richter belmont

31 Nights of Castlevania: Castlevania: Symphony of the Night

Castlevania: Symphony of the Night Screenshot

In 1997, the first Castlevania game was released for the Sony PlayStation. Instead of taking advantage of the new 3D graphics, the series’ then-new producer, Koji Igarashi, stuck to the 2D style. The game also marked a massive shift in gameplay. Despite being a huge fan of the classic NES trilogy, Igarashi wanted a Castlevania game unique from the rest of the franchise. Igarashi wanted to make an action game that can be played dozens upon dozens of times. It was a risk to make an enormous change to a long-running series. However, it was one that paid off.

Castlevania: Symphony of the Night Screenshot

Castlevania: Symphony of the Night became a sleeper hit and later went on to universal critical acclaim, appearing on multiplegreatest games of all time” lists and is fondly remembered as one of the best games of its generation.

Castlevania: Symphony of the Night Screenshot

Castlevania: Symphony of the Night is one of the rare examples of a game living up to its reputation and credentials. Just about every little tiny detail in this game is fantastic and its one Castlevania fans will be playing for a long, long time.

Symphony of the Night is a top to bottom masterpiece

Symphony of the Night is a sequel to the acclaimed Rondo of Blood and actually starts with recreating the final boss fight of that game. Although, this time Richter Belmont and Count Dracula are sharing now-infamous dialogue.

The beginning is actually a creative bait and switch, as players now take control of Alucard from Castlevania III. Dracula has risen once again, and Alucard storms his father’s castle to end his bloodline. Although, the start of the game, Alucard will be destroying everything in his path until Death “aka the Grim Reaper” takes all of his abilities away. From there, Alucard will have to explore the castle to find new weapons and techniques.

Castlevania: Symphony of the Night Screenshot

Symphony of the Night is known for being the first “Metroidvania” game, as it uses many elements of the Metroid series. The emphasis on non-linear exploration of Nintendo’s series, combined with the action-platforming of Castlevania. The map is even similar to Super Metroid. Symphony of the Night contains a leveling up system, as seen in many classic RPGs. It certainly makes up for some addictive gameplay.

Castlevania: Symphony of the Night Screenshot

Alucard will be traversing his father’s domain and players will see jaw-dropping 2D graphics. For a system not well regarded for its 2D games, Symphony of the Night is hands down one of the most gorgeous games on the system. The animation on the characters alone is worth the admission, but the overall range of environments and stages show off the creativity behind the game. The disturbing catacombs, to the church towers, to the long hallways are all incredible to look at.

Castlevania: Symphony of the Night Screenshot

Alucard plays much different from other Castlevania heroes. The son of Dracula uses a variety of swords, shields, spells, and transformations to help him battle his father. Alucard can turn into a bat, a werewolf or a cloud of mist in order to fight his way. A number of weapons and items to equip is almost overwhelming, but it allows for flowing diversity with customization and combat. For a game as huge as this one, it’s good to note that Symphony of the Night’s combat never becomes a chore.

Castlevania: Symphony of the Night Screenshot

Boss fights are awesome, but always find a way to challenge the player. Each fight is different and more unique than the last one. Alucard fights Greek myths, gigantic zombies that summon flies and even a certain Belmont. The final battle with Dracula is also incredible.

Castlevania: Symphony of the Night Screenshot

Finally, there is the soundtrack. Symphony of the Night truly is, for lack of a better word, a symphony. There is a wide array of music types for players can enjoy. It is, without a doubt, the greatest assortment of sounds in a Castlevania game. Some range from atmospheric, such as the Marble Garden’s theme, to fist-pumping anthems, such as the remix of “Bloody Tears.”

Maybe this Symphony goes on a bit too long

It’s no longer a spoiler, but players are required to go through the game twice. Upon beating what is supposedly the final boss, the “true” castle is revealed to be one upside down. Symphony’s castle is already a monstrosity of evil. Having to combat enemies again, but this time upside down may be a turn off for some players. It’s also more difficult this time around, so players are warned.

Castlevania: Symphony of the Night Screenshot

Castlevania: Symphony of the Night is a phenomenal game in its own right, and managed to give the franchise the right amount of originality it needed. Aside from, what could be considered, the immense length, Symphony of the Night is arguably the franchise’s magnum opus. It’s unique, creative, addictive and fun. Most importantly, Symphony of the Night’s reputation one that is justified. Find a copy of this game and just play it.

31 Nights of Castlevania: Castlevania: Dracula X

Castlevania: Dracula X Screenshot

Castlevania: Dracula X is another red-headed stepchild in the series. It is often unfavorably compared to Rondo of Blood, and to be fair, Dracula X takes a lot from it including characters, music, etc. When the game was announced, fans expected it to be a SNES port of the PC Engine game.

Sadly, we ended up with a flawed, but overall good, Castlevania title. A lot of what made Rondo of Blood great is still in the package, but there’s more than a few cons that bring it down.

Castlevania: Dracula X Screenshot

Castlevania: Dracula X isn’t exactly a port or a remake…

Dracula X stars Richter Belmont (Author’s Note: My personal favorite out of all the Belmonts, to be honest…) once again, as Dracula has risen again and has taken over Transylvania and has kidnapped his girlfriend…blah blah blah. The story is an all too well-traveled road. However, that is just the beginning of the issues.

The game doesn’t have anime-inspired cut scenes and characters are completely cut from the story. Level design, while pretty good in the sense that it focuses on platforming rather than straightforward combat, is very OK. There is also a complete lack of open-ended levels and you cannot play as Maria. Much of this can be chopped up to the SNES’ limitations, though.

Castlevania: Dracula X Screenshot

Worse yet, Richter doesn’t have the same mobility he did in Rondo of Blood making this game rather slow. However, it’s not all bad.

Dracula X takes parts of Rondo of Blood and makes it a whole new experience. There are different levels and bosses and the remixed music sounds fantastic.

Castlevania: Dracula X Screenshot

The SNES doesn’t have the graphics or sound capabilities the PC Engine does, but Dracula X does hold its own against a superior console. Seriously, the fire effects in the first stage are nice to look at. The whip sounds are also, strangely enough, nice to hear. Dracula X might have some of the best sound design in the entire series.

Gameplay is simplistic but still as satisfying as ever. Ritcher’s whip gets the job done, as well as his Item Crash technique. The Item Crash now takes up hearts instead of health and it’s much easier to pull off.

Castlevania: Dracula X turns up the difficulty to 11

Castlevania: Dracula X’s biggest flaw is its monstrous difficulty. Richter’s backflip, which was previously useful in Rondo of Blood, now has a huge emphasis placed on it. Getting hearts from candles almost becomes a chore because some are placed high above Richter’s head. Boss fights also focus on it, which is strange considering how sluggish the game can be.

Count Dracula is also a significantly difficult boss fight, but more so than usual. Instead of one plane to fight on, Richter has to constantly jump all over the place in order to avoid Drac’s attacks. Oh, this game also reintroduces the infamous “knock-back” from the first game.

Castlevania: Dracula X Screenshot

If fans were to rank Dracula X in the whole series, it would probably be head-and-shoulders above the “bad” titles of the series, but fall just short underneath Bloodlines and other 16-bit entries. By all means, not a terrible game, but a very, very generic Castlevania experience.

31 Nights of Castlevania: Castlevania: Rondo of Blood

Akumajou Dracula X: Chi no Rondo Screenshot

Castlevania: Rondo of Blood is the only Castlevania to be released for the PC Engine CD. It was also a Japanese only release until the compilation the Dracula X Chronicles for the PSP and the official release on the Nintendo Wii’s Virtual Console.

It was worth the wait, because what a game Rondo of Blood is. Konami took full advantage of the system’s sound capabilities and managed to show off some stylish cutscenes as well. Rondo of Blood may not have the graphical tricks and whip controls of Super Castlevania IV, but the overall package is a fantastic one.

Akumajou Dracula X: Chi no Rondo Screenshot

A new Belmont takes on Dracula in Rondo of Blood
Players will take control of Richter Belmont, the latest member of the Belmont clan to wield the Vampire Killer whip. One aspect of Rondo of Blood players will take note are the graphics. Not just with the creepy intro and anime-styled cutscenes, but with the game itself. It’s a well-animated game, as backgrounds will also have a life to them.

Akumajou Dracula X: Chi no Rondo Screenshot

Enemies won’t have just one walk cycle, but will sometimes disintegrate or break down after being attacked. Richter himself is also animated in his confident idle pose. There is just as much color as seen in the SNES games, but the graphics are not quite as crisp. Regardless, Rondo of Blood is a nice game to look at.

Richter is not the only playable character, as the little girl Maria Renard joins him. Maria uses cutesy animals as weapons and is actually pretty fun to play as. Their initial meeting is actually pretty humorous.

Controls are back to the usual two-button format and the awkward jumps are back. Not to mention, Richter doesn’t know how to whip in all different directions. However, he does know a backflip which helps dodge enemies. He also has the Item Crash attack in which, at the cost of a few hearts, he will create a super attack based on a particular item.

Level design is not just linear, as each stage has more than a few exploration options. Richter is not only looking to defeat Dracula, but also rescue is girlfriend and other maidens. Rondo of Blood’s levels are huge and has a similar branching path system seen in Dracula’s Curse, except done in a more organic manner.

Akumajou Dracula X: Chi no Rondo Screenshot

Every stage is well designed too. The opening stage in the burning village, the clock tower, and rest of the castle are actually fun to play in. There is a lack of adventure feeling, but it’s still a great experience.

Akumajou Dracula X: Chi no Rondo Screenshot

To complete this phenomenal game, the soundtrack is superb. The addictive sounds of Castlevania: Rondo of Blood are a unique mix of original music and classic Castlevania tunes. Combined with some crisp voice work from the characters, and this is easily one of the best sounding games.

Challenge is a bit high but does not bring down Rondo of Blood
Castlevania: Rondo of Blood brings the controls brought back to basics, which actually creates a lot of challenge in the game. Enemy’s attacks will send Richter flying back and precision jumping is a lot more difficult. His backflip may not help too much in certain situations as well.

Akumajou Dracula X: Chi no Rondo Screenshot

Enemies and bosses are also in complete defense mode and are borderline merciless in some stages. For example, the knights in the clock tower and dragon heads take a lot of hits, regardless if the player is using Maria or Richter. It’s nowhere near as brutal as its SNES counterpart Dracula X, but it will cause a few broken controllers. Especially in the later stages.

Castlevania: Rondo of Blood succeeds in being a fantastic Castlevania game because of its impressive levels and gameplay. It also manages to capture the horror atmosphere well with the soundtrack and graphics, despite being on a unique system. Its bizarre spikes in difficulty may turn players off and the true lack of any major gameplay changes may turn fans off. However, sticking through it, Castlevania: Rondo of Blood stands head and shoulders above many entries in the series and can be considered one of the best.