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Keeping us waiting with antici…

…pation. For games from this year’s E3.

That’s right, folks, it’s that time of year. The time where we all gather ’round our computer screens and talk about what we saw at E3 that we actually liked. Of course there’s a handful of things that I couldn’t have guessed would be shown. Others I knew would be teased, and I’m even more excited for them now than I was last week. So: shall we?

This shouldn’t come as any surprise if you’ve read my author description on this site at all. (via ScreenRant)

The Legend of Zelda: Breath of the Wild

Much like anyone who watched Nintendo’s Treehouse over the course of Tuesday and Wednesday, I, too, really want to see the newest in The Legend of Zelda’s franchise. Breath of the Wild looks like it’s going to be huge, and I mean that literally. Nintendo teased us to only 2% of the game’s world, and I really hope that’s true. Since I got into the series I’ve wanted a game I could fully immerse myself in, and this seems like it’s a step in the right direction.

On top of that, it’s rumored that the story isn’t linear, per se, but that you’ll be able to go fight the final boss even at the beginning of the game. I think this is especially interesting for speedrunners, as it’ll make that sub-20 minute Ocarina of Time run look pretty damn mediocre. Of course, running a two-day treehouse at E3 wasn’t ideal, though it was nice to be able to tune in for a few minutes at a time for news. Good job, Nintendo!

Next up! Horizon Zero Dawn doing what it does best thus far: generating hype. (via GameSpot)

Horizon Zero Dawn

To say I’m excited for Horizon Zero Dawn may be a bit of an understatement. I like fantasy, archery games, and I like cyber, mechanical games. I also happen to enjoy games with a female protagonist. Call me politically correct, if you must, but playing as a dude 90% of the time in games is boring. Not that I won’t, but hey. Change is good. (Unless that change is 4k.)

It seems like it’s hard for developers to make a survival-action game and have it be colorful, but with Horizon, that’s not the case. The colors are striking and rich, and it’s going to stand out, especially when I play it in my drab-colored living room. The story seems expansive, the gameplay seems novel, and overall the game promises something that at least looks good.

Speaking of striking visuals, it’s time for my final most anticipated game of E3 2016. (via Playstation Lifestyle)

ABZU

Similarly to the other two games in this list, ABZU is richly colored, story-driven, and, well, anticipated. Like its predecessor Journey, it promises an immersive musical score with Austin Wintory returning for its composition. It should be noted, though, that ABZU is not a sequel or a successor to Journey. It’s different.

While some people may not like Journey or even think it’s a game, I probably won’t be able to get enough. If the game’s going to be pretty short, that’s fine. I liked Journey and Flower all the same. What I’m looking forward to the most about this game, though, is the fact that it’s coming to Steam. I can finally play a thatgamecompany game in the comfort of my own home. A PC’s all I got.

And now, for everything else. (via GameSpot)

Honorable Mentions of E3

That’s not all that got teased at E3, and that’s not all that I’m hype for. Now that I’ve heard more about games like Days Gone and Resident Evil VII, the future looks promising for gaming. I want to know more about Hideo Kojima’s Death Stranding, though, as I’m curious to know why Norman Reedus oil beach fetus was the first thing that he decided to make after leaving Konami. Then again, maybe some mysteries are better left unsolved.

That being said, I don’t think my wallet’s going to be able to keep up with the upcoming gaming binge. Regardless, almost everything shown off is something I want to get to at some point or another. Except for Resident Evil in VR, that just looks like it’ll make me afraid of the dark again.

5 Games I’d Love to see Announced at E3 even though I Know I Won’t (or 5 Games that Deserve Sequels)

With E3 starting later today, everyone’s getting out their bingo charts and praying to the video game gods that their dream-game is finally confirmed or that they’ll see new footage of that super-cool game that was announced a while ago. (Including myself. C’mon, Mother 3!) Last year we received several amazing, unlikely announcements for such dream-games finally confirmed: Most notably the Final Fantasy VII Remake, Kingdom Hearts 3, and Shenmue 3. With those finally confirmed, gamers are finding more games to fantasize about announcements for, and I’m of no exception. Here are 5 games that I’d absolutely adore to see confirmed at E3, but as I’ll explain, I’m very aware how very unlikely it is. (Alternatively, think of this as a list of games that I think deserve sequels.)

The World Ends With You 2

Image courtesy of PopMatters

The World Ends With You is a very interesting case. It sold well and is generally considered to be one of the best games on the Nintendo DS. Without spoiling it, I’ll also say that the ending is very heavy sequel-bait because so much of the story is left unexplained or unclear. Moreover, it’s a Square Enix game that got to cross over with Kingdom Hearts 3D. You’d think it’s a no-brainer for a sequel, and yet here we are 9 years later and still no sequel. The closest we’ve had to a sequel (other than cameos for the main characters in Kingdom Hearts 3D) is an iOS and Android release of the game. Especially if the TWEWY characters are going to be important to the rest of the Kingdom Hearts story, there’s no reason to not make a sequel—especially since Square Enix seems to be really pushing the new Kingdom Hearts games, which is a blessing and a curse. The reason I don’t see this happening anytime soon is because Square Enix seems to really have its hands full between Kingdom Hearts and Final Fantasy VII. I’d love to be proved wrong and to hear this announced, but I certainly won’t get my hopes up until at least one of those projects are complete.

 

Silent Hills

Image courtesy of express.co.uk

There’s no suffering like the suffering of Silent Hill fans in recent years. It’s been a long time since Silent Hill has had a good game released, but Silent Hills (also known as P.T.) was ready to change that: Silent Hills was ready to bring life back into this dying cash cow of a franchise. Fans and new players alike were hopeful: I mean, why wouldn’t they be? Guillermo del Toro and Hideo Kojima were going to be working on it. There in lied the problem, though. Months later, Hideo Kojima left Konami, and Silent Hills left with him a cancelled game with no word on what was going to happen to it. To add insult to injury it was removed from the PlayStation store as well. In its spirit, an indie game called Allison Road hoped to fill the void that Silent Hills left behind, but only last week was cancelled. As far as we know, Silent Hills, despite its large following, is a dead project right now. Of the games on this list, I’ll admit that this one, while still unlikely in the near future, is still the most probable game of being announced on this list because it’s so recent and still so talked about—even by developers. The largest problem here though is Konami, who doesn’t seem very willing to want to reboot Silent Hill at all—let alone the right way.

Image courtesy of YouTube and Konami not knowing how to reboot a well-loved series. Metal Gear fans learned this hard lesson recently, too.

 

 

Final Fantasy VI Remake

Image courtesy of Neoseeker

Now that VII has been confirmed for getting a remake, why not make the next fan favorite of the older Final Fantasy games? I played this game for the first time last year, and while I was thoroughly impressed enough to call it my second favorite Final Fantasy game, there was one thing I couldn’t stop thinking while I was playing it: This game would be absolutely astonishing in 3D. The environments, the characters, the combat, it’s all begging to see the light of beautiful HD graphics. I want to see Kefka’s face twist and writhe as he laughs maniacally, I want to see a more animated transformation for Terra, I want to see the opera scene as cinematically as possible—and I know I’m not the only one, as Final Fantasy VI is generally considered to be arguably the best 2D Final Fantasy game, as well as one of the best Final Fantasy games of all time. Kefka, in particular, is still usually called the best Final Fantasy villain since he’s the only villain to have actually succeeded in his evil plans. If Square Enix took a temporary break from making new Final Fantasy games after XV is complete to remake some of the older Final Fantasy games as they are with VII, I’d be perfectly fine with that.

 

A New .hack// Series (that will get an English release)

Image courtesy of lukalovesgames.blogspot.com

I will proclaim my overwhelming love of .hack until I die: The .hack games, particularly the G.U. Trilogy, are some of the finest JRPGs to have graced gamers. Despite this, we don’t really see much love for them here in the West. The last time a .hack game was released here were the G.U. games—not to say Japan got much more, they got .hack//Link (basically a spin-off game on the PSP, nothing horrendously important), a crossover campaign with a mobile Sword Art Online game, and a fighting game that wasn’t entirely well-received. Kite, BlackRose,and Haseo are all playable characters in the Project X Zone games, and that’s as close as the States have got in the last few years. Especially with G.U. Celebrating its 10th birthday this year, I think it’s about time CyberConnect2 or Bandai Namco or someone—anyone—announced a new .hack series. Especially with the implications we received in the .hack//Quantum anime and the End of the World movie that came out a few years ago, there’s plenty of ways to write a new storyline for a new, main series set of .hack games to be released both in English and in Japanese. At the very least, I’ll settle for an HD edition of either .hack series—something to make them more accessible, not to mention cheaper. Please, it’s been so long, we’re starving for new .hack content.

 

Portal 3/Half Life 3

Image courtesy of  halflife3confirmed.tumblr.com/

Do I honestly need to explain these?

The Most Expensive Games I Own

Being a huge fan of the Persona franchise, I got really excited a few days ago when Atlus gave us a more solid American release date for Persona 5 and opened preorders for the special edition called the Take Your Heart edition. Alone, Persona 5 will cost $60 on PS4, whereas the Take Your Heart Edition is $90. Given all the merchandise it comes with and how much I love Persona, an extra $30 seems like a good price to me. That’s why I decided to preorder the Take Your Heart edition. Telling a good friend of mine who’s not into gaming that I was planning on spending $90 on a video game (even if it comes with a lot of merchandise) was interesting though: She couldn’t seem to fathom why anyone would spend more than $30, let alone $90 on a video game. And that got me thinking: What’s the most expensive game I own?

I immediately thought of .hack//Quarantine. I absolutely love the .hack// games, and at Anime Boston this past year, I finally bought a copy for $150. That’s about the average price it goes for because it was released in such small quantities. Given how great its condition was, I’d say it was actually a really good price. Ones in condition this good that still have the DVD, manual, etc. generally go for closer to $200. In hindsight, what happened was like something out of a movie:

quarantine

The face of bad decisions

It was Sunday, the last day of the con. I was with a group of friends (the same group of friends who write articles for this site, in fact) and the dealer’s room was only going to be open for another 15 minutes so we were doing a last minute sweep. There was a wheel-spinning game set up, and some of my friends wanted to try it. To do so, however, they had to wait in a line, and I noticed one of my favorite local game stores had a booth next door. It was taking my friends a bit longer than I thought to wait in line, so to pass the time, I decided to check out the gaming booth. Dead center of their booth when I got there was none other than .hack//Quarantine: Perhaps not quite my holy grail of rare games (that would be Earthbound) but probably the next best thing—the holy reliable water bottle that you bring everyday to school and/or work. I’d been saving up money for a year to finally buy this game at PAX a few months later, but here it was right in front of me now. Looking at me. Taunting me. I knew I wanted it, and the owners of the booth knew I wanted it, too.

“There was someone else eyeing it down earlier who said he was gonna’ come back for it once the dealer’s room started to close down,” one of the employees told me, “But he was being really rude and annoying so I really don’t want him to have it. If you wanted to buy it now, I’d let you.” The dealer’s room was closing in less than 10 minutes at this point: I had to make a decision and I had to make it fast, and in a fit of passion for wanting to complete my .hack// collection, I responded to her with the utmost joy and the utmost knowledge that I’d heavily regret what I was doing the minute it came time to go grocery shopping, “Fuck me up, fam.” And so for a mere $150 I took home .hack//Quarantine with less than 5 minutes to spare. To be honest, knowing that I own this game that I’ve wanted so much for so many years is still a little surreal.

In terms of money, .hack//Quarantine is easily the most expensive game I own. (The second and third most being .hack//G.U. Games, ironically enough.) But there are other ways in which a game can be expensive. Dictionary.com defines “expensive” as, “entailing great expense; very high-priced; costly.” Nothing is said about money. So what other games have been expensive for me? And how? What did they cost me? For my first example I’m going to take you to the very beginning of my gaming “career.”

My family got our first gaming console in 2001: The PS2. My Godparents got it for us for Christmas with a game called Okage Shadow King. I’d never touched a video game before this one, and playing it was one of the hardest things ever: A turn-based JRPG doesn’t make a good first video game for a 7-year-old like myself at the time. It was confusing. It was hard. Nothing made sense to me. I couldn’t even read some of the words—let alone understand them. I constantly asked my dad—who, at the time, had recently got his PhD—to help me and not even he knew what to do. It was a sign that this game had to go.

Image courtesy of Wikipedia

Being so inexperienced with video games (and a dumb 7-year-old) I started to think that maybe all video games were this way. Maybe video games were just much less fun than I thought they’d be. Maybe it’s just not my thing. When we finally got a few new games for the PS2—all of which were racing and BMX games—I was a little hesitant to play them because I thought they’d be like Okage again. After watching my dad play and have fun with it a few times though, I began to realize that these games were different: These games were fun.

Regardless, I got so angry with Okage Shadow King that it almost ruined video games as a whole for me. I was ready (or as ready as someone as young as I was can be) to never play video games again if it was going to be that irritating. (And look at me now: JRPGs are my favorite genre. If that’s not irony I don’t know what is.) Okage Shadow King was expensive in the sense that it almost cost me my love of gaming—which I would ultimately discover months later once we got Jak & Daxter.

Here’s another one: Time. Which game has been the most expensive in consuming the precious hours of my life? In one save file, Pokemon Ruby. It was the first GameBoy game that I had and more importantly, the first game I had that was mine. Not a game that I shared with my siblings and my dad on the PS2 but just mine. Like any other child in the early 2000’s, Pokemon consumed my life. Starting the video games only made it more apparent. I found it really hard to put it down—it was (it still is) an incredible game. And the graphics were so nice. And the new Pokemon were so great. I caught every Pokemon in the dex fair and square with no cheats whatsoever except for Feebas and Milotic which still haunt me to this day. Regardless, as of right now, my save file in Pokemon Ruby has 363 hours into it. That’s the longest continuous save file I have.

Image courtesy of expertshop

Overall, I’ve probably put more time into Jak & Daxter, though. As I just mentioned, it was the game that got me into gaming. After we got it, my sister and I would do nothing but play it all day every day for months. We’d restart it, do all of our favorites tasks over, and we’d do this day in and day out starting more save files than we could count because we got through them so quickly. To this day, Jak & Daxter still remains a permanent fixture in my PS2 library which I still replay every so often. I can still 100% it no problem—in fact, these days I can beat it faster than I ever could’ve before. There’s no way for me to know how much time I’ve put into this game total, but seeing as how I’ve been playing it continuously for more than 10 years, I’m pretty confident that I’ve put more time into it overall than in my Pokemon Ruby save file.

Here’s one final (and more recent) example of another way a game has been expensive for me: There’s a game that cost me my Wii. Here’s the story: I’ve been a huge fan of One Piece for 11 years now. Back in my early One Piece fan days, its North American rights were owned by 4Kids. Some will recall it was a mess of censorship. When they got the rights to the show, they had no idea how dark it would eventually get. They omitted the entire Whiskey Peak arc, which made it really hard for them to transition into Alabasta, which was also heavily censored. It was a mess of continuity errors, contradictions, and of course, rubber knives.

This only made it a bigger deal when Funimation took the rights to One Piece out of 4Kids dying hands in 2007. Fans everywhere rejoiced—myself included. Around the same time they started showing trailers for the dub, they announced that they were bringing One Piece: Unlimited Adventure for the Wii to the United States to celebrate. This would be not only the first One Piece game to come out in the U.S. in 2 years, but honestly, the first really good One Piece to come out in the United States in general. (Although admittedly, I did sink a lot of time into Grand Adventure.) This would be the first real exposure to the Funimation dub most of us would have since the DVDs were coming out around the same time. This was a huge deal. My sister and I got a Wii for Christmas in 2007 (note: Unlimited Adventure came out January 2008) so I was beyond thrilled. Finally, a One Piece game with good voice acting and more adventure. And you know what? It lived up to the hype. I absolutely love Unlimited Adventure. I played it day in, day out. My sister didn’t really stop me since the only other game we had on it was Wii Sports and by the time I got Unlimited Adventure, we’d already got our time out of it. I got to a point where I wouldn’t even bother taking it out of the Wii when I finished playing it because I knew I’d be back to it soon. Being only a recent Wii-owner, I didn’t realize that was a problem.

Image courtesy of covershut

One day, I believe it would’ve been in March or April of that year, I tried to take the disc out. It wouldn’t come out. Maybe I didn’t push the button hard enough? I kept trying and trying, but the disc wouldn’t come out. I asked my parents for help, but nobody could get the disc out. As I learned the hard way, this was just a thing that happens to Wiis that you forget to remove your game from for more than a few days: They just won’t come out anymore. The ejector stops working. To repair it would cost more than the game itself. To get a new console was out of the question. Unlimited Adventure was stuck in there. Our Wii had just turned into an Unlimited Adventure machine. Being the only One Piece fan in my house, that didn’t sit too well with anybody else—especially my sister who never got a chance to play any good games on the Wii. It’s still there to this day, though I haven’t booted it up in years. It recently came to my attention that because it didn’t sell horribly well, Unlimited Adventure is a semi-rare game, which only makes this more disappointing. Even now, to repair my Wii would cost me more than it would for me to go out and buy a used Wii at most retailers.

After this happened I seemed to notice more and more Wii games I wanted to play: Okami, Muramasa, No More Heroes, Mad World, Punch Out, etc. I still haven’t played any of them on the Wii (though I did get to play the PS2 version of Okami and the PS3 port of No More Heroes.) Muramasa in particular mocks me to this day. All these games that I could never play all because I thought it’d save time leaving Unlimited Adventure in the Wii. Unlimited Adventure cost me my Wii and in turn, the opportunity to play other great games on the Wii. I’m sure I was grounded when this happened, too, if that counts for anything.

Let’s Talk – What’s the Difference?

Most people don’t play video games specifically for the violence. Or, if they do, I haven’t met them… nor do I want to. Growing up, I heard the authority figures in my life talk about how video games are making kids violent, and that every time there was a news story about a kid going rogue, it was because he played video games.

Much to my parents’ dismay, I took a liking to ’em. I discovered that while there are always rumors about video games making kids violent, and at this point I’m convinced there always will be. And for the most part, that’s what they are– rumors. A vast majority of gamers I’ve met are, without falling in to cliché here, nice people. While the majority of gamers are fine, you always run into those that like to spite people for fun. You know, like people who unabashedly support Donald Trump because of his stances on non-white Americans and women.

The Hatred logo. Looks like a parody of DOOM, perhaps?

This is where a game called Hatred comes in. (Image from Wikipedia)

Right at the beginning of the summer last year, Destructive Creations released Hatred, and it was instantly disapproved of as a whole. I mean, the backlash was wild. Twitch.TV banned anyone from streaming the game in a matter of days, and it even caused them to rework the guidelines on what users can broadcast on their site.

Basically, the game boils down to the fact that you, as The Antagonist, need to kill people. The Antagonist is even quoted as saying this in the announcement trailer for the game, which was released in October of the previous year:

My name is not important… What is important is what I’m going to do. I just fucking hate this world and the human worms feasting on its carcass. My whole life is just cold, bitter hatred… and I always wanted to die violently. This is the time of vengeance and no life is worth saving. And I will put in the grave as many as I can. It’s time for me to kill… and it’s time for me to die. My genocide crusade begins here.
(via Polygon)

First of all, The Antagonist doesn’t care for his life or the life of anyone else. He’s got a death wish and his main goal is to fulfill it, no matter the cost. This leads to a rampage across New York City, in which he decimates innocents and criminals alike.

If you’re like anyone else with a conscience, this is irritating. Some developer decided to give gamers a game they really wanted, where the main character is just as violent as they want to be, or that’s what it seems. It seems like Hatred is a game based on rumors that got too out of hand, and maybe now they actually have some claim. Of course, there’s always gonna be that kid who wants to steal a car because that’s what they saw in GTA. Then again, they’re kids and their parents should really have better discretion about their media consumption, but I digress.

Here’s an example of violence in a game done so, so right. (Image via Youtube)

Here’s where DOOM comes in. The fourth installment in Bethesda’s Doom series, I can’t say it’s ponies and rainbows compared to other games, but it is indeed a violent game. And I can’t help but feel that it takes the violence angle and does it right. You, as Doom Guy, have a mission to protect your home, which happens to be Hell. It’s been used for energy and gain by the human race, and you’re a demon who’s gonna put an end to that.

But really, what’s the difference between DOOM and Hatred? They’re both games where the main character rampages across the setting. You have a clear mission in both games. But when you pull back from the oversimplified facts, the difference really lies in the message behind the games.

Hatred is a game that was made in response to all the “political correctness” that many gamers feel has infiltrated the market. Simply put, people want to see themselves in games, as diverse and expansive as they are. There’s nothing wrong with that. What I’d assume that the devs of Hatred took that to mean was that every so-called special snowflake wanted their specific self in a game, and thought that slaughtering the masses in a fictional New York City was an appropriate response.

What’s up with that? (Image via MediaMath.com)

DOOM is a game that has rage and anger at its center, but because humans on Mars have ravaged hell for its energy and thus, provoked the wrath of hell itself. It’s your typical video game plot about a bunch of bad guys stealing artifacts from the good guys and using them to their own personal gain.

When you look at it objectively, both games are about shooting something in the face until it’s really dead. But the fact that Bethesda took the time to at least continue their franchise and put some other meaning behind the whole thing rather than just taking their frustrations out on people wanting to see more faces than white guy with brown hair and stubble in games means that there’s a lot to be said about the culture that allowed Hatred to become a fully-realized game.

A studio, who had experience with the industry in the past, allowed some of their devs, designers, and marketing people to sit down at a formal, professional meeting and listen to someone pitch this idea. This idea was then approved, and actual real life money was put into making it. It went through the normal steps of getting published through Steam, and albeit without a big publisher, this game made it to the public eye. And for what? Is this really the impression of gamers that Destructive Creations wants to give off: violent, homicidal dudes with a death wish?

Call of Duty: Why “Boots on the Ground” Should Stay in the Ground

Call of Duty: Infinite Warfare’s reveal trailer is now officially one of the most disliked video on YouTube, second only to Justin Bieber’s “Baby.” There are four major reasons for this.

One: Call of Duty 4: Modern Warfare Remastered is being “sold” as a pre-order bonus for Infinite Warfare. Now that’s a total scumbag move, probably the worst example of pre-order bs and all but, that’s not what we’re here to talk about!

Two: people are upset about the direction the series is headed wanting a more traditional “boots on the ground” shooter experience from Call of Duty.

Three: people just despise Call of Duty. There’s been this long running thing where Call of Duty is the face of all that’s wrong with gaming. Even though there are PLENTY of games with a worse record than Call of Duty and before this new Modern Warfare Remastered pre-order business their record was relatively clean.

Aaand four: The trailer was just kinda bad.

Today however! We’re here to discuss that second category and why I think the future is the best place for Call of Duty to head from both a design and thematic standpoint.

1. Design:

Call of Duty is a “twitch-based first-person-shooter” this means it’s all about testing how fast a player can understand the situation in front of them and whether or not they can execute what’s needed to succeed. Now in earlier Call of Duty’s since the games were set in a modern setting you would only really fight on flat stages where you primarily just shifted your sights from left to right to fire, only adjusted upwards to aim for the head or to hit someone at a slightly higher elevation.

Notice most combatants will just approach you on the same Z-Axis.

In recent iterations of the franchise they’ve recently started upgrading the amount of mobility the players have. With jet-packs and sliding maneuvers added players are now required to adjust their sights more dynamically in order to properly engage enemies. This adds some much needed depth to the series and depth is always good especially when it’s simple to understand. The added mobility adds much needed “outplay” potential for both players in a fire fight and such depth just isn’t possible in a “boots on the ground” experience without becoming Counter Strike.

Notice the combatant flying through the air and another about to pounce standing on the tank.

2. Thematics

Call of Duty is dumb. I mean this in the best of ways. Call of Duty is a simple game about seeing who can shoot each other in the face before the other. Call of Duty is a dumb action movie with player interaction so the stories and settings should reflect this. A futuristic story lends itself to all the absurdity Call of Duty deserves. In Call of Duty’s most recent iteration Black Ops 3 the developers are seemingly starting to understand that. This game sports a roster of characters all pulled straight out of action films. Men, women and robots with dumb special abilities and dumb taunts. It’s fantastic.

Look at um’ LOOK AT ‘UM!

A “boots on the ground” experience, while still fantasy, holds more weight to it as it is based on real experiences that real brave men and women have. In other words you gotta show it some respect. Let Call of Duty be dumb please.

If you are still looking for that “boots on the ground” experience luckily for you within the same week as the Infinite Warfare trailer a Battlefield 1 came out sporting a World War I inspired setting. If that’s not a message from the gods then I don’t know what is.