games come out this year: So what’s left to be excited for? E3 gave us some great titles to be excited for but most of them won’t be out until next year. There’s still plenty of games coming out this year to be excited about, however. If you’ve been wanting some good titles coming out this year to keep your eye on, let me recommend you these 10 games coming out this year  that I’m excited for (in no particular order.)

 

Zero Time Dilemma

This one comes out on the 28th of this month, so fortunately, the wait won’t be much longer! It’s going to be the third and final installment of my favorite handheld series Zero Escape, home of 999 and Virtue’s Last Reward. The Zero Escape franchise is all about puzzles, the emphasis of choices, and quantum physics. In each game, you play as someone who’s been trapped in a confined space with 8 other people who’ve all been kidnapped by a mysterious man called Zero. You try to escape while solving the mysteries of why you’re there, who Zero is, why he kidnapped you, and so on. Each game emphasizes beating the game multiple times to get through multiple endings and fully understanding the consequences of your choices. The trailers make Zero Time Dilemma out to be much more dramatic than any of the other games, not to mention more visually stunning! A caveat, however, is that these games shouldn’t be played out of order: If this game looks interesting to you, yes, you need to play 999 and Virtue’s Last Reward first. The developer’s have already stated that answering questions that have been unanswered since 999 will be addressed, so you run the risk of both not fully understanding what’s going on and its significance, and spoiling 999 and Virtue’s Last Reward.

 

Tokyo Mirage Sessions:

This one comes out on the 24th of this month for Wii U. Like Zero Time Dilemma, the wait won’t be much longer. I like Fire Emblem. I like Persona. So I should probably like a game that’s basically Persona with Fire Emblem characters, right? Although I never got the chance to actually play it, I did watch other people play the demo at PAX East this year. It doesn’t look great, but it does look like something that I would try playing if I only had a Wii U.

 

Yiik

This game was the biggest hidden gem of PAX East: It’s an Earthbound-inspired post-modern RPG set in a hipster’s paradise in the 90’s and in case you haven’t heard: I absolutely love Earthbound. Gameplay is turn based and like Earthbound, uses real-world objects and even instruments–many of which need specific button-pressing to use, and it’s quite fun. The graphics are very stylized and charming, the developers seem to really understand the kind of world they want the game to be set in, and the story seems intriguing: You and your friends are looking for a girl who got sucked up by something otherworldly and disappeared. To quote the game’s website, “This is a story about what happens when you look for someone who can’t be found “ The game’s site also states that the game will have a 25 hour story, 6 unique dungeons, and an expansive soundtrack featuring songs by Toby Fox, Andrew Allanson, Hiroki Kikuta, and Calum Bowen amongst others. This game is supposed to be out sometime this summer, though there’s no confirmed date nor month. Once it’s out, it’ll be on Steam, PS4, PSVita, and Wii U.

 

No Man’s Sky

A gorgeous, Isaac Asimov-inspired adventure game set to come out August 9th for Steam and PS4, No Man’s Sky has done an incredible job generating hype. The game’s site calls it a “truly open universe” and emphasizes that this is a game about exploring a beautiful, well-built universe with more than 18 quintillion planets to explore. Needless to say, if this game lives up to these claims, this could be the biggest exploration game (second to Minecraft, if you want to get technical) to date.

 

Pokemon Sun & Moon

Duh

 

We Happy Few

I probably shouldn’t want this game after PAX East: I waited 90 minutes in their line to play the demo, finally got to the front, where I was only able to play for less than 5 minutes: They bragged about it being a rogue-like game, and that for the purposes of the demo, after you die it should give you the option to continue. I died, but was never taken to the continue screen and was kicked off because they had to keep the line moving. Needless to say, I was pretty bitter. I still am, although I did comment about it on their facebook page where one of the devs did apologize. That said, it’s really hard for me to talk about the gameplay because, well, I didn’t play it for hardly 5 minutes. What I can tell you is this, though: What got me the most interested in this game is the fact that the devs are saying it’s very Bioshock-inspired and Bioshock is my favorite game of all time. Mix that with some beautiful graphics, a very intriguing plot about drug addictions, and a very well-built world and you have a recipe for getting my attention. There are two things keeping me very hesitant, however: First of all, Compulsion Game’s track record.

(via CompulsionGames.com)

The only other game they’ve made is a platformer called Contrast and in theory, it sounded like a great, game, too! Bioshock inspired, beautiful graphics, intriguing story, and platforming where you use your shadow! That sounds awesome, right? I thought so and bought it on a Steam sale, but a very short duration, a story that never really got much more fleshed out than its description, and an overwhelming abundance of bugs and glitches ruined this game. Had it only been longer, had its story fully-realized, and had been well-patched, Contrast could’ve been a fantastic game. Needless to say, there’s nothing indicating We Happy Few won’t be the same way—but there’s also nothing indicating that it will be. Regardless, the bottom line is, I’m worried We Happy Few could fall into the same situation as Contrast.

Secondly, We Happy Few doesn’t seem to know what kind of a game it wants to be. The developers told me it was a Bioshock-inspired rogue-like survival game with first-person shooter, mystery, survival, and puzzle elements—that seems like an awful lot to be going on at once if you ask me. It’s possible it could pull it off, but the sheer amount of genres it seems to be trying to pull off makes me worried that they’ll try to do too much in too little time.

Despite all this, the trailer looks interesting and I haven’t heard bad things about the demo and from the 5 minutes I played of it, it seemed okay. I do love Bioshock, and so do these developers—so perhaps I’ll find solace in the Bioshock-inspired elements of the game. I guess I’ll find out when I’m finally able to play it—it’s supposed to come out for Steam and X-Box One sometime this year, and early access starts July 26th.

 

Mighty No. 9

(via MightyNo9.com)

Perhaps I shouldn’t say I’m as excited about this game as much as I am just curious. I’m sure by now most, if not all, of us are at least familiar with the story of Might No. 9, but just in case, let me briefly summarize: This game is meant to be a spiritual successor to the Megaman games and is being developed by Keiji Inafune—the man who made Megaman—with no involvement from Capcom whatsoever. It had overwhelming success on Kickstarter and everyone was super excited about this game. Originally, it was supposed to come out April 2015, but needless to say, that didn’t happen. Delay after delay, secretive development process, slipshod graphics, and arguably the most cringy trailer in gaming history killed most of the hype that this game had generated.

Its latest release date is June 21st –tomorrow. Needless to say, it’s a little too late to delay it now, so I think this release date is finally the one. I guess we’ll finally find out if it will live up to its initial hype or if everyone was right to stop caring about this game.

 

Final Fantasy XV

Like Mighty No. 9, perhaps “excited” isn’t as good a word to describe how I feel about it as much as “curious.” This game’s legendary 10-year development has fans wondering if it will have been worth the wait, and frankly, I’m not entirely sure. First of all, there’s the matter of the story. Originally this game was supposed to be Final Fantasy Versus XIII—a spinoff game for Final Fantasy XIII. Two sequels that somehow managed to be worse than Final Fantasy XIII later, however, I guess Square Enix started to realize how unnecessary another Final Fanasy XIII game would be. It makes me very curious about how they handled this change and if we’ll still see elements of XIII in the game. The combat demo we saw didn’t look particularly exciting, nor did it remind me much of a Final Fantasy game, to be honest. I really wish they’d return to the turn-based system from Final Fantasy X, but I realize that’s a very specific thing to nitpick at. It does look like a very expansive game though, and of course, I’m really curious to see how they’ll incorporate VR. This definitely won’t be a game that I preorder nor get on day 1, but it’s definitely a game I’ll be keeping a close eye on. It comes out September 30th on PS4 and X-Box One.

 

Star Ocean 5

I’ll be honest: I’ve never played a Star Ocean game. I’ve been interested in the Star Ocean series for a while now however, and after watching the demo at PAX East, I’m even more interested in it. Beautiful graphics, fun combat, and of course knowing that Square Enix is behind it, all make his game look very promising. This one will be out later this month on the 28th for PS4.

 

Phoenix Wright: Ace Attorney – Spirit of Justice

There’s not a large difference between how much I love Ace Attorney versus my love of Zero Escape. Ace Attorney is a hilarious, fun, and incredibly clever series following defense attorney, Pheonix Wright, who always knows that his clients are innocent and will do anything to unveil the truth! I’ve been a huge fan of the Ace Attorney series since the release of Apollo Justice, so I’m more than welcoming for a new game in the franchise. There are 2 things that make this game really stand out from other titles that have fans the most excited. First of all, the setting:

We’re no longer in America/Japan (depending on what language you get the game in)—we’re in a remote, very traditional Japanese island with no formal court system. Instead, they rely on spirits revealing the truth. How is this going to play into the plot? What new gameplay mechanics will this give us? And of course, most importantly…

(via usgamer.net)

Pheonix’s beloved sidekick Maya Fey is finally back after a long absence that was never explained nor addressed until now. Not only are fans happy to see she’s back, but we’re also excited to find out what she’s been doing and why it hasn’t been talked about until now.

Spirit of Justice will be a digital-only release for the 3DS in September.

My Hopes and Predictions for Pokemon Sun and Moon

As I’m sure we all know by now, Nintendo recently released a new trailer for Pokemon Sun and Moon–not only do we now have confirmation that the region is based on Hawaii, but we now also know who our new Professor is, his assistant, the names/types of the new legendaries, and the names of a few new characters. Perhaps the most surprising (in a good way) thing Nintendo announced was the Rotom Pokedex–something we’ve never seen anything even close to in previous Pokemon games. Despite this well of knowledge Nintendo has gifted us, there’s still plenty that we don’t know yet, and won’t know for some time–or at least until after E3 because Nintendo Treehouse said that they’ll be talking about Pokemon after E3. So without further ado, here are my predictions and hopes for Pokemon Sun and Moon:

 Hala– the man in the yellow coat

Image courtesy of Daily.Pokecommunity

Although nothing was said about this man in the American trailer, the Japanese trailer states that his name is Hala. Although originally speculated to be the professor of this region (after all, the hala is another kind of tree native to Hawaii) we now know that Kukui is the Professor of this region. It’s also safe to assume that Hala won’t even be his assistant, as we know that will be Lillie’s role (and I’ll talk about what I think about her later.) My guess is that he’ll either be a “secret” (only for a short while) gym leader or a member of the Elite 4–possibly the champion, but I think it’s less likely. In previous Pokemon games, there’s almost always a gym leader or member of the Elite 4 that meets the trainer and helps them a few times before they face each other in battle. If nothing else, I’m sure he’ll be very relevant to the plot somehow–perhaps he knows what the evil team is doing and he tries to stop him? Maybe he has information, maybe even involvement with the legendary Pokemon? I’m guessing he’ll be one of the next few details about the game to be explained at least a little more since everyone else that’s been shown in the trailers has been given a name and a role.

Lillie

Image courtesy of Bulbapedia

There seems to be a big stir about her everywhere–she’s the professor’s assistant, but why are we only now seeing her? Why does she hate battling Pokemon? She looks so sweet–why the stern look on her official art? I predict that she’ll end up being an antagonist of some kind–probably related to whatever evil team this game has. Her profile explicitly states that she hates battling Pokemon and I’m sure that’s going to be crucial to these games. My guess is that this game’s evil team will either follow something close to Team Galactic’s “We’re liberating Pokemon!” idea, or that she’s actually a master Pokemon battler–perhaps to an extreme level that we’ve never seen in Pokemon. If that were the case, if she’s not on our trainer’s side (I highly doubt she’s on our side, her facade seems to innocent) she might be involved in extreme levels of Pokemon battling, to the point where she battles them to the death. Perhaps that’s what the evil team in this game is involved in, as well.

HMs as Key Items

Image courtesy of aminoapps

This one is all hope rather than prediction. Having HMs be key items rather than moves is something Pokemon fans have been wanting for a while. For anyone unfamiliar, let’s take Cut for instance: Not a particularly useful move in battle, right? But you need something with cut on it in case you run into a tree. What if instead of cut taking down the tree however, you’re given a pair of gardening shears–a key item–that will cut the tree down? And if you still want one of your Pokemon to learn cut it can be turned into a TM instead. This eliminates the need for HM slave Pokemon while still giving an option to people who want their Pokemon to learn the moves regardless. It would be incredibly convenient.

Starter Evolution Lines

Image courtesy of gameskinny

Before I go into detail on this one, I’d like to point out that I’m assuming all the “leaks” of their evolutions that we’ve seen thusfar are fake and I’ll continue to think that until we see confirmation, so you won’t hear me talk about any of them. Since that’s out of the way, here’s what I’m guessing is going to happen: Rowlett will retain its Grass/Flying typing throughout its entire line and will shift from looking really cute to more like a Noctowl on steroids in a pile of leaves and branches. Litten will almost certainly pick up a second type in its next evolution–judging purely by its design, it will likely be dark type or ghost type. Phantom cats exist in a fair number of Hawaiian folktales so I’m leaning towards fire/ghost. If that’s the case, it’s next few evolutions will take a more ghostly appearance until it eventually looks like one of the phantom cats. Popplio is harder to to make such a confident guess for since its design could go in many different directions at this point and its inspiration is from sea lions. I’m leaning toward that it will be water/fairy for two reasons though: 1. Fairy types being so new and well-liked, it would make sense for Popplio to eventually become half fairy for the sake of adding more fairy types to the dex.  2. Fairy-type Pokemon tend to be more playful, happy, and cute in the traditional sense–all of which Popplio is. Again though, it has a much simper and, for the sake of guessing evolutions, vague design so it could just as easily go in any other direction. After all, how many of us predicted Piplup to eventually become half-steel?

 

Mega Evolutions

Image courtesy of PokemonRubySapphire

We’ve seen the mega bracelets on the trainers in this game–mega evolutions are here to stay. As for what Pokemon we’ll see new megas for, I’m guessing we’ll see at least one of the following: Rotom (because of the Pokedex), Dragonite, Flygon, Lunatone, Solrock, Kingdra (because there are seahorses in Hawaii–I’ll admit, my reason for thinking this will happen is pretty flimsy, but I’m holding out hope.), Solgaleo, Lunala, Magmortar (because of Hawaii being famous for its volcanoes), Electevire (because if Magmortar gets a mega they’d give one to Electevire, too) the final evolutions of the starters, Milotic (honestly, I just think its design makes it look like it’s begging to megaevolve. Besides, given the setting, I’m sure that there’s gonna’ be at least 2 or 3 water Pokemon getting new megas since water Pokemon will certainly be particularly important in this game) Corsola, Tentacruel, Raichu. As for ones I simply just hope get mega evolutions but it seems more unlikely for them, the main one I’d like to see is megas for even one or two of the Eeveelutions just because they all look like they could evolve again–besides, Eevee being the evolution Pokemon, it would make sense. In fact, I wouldn’t mind if only Eevee received a mega evolution for that same reason. Some other unlikely hopes I have for mega evolutions are Dunsparce, Stunfisk, Arcanine, Hitmonlee, Hitmontop, Hitmonchan, Torkoal, Delibird, Sigilyph, and Hawlucha. All of them just look like they’re just waiting to evolve–besides, I’d love to see them all become more competitively viable choices.