D&D 5E: Link, Hero of the Goddess

For as long as I’ve been playing games I’ve been playing the Legend of Zelda series. A Swords-n-Sorcery and Fairy Tale style of Action-Rpg developed by Nintendo.  Sounds pretty similar to my favorite recent pastime, Dungeons and Dragons. And that got me thinking about what class and background our beloved protagonist Link would be and well..

I got a bit carried away..

If you’d like to download an editable version of it for yourself click here.

Choices:

There were a lot of tough choices I had to make since there are many different ways Link has been interpreted throughout the years and many ways to interpret those Links mechanically.

Race:

I went in thinking Link is a Wood-Elf, obviously. But as I read more about the Hylian race I realized that they have many similarities to the High Elves of D&D. They also get the free cantrip and I chose True Strike and interpreted that as the “Z-targeting” mechanic of the 3d Zelda games.

Class:

Now this can be interpreted in many different ways. I wanted 5E Link to represent all of his interpretations, meaning I wanted him to be able to fight close range, long-range, and cast magicks.

At first I thought Eldritch Knight and I was working with that for a bit but I switched to Ranger because I thought it fit Link’s origins and skill set a bit better. Not to mention they get a few spells that increase their Bow ability.

It heavily depends on what Link you’re looking at. I could see:

  • Twilight Princess’s Blue Eyed Beast being a Champion, being seemingly the Link with the most martial prowess.
  • Windwaker’s Hero of the Winds being a Battle Master, with how much focus they put on his sword skill.
  • Or Skyward Sword’s Hero of Legend being a Paladin of Devotion, with how peious the his hometown seems to be.

And you can just say that all his magicks just come from the many Legendary items he has with him.

Background:

Outlander definitely. Almost every interpretation has him starting from very rustic beginnings usually in a forest.

You could argue acolyte for the Hero of Legend. Or perhaps Guild Artisan(Blacksmith) for the few times he’s the son of a blacksmith.

Alignment:

I could see Neutral or Chaotic Good fitting our young hero as he does seem to go behind the back of the Law to get the job done sometimes but most of the time he does seem to follow the law… mostly.

 

Treasures:

“Racing for Rupees” – Callegos

The most important part of The Legend of Zelda is Link’s arsenal. Each game in the franchise features an impressive array of items for Link to defeat monsters and solve puzzles. I made sure to take extra care with this section. This section is also useful if anyone ever wants to run a Hyrulian setting game.

Master Sword, The Blade of Evil’s Bane:

“The Master Sword”
  • Longsword, Legendary(requires Attunement)
  •  +3 to ATK and DMG
  •  When the wielder is at maximum hp the sword awakens, sending a wave of energy forward with each attack up to 30ft. The wielder makes regular attacks rolls and if it hits it deals 1d8+STR as radiant damage.
  • When attacking a being of evil alignment your attacks with this weapon and energy wave become more potent. You deal an additional 1d8 radiant damage per hit and ignore all resistances.

Hero’s Bow:

  • Shortbow, Legendary(requires attunement by a spellcaster)
  • +3 to ATK and DMG
  • As a bonus action the wielder can choose to expend spells slots to  enchant the next arrow fired with a fire, ice or light enchantment, dealing fire, cold and radiant damage respectively. The arrow deals 2d6 damage per spell slot.

Fairy Necklace:

  • Wonderous Item, Legendary(requires attunement)
  • This item holds up the three charges. The charges recharge when the wielder captures a fairy using the necklace.
  • When the wearer falls to zero hp this necklace expends a charge healing the wearer for 2d10+Con.
“The Hylian Shield”

Hylian Shield:

  • Shield, Legendary
  • +3 Bonus AC
  • As a reaction the wielder can choose to add this shield’s AC bonus to Dex saves.

Hookshot

  • Wondrous Item, Very Rare
  • The user can spend a bonus action to shoot a projectile 30 ft and almost instantly move to that location.

Magic Hammer:

  • Maul, Very Rare
  • +2 to ATK and DMG
  • This is considered a Siege weapon, dealing double damage to constructs.

Gale Boomerang:

  • Wondrous Item, Very Rare
  • The user can spend a bonus action and make a ranged weapon attack at a creature for one of two effects:
    • The target must make a constitution saving throw(DC: 16) or be stunned.
    • You throw the boomerang around the target and create a small tornado pulling the target 5 feet towards your location. The creature must make a Strength saving through or be pulled an additional 20ft towards you as the boomerang returns to you.

Pegasus Shoes:

  • Boots, Rare
  • The wearer can as a free action move double their movement in a straight line. If they collide into an object/creature the wearer is flung 5ft back and both the wearer and object take 1d6 bludgeoning damage.

Power Bracelets:

  • Wondrous Item, Rare
  • Your Strength is 19 while you wear these bracelets. They have no effect on you if your Strength is already 19 or higher.
“Bomb”

Bomb Bag:

  • Wondrous Item, Rare
  • A magical bag that allows the storing of a total of 20 bombs.
  • Allows the holder to ready and throw the bomb with a single action.

Bombs:

  • Equipment, Uncommon
  • You can spend an action to pull out and light the bomb.
  • The bomb will explode in 2 rounds from the point of ignition unless if collides into an object or creature. Then it will explode instantly.
  • Creatures within a 10 foot radius of the bomb will have to make a dexterity saving throw (DC: 14) or take 6d6 fire damage on a failed save and half as much on a successful one.
  • This is considered a Siege weapon, dealing double damage to constructs.

Spells:

I crafted a few(completely busted) custom spells to go along with Link:

“Din’s Pearl”

Din’s Fire:
2nd-level evocation

  • Casting Time: 1 Action
  • Range: 15 Foot Cube(self)
  • V,S,M(Din’s Pearl)
  • Duration: Instantaneous
  • Effect: Fire erupts from within you. Each creature in a 15-foot cube originating from you must make a Dexterity saving throw. On a failed save, a creature takes 6d6 fire damage. On a successful save, the creature takes half as much damage. The fire ignites any flammable objects in the area that aren’t being worn or carried.
“Nayru’s Pearl”

Nayru’s Love:
3rd-level evocation

  • Casting Time: 1 Action
  • Range: Self
  • V,S,M,(Nayru’s Pearl)
  • Duration: Concentration, 1 minute
  • Effect: Energy representing Nayru’s love wraps all around yourself protecting you from harm. While the spell is in effect you take half damage from all sources.
“Farore’s Wind”

Farore’s Wind:
4th-level

  • Casting Time: 1 Action
  • Range: 10 ft
  • V,S,M,(Farore’s Wind)
  • Duration: 8 hours
  • Effect: When you cast this spell you leave a mark upon the ground. Using an action within the spells duration can have you immediately returned to that location.This point must be in the same plane of existance. If you enter another plane of existence the spell immediately ends.

 

Give me feedback either on this page or @TLCStageHazard.

If you’d like to see more of my homebrews click here.

 

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5 Japanese Games that would make Excellent Anime

Ask anyone what some of their favorite 2016 anime have been so far and I promise that almost everyone who’s watching it will include the Ace Attorney anime on their list. Whether they’re new fans who used the anime as a gateway into the franchise or longtime fans who want to relive the fun of the first two Ace Attorney games, several people–including myself–can’t get enough of the Ace Attorney anime. This really shouldn’t be a surprise not just because they’re excellent games, but because they’re so dialogue-based, it’s natural that they would transition well into an anime. Last week I wrote a list of Japanese games that likely wouldn’t make good anime–this week, I bring you a list of 5 Japanese games that I think would have good anime adaptations. Like the previous list, however, there are rules:

  • This is NOT a list of my favorite Japanese games. If you’re really dying to know my favorite games, look at the author description at the bottom. I have them listed.

  • All the games on this list are Japanese, but they’re not all JRPGs
  • All these are games have not received an anime adaption of any kind
  • I’m not saying that these would 100% definitely make great anime–nor am I implying that they ever will get anime. I have no way of knowing if any of these will ever get an anime, nor would I have any way of knowing if they were good unless I’ve watched them. These are just educated guesses–games that I think would have a significantly higher chance at having a good anime regardless of circumstances.
  • When I say “anime” I mean anime–not an OVA, not a movie, not a special. I mean a full-blown anime with at least 12 episodes, though almost certainly more. The fact that most anime from the last decade are 12, 24-26, or 52 episodes should be kept in mind, though.
  • I’m assuming the anime would be an adaptation of the games (EX: Persona 4, Ace Attorney) NOT a continuation, re-imagining, or separate story of any kind (EX: any of the .hack// anime, Advent Children)

On that note…

 

No More Heroes

via newgamernation.com

There are very few games that are practically begging to become an anime as badly as No More Heroes. First of all, this action-adventure, hack-and-slash is home of some incredibly unique characters–most well-known being the over-the-top, nerdy protagonist, Travis Touchdown. These characters alongside the already anime plot (Travis wants to be the top ranked assassin in the world) would let the episodes practically write themselves: Just animate some explosive fights and adapt the writing from there. It could be a fantastic action/comedy that would help new fans fall in love with the incredible world of this underappreciated gem, and would allow older fans to relive this incredible game.

 

The World Ends With You

via TechnoBuffalo.com

Confusing writing aside, The World Ends with You could make a wonderful anime. First of all, there’s the art style of the game–who wouldn’t love to see a TV anime (I say TV anime specifically because of the Redline movie) done in this style? Second, this game is home to a fantastic soundtrack that could be reused in an anime adaptation. Most importantly, I think that the writing in this game would be well-suited for an anime. It’s very easy to see in the game which conversations are important and which are more unnecessary, so it would be pretty easy to trim the fat from this game if it were to be adapted. There’s a large enough cast of characters to make an anime version of it hold the interest of the viewer through the characters in addition to the plot, but without overwhelming them since each character is so unique. Finally, because all the excessiveness of the writing in the game would be gone, it would be much easier to appreciate the character development in this game, alongside understanding the story which, admittedly, gets incredibly confusing at the end. This game will be 10 years old next year, and though we’ve seen some of the main characters appear in Kingdom Hearts: Dream Drop Distance, we’ve never had a sequel to this game. Tetsuya Nomura has gone on the record saying that a sequel is still a possibility, and what better way to get people excited and jog their memories of this game than with an anime adaptation?

 

Final Fantasy VI

via DualShockers

My main reasons for wanting a Final Fantasy 6 anime are the same reasons that I would also love a remake of this game, as I explained in my list of very unlikely games that I’d like to see announced at E3 that I posted in June. To quote the article, “I want to see Kefka’s face twist and writhe as he laughs maniacally, I want to see a more animated transformation for Terra, I want to see the opera scene as cinematically as possible—and I know I’m not the only one, as Final Fantasy VI is generally considered to be arguably the best 2D Final Fantasy game.” Final Fantasy 6 is a fantastic game, which is why I’d like to relive the whole thing, but more visually this time. The graphics were good for their time, but I think it’s time for an upgrade–be it a 3D remake or an anime. The writing for Final Fantasy 6 is incredible, and it contains arguably the best villain in Final Fantasy as well as some of the most memorable characters overall in Final Fantasy history. My only worry for a Final Fantasy 6 anime is condensing it, because it’s a pretty long game, so picking it apart and condensing it could potentially cause trouble, but I’m sure it’s still doable.

 

The Legend of Zelda: Majora’s Mask

via forbes

Seeing this game on the list probably won’t come as a surprise to most people who read the previous list of Japanese games that I think wouldn’t make good anime. For anyone who didn’t read it, suffice to say, I mentioned that Ocarina of Time wouldn’t make a good anime because it focuses more on the freedom of an open world and game play than it does the story–and in an anime, because you lose the game play and the freedom, it would rely heavily on the story–something Ocarina of Time simply doesn’t have as much of as other Zelda titles. Perhaps no Legend of Zelda game embodies great storytelling as well as Majora’s Mask, which is why I think it would make an excellent anime. It would also be really interesting to see what the production company would do to show the 3-day mechanic, but again, this is a wonderful tool for storytelling. Like Final Fantasy 6, the only foreseeable issue that could arrive is condensing it down, but due to the length of this game versus Final Fantasy 6, I’m sure it would be an easier feat for Majora’s Mask.

 

Any Fire Emblem Game

via Nintendo.co.uk

I think Awakening in particular would make the best Fire Emblem anime, but any given Fire Emblem game would likely be at least a good anime. First of all, there’s the linearity constant throughout the entire franchise: Each game is pretty straightforward in its story and what it wants you to do. This would translate well into an anime because it gives the whole thing an overarching plot–a goal to obtain–and thus helps the viewer stay focused in the writing. Secondly, Fire Emblem games are generally well-known for having very memorable characters–particularly Awakening, which is the first of 3 reasons I have for thinking it would make the best anime of any Fire Emblem game. Having good characters are a staple for having a good anime because they make the viewer care more because they care about the characters and they want to see what they do next. The only major problem with that and Fire Emblem is that, due to the perma-death these games are so famous for, there are dozens of  important characters in each game. It would definitely become a task trying to figure out who’s more important that who, and thus, who warrants more screen time, if any characters should be cut out entirely, etc. Although it would definitely be the biggest obstacle in making a good Fire Emblem anime, I think that would be the only notable one because once you figure out who’s important enough for screen-time, the writing would be easily adapted by the in-game dialogue, and could likely be used word-for-word because of the aforementioned linearity. The other major reasons I think Awakening in particular would make the best Fire Emblem anime is 1. It’s generally called the best entry point into the series. Granted those are for game play reasons, I think it would still hold true in an anime since the characters of Awakening have proved their importance in the future of the franchise as we can see from Fates. 2. Frankly, Awakening has the best story of any of the Fire Emblem games I’ve played. Combo that with the most memorable characters and it’ll be a great experience for the viewer.

 

Like I said in the previous article, I’d like to encourage leaving comments with your thoughts: What are some games you like that you think would make good anime? Why? Do you disagree with any of the games on this list? Did I leave anything out? Again, in the pursuit of knowledge, I’d like to heavily encourage feedback.

5 Japanese Games that would make Horrible Anime

Especially in the midst of the success of the Ace Attorney anime and the convention season, everyone loves talking about what games they think would make good anime–particularly Japanese games for obvious reasons. I’ve watched a pretty fair share in anime in my day, I even co-host a podcast on anime. My point being, I think I know enough about anime and the anime industry that I could make some pretty sound predictions about Japanese games that wouldn’t make good anime. But just to make sure we’re on the same page for this list, let me lay out some rules and disclaimers:

 

 

  • This is NOT a list of my least favorite Japanese games. I’ve exclusively selected games that I like for this list to help get my point across.

  • All the games on this list are Japanese, but they’re not all JRPGs
  • All these are games have not received an anime adaption
  • I’m not saying that these would 100% definitely make bad anime–nor am I implying that they ever will get anime. I have no way of knowing if any of these will ever get an anime, nor would I have any way of knowing if they were bad unless I’ve watched them. These are just educated guesses–games that I think would have a significantly higher chance at having a bad anime regardless of circumstances.
  • When I say “anime” I mean anime–not an OVA, not a movie, not a special. I mean a full-blown anime with at least 12 episodes, though almost certainly more. The fact that most anime from the last decade are 12, 24-26, or 52 episodes should be kept in mind, though. I’m assuming the anime would be an adaptation of the games (EX: Persona 4, Ace Attorney) NOT a continuation, re-imagining, or separate story of any kind (EX: any of the .hack// anime, Advent Children)

On that note…

 

Zero Escape (999/Virtue’s Last Reward/Zero Time Dilemma)

via redbrick.me

Any Zero Escape game–especially Zero Time Dilemma–would make a horrible anime for the same reason Watchmen made a horrible movie and Bioshock would make a horrible anything-but-a-game: The medium this story was told through is no accident–it’s a story that only works as a game. The major theme of the series is learning that your decisions–not the characters in the game, but you, the player–in the game come at a cost, and ultimately, you have to go through every decision to reach a true ending. In an anime, you’d lose that theme: It’s a theme that only works as a game because it’s a theme that thrives on the player’s decision’s. Moreover, without spoiling it, I’ll say that it would also ruin the point of the ending of Zero Time Dilemma, as it also plays into the theme of the player’s choices–not the characters in the game, but the player themselves–will always come at a cost. It’s a very subtle but graceful way of breaking the fourth wall that only works through a medium in which you yourself can make a conscious decision–a medium like a game. In an anime, you don’t have to make decisions, the characters do, and therefore the theme is lost. Again: Bioshock does the exact same thing which is why the idea of a Bioshock movie absolutely sickens me. Watchmen does this as well (although in comic book form) which is partially why the movie never stood a chance at being good.

The entire Silent Hill franchise

via criticalteatime.wordpress.com

Silent Hill is a very tricky beast when it comes to adaptation. As you may or may not know, there have already been 2 Silent Hill movies made in the West. Personally, I think they’re okay movies as long as you’re not considering them to be adaptations of their games (Silent Hill 1 and 3) but rather, a re-imagining. If nothing else, like their games, they’re visually stunning. But there’s a number of reasons why I think any given Silent Hill game wouldn’t make a good anime: First and foremost, the visuals. Silent Hill games are generally made to look like horror movies, which is why we see a realistic art style and dynamic camera angles in each entry. By making it look, well…anime, it loses its tone of realism, and thus a lot of the seriousness would be lost as well as the idea of it being like a horror movie–because now it simply doesn’t look like one. Secondly, it’s a survival horror series: By making it an anime–something you watch rather than experience, you lose the survival aspect of it–therefore losing even more of what makes it Silent Hill. Finally, another important theme in Silent Hill is exploration: Wandering around the almost barren, unfamiliar streets of Silent Hill and exploring–at least when you’re not greeted by a locked door. It’s one thing when you’re the one doing the exploring–it’s another watching someone do it. Although I doubt it would be awful, and of the games on this list I think that (if it were Silent Hill 1-4) a Silent Hill game would have a higher chance of being at least somewhat more interesting than the rest of these, but because so much of the already short Silent Hill games are spent exploring and solving puzzles, I doubt simply watching it (which you’d almost certainly have to because Silent Hill games are so short) would be as fun. Without a doubt it would lead to pacing issues that simply aren’t present in the games. I think that, if done properly, a really good Silent Hill–and I mean really good–movie is very possible. It’s already been proven that it can at least be okay. I just don’t think that, primarily due to the length which would definitely cause pacing issues, art styles, and lack of involvement, a Silent Hill anime would likely get really stale and repetitive really fast.

Besides, if the Silent Hill game that got an anime happened to be Book of Memories, that alone would be a red flag.

The entire Kingdom Hearts franchise

via gamezone.com

As dearly beloved (ba dum tssss) as Kingdom Hearts is, it should come as no surprise that it’s on this list. First of all, the length. Between all the games,  it would probably take so long to finish a Kingdom Hearts anime that covered everything that Kingdom Hearts 3 would probably be out by the time the anime finished–and that’s assuming that its production company would give it all the time it needs rather than restricting its episode count like practically every anime to have come out in the past 10 years as I mentioned at the beginning of the article. Second, Kingdom Hearts is infamous for its horrible, incomprehensible writing. Especially if it had to be shortened and thus further rushing the already questionble writing, you’ll do Kingdom Hearts no favors. If you take the game play out of Kingdom Hearts, you’re left with a story that loses itself in its alleged symbolism, clearly doesn’t know where its been or where its going, and tries entirely too hard to be emotional and unpredictable to the point where it becomes the entire opposite: Dry, predictable, and forceful (and thus highly unsuccessful) in its “emotional plot twists.” The characters make it no better, since almost all of them are two-dimensional tropes rather than characters. The whole thing would look like a desperate attempt by the devs to see how many Disney characters they can throw in before Disney will finally sleep with them and give them some royalties.

In other words, I’m saying a Kingdom Hearts anime would be awful because it would be Once Upon a Time, but animated.

The Legend of Zelda: Ocarina of Time

via dorkly.com

When I think about why Ocarina of Time is such a fun game, I think about the freedom of the game: Freedom to forget the story and go on side quests whenever you want, freedom to leave the temple and explore, a huge open world with so much to explore and dozens–if not hundreds–of secrets to uncover. Sure, none of these things are required to beat the game, but they make it exponentially more fun. Ocarina of Time isn’t a very story-driven game–at least not very much compared to other Zelda games. This is a game that emphasizes the player’s freedom and wants you to get distracted and take your time and do what you want, when you want. This is a theme common in Zelda games, but is most prevalent in Ocarina of Time–at least out of the Zelda games I’ve played. I’m not an expert when it comes to The Legend of Zelda. Far from it. However, without the sense of freedom to do what you want when you want–not to mention the game play and the puzzles–I think Ocarina of Time would suffer more than any other Zelda game to rely entirely on its writing, characters, and story alone–free of side quests or distractions of any kind–as an anime would have to. Because it was made to be such a free game, the story isn’t as interesting as it is in other Zelda games–particularly Majora’s Mask, which has excellent storytelling in addition to freedom and fun game play. In short, Ocarina of Time wouldn’t be very interesting to watch because it would likely turn into another generic adventure anime with no particular highlights. Whereas games like Majora’s Mask and Twilight Princess, for example, could still be found generally enjoyable relying on just their writing, Ocarina would struggle exponentially more than them because it simply has less writing because the game emphasizes freedom and game play more than any other Zelda game. The fun of Ocarina of Time comes from its freedom and game play–not the writing and story.

 

Anything Donkey Kong related

 

As I mentioned at the beginning of this article, to help get my point across, I exclusively used games that I love for this list–including Kingdom Hearts, which I know is probably hard to believe at this point since I trash talked it so much, I’m sure. This doesn’t mean that I wouldn’t watch any of these anime though: If an anime were announced for any of these titles tomorrow, I’d absolutely watch them. I just wouldn’t count on them being good unless it were a side story or a retelling of some kind. Regardless, I’d like to encourage leaving comments with your thoughts: What are some games you like that you think would make awful anime? Why? Do you disagree with any of the games on this list? Did I leave anything out? Again, in the pursuit of knowledge, I’d like to heavily encourage feedback.