soma cruz

31 Nights of Castlevania: Castlevania: Dawn of Sorrow

Castlevania: Dawn of Sorrow Screenshot

Soma Cruz returns in Castlevania: Dawn of Sorrow for the Nintendo DS. (Author’s Note: Wait, Dawn of Sorrow…Nintendo DS…oh I get it!).

By now, the Metroidvania format is a well-traveled road, but somehow Castlevania: Dawn of Sorrow manages to keep things fresh with refined gameplay, and tons of extra modes and characters to make Dawn of Sorrow an adventure worth going on.

Castlevania: Dawn of Sorrow continues the great handheld Castlevania trend

Taking place only a year after Aria of Sorrow, Castlevania: Dawn of Sorrow has a trio of vampires, Celia, Dmitri, and Dario, wanting to resurrect the Count. Luckily, since Soma Cruz is still living in Japan, he is up to the task of stopping them using a more powerful version of his Soul system in Aria.

First thing players will notice is the massive art style change, going for a full out anime style similar to Rondo of Blood. It’s a bit jarring at first, but it works. The actual in-game graphics are well-animated as well, rivaling Symphony of the Night.

Castlevania: Dawn of Sorrow retains the typical Metroidvania-style and the controls have been perfected for this style. Although, would it have killed Konami to change up the level design a bit? The throwback level to the first Castlevania stage ever is great, but the rest of the levels have a big case of the “same.”

Dawn of Sorrow fleshes out the soul-gathering system by having the souls of the enemies not only improve Soma’s combat prowess but also help with puzzles and certain boss fights. It’s a more rounded out system where players will feel like they are armed to the teeth with all kinds of useful souls. The touchscreen is even utilized well, although it can come off as gimmicky having to draw to defeat a boss.

Castlevania: Dawn of Sorrow Screenshot

Castlevania: Dawn of Sorrow adds some great features to the complete package

In several entries to the series, there has been an option to play as another character without any real change. You can play as Simon Belmont in Harmony of Dissonance, Richter Belmont in Symphony of the Night, etc. But this game adds the lesser-known Julius Belmont as a playable character with an actual story with him.

Image result for dawn of sorrow julius

Playing as Julius is, without question, one of the highlights of Dawn of Sorrow since he is a BLAST to play as. You can also play as Alucard and Yoko from Aria of Sorrow (who plays like her canonical predecessor Sypha), almost making Dawn of Sorrow a pseudo-remake of Castlevania III.

Image result for dawn of sorrow julius

Despite the hiccups with the levels and the game starting to feel too well-traveled, Castlevania: Dawn of Sorrow is still one of the better games in the Metroidvania subgenre. The gameplay is still as fun as ever, and the addition of more characters to play as makes it a great addition to the series.

31 Nights of Castlevania: Castlevania: Aria of Sorrow

Castlevania: Aria of Sorrow is the third Metroidvania game on the GBA. It appeared Koji Igarashi and his team were going to keep on going in this direction, as the formula is a proven success. Aria of Sorrow was also released in 2003, which was probably the best time to own a GBA, thanks to games like Advance Wars 2, Fire Emblem and Mario & Luigi: Superstar Saga among others.

Castlevania: Aria of Sorrow is, depending on how you look at it, the most bizarre or most creative the Metroidvania era. It completely ditches the “Belmont v. Dracula” story, in favor of something different. Even with strange new plotlines and characters, Aria of Sorrow features new gameplay features and has some of the best music out of all the handheld Castlevanias.

Aria of Sorrow’s plot and characters are unique
Aria of Sorrow takes place in the not-so-distant future of 2035. Instead of it being a period piece set in the European countryside, it is in modern Japan. Dracula’s castle also does not occur because of dark magic or it is the result mad cult leader or priest, it appears in Japan during a unique solar eclipse.

Castlevania: Aria of Sorrow Screenshot

Huh?

Setting itself even farther apart from other entries is the actual lack of the Count himself! Instead, it’s his “spirit” or “energy” that curses the Land of the Rising Sun.

What?

To add to the weirdness, players don’t take control of a vampire hunter at all. Instead, they play as Soma Cruz, an exchange student living in Japan. Cruz also has secret powers and a dark one hidden inside.

Castlevania: Aria of Sorrow Screenshot

Ok?

This may sound like a premise for a bad early 2000s anime, but it does flesh itself out into an engaging story with rich characters. The story has Cruz trying to defeat the evil in the land while trying to figure out what is going on himself. It’s a great set up, and the storyline practically begs players to explore the castle.

Castlevania: Aria of Sorrow Screenshot

The main villain is an American cult leader named Graham Jones, who wants to control Dracula’s evil. Helping Soma Cruz along the way is Japanese government agent Genya Arikado aka Alucard under a different identity; Yoko Belnades, a local religious figure and a possible descendant of Syhpa from Dracula’s Curse; Hammer, a former U.S. soldier who is a weapons dealer; and Soma’s childhood friend Mina Habuku, who is acts as travel guide. There is even a missing Belmont, who goes by the name “J.”

Castlevania: Aria of Sorrow Screenshot

Aria of Sorrow is another great Metroidvania for the GBA
Despite the changes to the classic plot and ideas from other Castlevania games, Aria of Sorrow contains fresh gameplay ideas. Aria of Sorrow brings back the array of weapons in Symphony of the Night. Cruz’s sword and hand-to-hand combat skills are up to part with Alucard. This is also one of the few games in the series where the main character can wield firearms. Combat is still as engaging and fun as ever.

Castlevania: Aria of Sorrow Screenshot

The newest feature in Aria of Sorrow is Tactical Soul System. How the system works is, after defeating an enemy or boss Cruz can absorb its soul to gain all kinds of abilities. The souls of the enemies will contain attack enhancements, helpful uses, and even brand new attacks. Some souls allow for summons and using the attacks the enemies use. It’s yet another new process, but it allows for even more creativity. Players can have near endless customization with the souls and weapons.

Castlevania: Aria of Sorrow Screenshot

The graphics of the game take a more dark approach, which fits the tone of the game. It even looks more colorful and crisp than other GBA Castlevanias. Aria of Sorrow has one flaw and is shockingly enough its level design. The backgrounds and themes of the stages are classic Castlevania, but it’s a tad repetitive. Considering this is a massive exploration-based game, it makes Aria of Sorrow a bit of a slog.

Castlevania: Aria of Sorrow Screenshot

To cap off the game, there is the soundtrack. Castlevania is a franchise with a consistently good soundtrack in each game, and Aria of Sorrow is no different. It’s a bit more atmospheric than most Castlevania soundtracks. There are some touches of native Japanese music too. Which makes sense, since that’s where the game takes place.

Castlevania: Aria of Sorrow is easily one of the most original of the franchise. Its new premise and unique look on the classic Castlevania story is worth looking into. If it’s a bit too odd than players should still give it a shot, thanks to some imaginative gameplay. Aria of Sorrow’s levels may be a bit samey, but pushing that aside, fans and newcomers can enjoy a gripping Castlevania experience.