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D&D 5E: Inquisitor, Anti-Mage, Paladin Subclass

One of the things that always bothered me about many D&D worlds was how rampant magic tends to run. Heroes tend to go from novice to master magician in only a few years time. Magic is extremely powerful. Where is the fear? Where is their check? Enter the Inquisitor.

Inquisitors are based on the real world equivalent by the same name. The men of the Church who would go around and destroy things they considered unholy whether they be text or people themselves.

Magic in many worlds are sort of viewed as an equivalent to science. So the Inquisitor coming to destroy arcane documents fits well thematically.

Inquisitors can play a interesting role in many worlds:

  • Maybe a party member is an inquisitor and they have to deal with a fellow party member who is a caster of the arcane. Will they let their fear of the arcane prevent them from doing the greater good?
  • Maybe a major antagonist is an Inquisitor. They could potentially spread anti-arcane propoganda across the entire world. Making your mages feel unsafe wherever they go. Your players could argue with the Inquisitor stating the hiprocracy of the Inquisitor cast spells of their own.
  • Inquisitors could make an interesting opponent for a heavy mage group as they might need to resort to other means to win a confrontation. Maybe the fighter switches to a more defensive role attempting to keep the Inquisitor away from his spellcasting allies.

I hope this class really sells that idea and allows for a true check of the arcane. Leave critique here in the comments or @TLCStageHazard.

If you’re interested in other D&D 5E Homebrews, here’s one about a more Pious Bard.

Oath of the Inquisitor:

High Ranking Inquisitor | Art by: Wes Schnieder

Oath Spells:

Paladin Level: Spells:
3rd Detect Magic, Identify
5th Silence, See Invisibility
9th Counterspell, Dispel Magic
13th Fire Shield, Locate Creature
17th Circle of Power, Dispel Evil and Good

Channel Divinity:

When you take this Oath at 3rd level, you gain the following two Channel Divinity options.

Martial Counterspell: When a target casts a spell within your melee attack range you can spend your Channel Divinity and reaction to immediately interrupt the their casting (wasting their spell slot and action) and take an attack of opportunity.

Focus Rupture: As an action, you can make a special attack with an attack bonus equal to your Intelligence or Charisma modifier(choose one). If the attack lands any spell the target was concentrating on is immediately ended.

Inquisitor reflecting on the night’s events. | Art by : Kim Junghun

Aura of Null:

Beginning at 7th level you and allies within 10 feet gain a bonus to saving throws vs spells equal to your Charisma or Intelligence modifier.(Choose one) This effect does stack with Aura of Protection.

Eternal Watchman:

Beginning at 15th level, whenever you use your Divine Sense feature you also gain the effects of the Detect Magic spell. This does not use up a spell slot.

Arcane Eradicator:

At 20th level, as an action, you can emmit an aura of anti-magic. You gain the following effects for 1 minute.

  • You emmit an aura of silence in a 30ft radius centered on yourself. This is effectively the Silence spell but it cannot be dispelled.
  • You can use your Channel Divinity effects any number of times.
  • When you cast the Dispel Magic spell it is considered to be cast at an 8th level.

Overwatch Brings Back Summer Games

Last year, the Overwatch community was head-over-heels for new things to do in their favorite competitive shooter. The Summer Games, themed after the Olympics, brought new skins, emotes, voice lines, and even a new game mode to the game. This year, they return with more.

International Dota 2 Championships Prize Pool

(Image from here)

The teams competing in the International Dota 2 Championships are fighting for that record-breaking $24 million prize pool distribution! The grand prize being over $10 million, second place receiving $3.8 million, and third place with $1.6 million. The cash reward difference between the first and second place makes my palms sweat and my legs shake. I have much respect for competitive gamers. Esports has come a long way and it will further mark its place in the years to come.

The International Dota 2 Championship is happening from August 7th to the 12th! (Watch it here or…. HERE if you consider yourself a noobie)

Overwatch Toxicity and You

There is really no need to ever get mad at a game.  Okay, correction, there is usually no need to get mad at a game.  Frustrating things happen, you get titled, a certain player isn’t pulling their weight, you’ve been put in a lobby with a dreaded thrower… I’m looking at you Overwatch.  You?  Yes, you.

I really enjoy playing Overwatch, like a lot- not like it was one of the only games I owned on my PC or anything, but I really like it.  It’s just cool to be a part of the team, and know that victory is only possible if everyone works together.  Unfortunately, that’s the dream, and not always the reality.

In truth, Overwatch is at times an extremely toxic environment.  It is ripe with anger, hostility, irrational thinking, and people who are so quick to pit the blame on their teammates.  It’s not fun being on the receiving end of these comments or just being a bystander to it all.  It sucks and it’s just not fun.

Most people play games to get away from it all, to just relax and wind down after a long day.  Unless your career is Overwatch, then I guess you just play for a living.  Truth be told though, the majority of people are not playing Overwatch for a career, most people are in the huge percentage of people who just play for fun, enjoying a bit of competitive play every once in a while, but then that’s the part most people seem to forget; the whole “fun” aspect.

There’s just no need to get so mad about something so small in the grand scheme of things.  It’s not your job to play Overwatch, so why waste energy getting mad at something you have no control over.

I don’t have the best internet in the world (there’s a reason I don’t host the streams on the Lifecast), so I know I’m not alone when a ping spike can ruin your good time.  It’s tilting, but I find too often that everyone else is madder at my inability to play than I am at my internet.

In the past, I’ve always ignored the onslaught of insults I have gotten from picking a certain hero, or from my inability to properly play because of my connection, or even just from not playing terribly great for any number of reasons.  It doesn’t help me feel better that you’re yelling and honestly, I can’t imagine it helps you much either.

So, then that begs the question, why get mad in the first place?  That’s a question easier asked than answered.  I know I can’t just hardwire everyone’s brains to be nicer to each other, but I can ask people to just step back for a moment and really think if being mad is worth it.  I mean honestly, your either mad at someone else, or yourself, neither of which is worth the time or the energy- especially since it would be negative energy.

It’s exhausting being mad.  Like, truly tiring and draining and it’s just not fun and it’s not worth it.  It makes you mad, it makes everyone else uncomfortable and mad, it’s a vicious cycle of anger and frustration and it needs to stop.

I’ve stated before that ignoring the toxicity can work, but it only works for so long.  You need to step up, take a moment to breathe and ask if it’s worth it.  Probably not, right?  So, then what can you do to be a better team player, and less toxic person in the gaming community.  Well, I’m glad you asked.

1.) If you’re not in a good mood don’t play.

It seems easy enough on paper, but having restraint and knowing your own limits is huge.  I know that when I’m not feeling right I don’t want to make other people feel bad.  So, next time you feel like crap maybe don’t pick up a team-based game.  Might I suggest a nice single player immersion game?

2.) Get up and go for a walk.

You don’t have to go on a vision quest or run around the block a dozen times, but just get up from your computer and walk- to the fridge, to get a snack, to the grocery store, across town- pull yourself out of the gaming mindset even just for a few minutes and focus on something else.  It’s amazing what going to make a nice little meal can do for your psyche.  Who knows maybe you’ll go back to your game with a clear head and a full belly

3.) Try not to get tilted- and if you do, don’t let other people know.

Now this doesn’t mean you can’t offer constructive criticism, but you can do it in a more delicate way.  A friendly suggestion is A-Okay, but screaming and swearing is not.  Just don’t do it.  It is fine to be mad or disappointed, but pitting the blame on others just lowers team morale and that’s no good for anyone.

4.) Stop blaming others and start blaming yourself.

Okay, let me rephrase that.  Instead of constantly blaming your teammates and pointing out their flaws, maybe acknowledge that you’re not perfect either.  We all make mistakes, even professionals mess up and that’s okay, but it’s not okay to get so absurdly angry.

 

And finally, …

5.) Stop playing.

You don’t have to stop entirely, but if it’s too much just stop.  It’s not worth getting mad over and even worse, hurting yourself or others.  If you are so mad about losing some rank in competitive, then just stop.  Turn off the game, pick up something different, go out for a bit, or nap… personally I always recommend naps.

 

Getting mad is no good when playing games, so maybe next time you feel a little flustered of find yourself trying to bite your tongue… or if it’s too late and you’ve already succumbed to the evil that is toxicity, consider these strategies to chill out and cool off any hot-headed feelings.

And remember, it’s just a game.  🙂

Nintendo World Championships Return for 2017

The third Nintendo World Championship (held originally in 1990 and again in 2015) will be held October 7 in the Manhattan Center’s Grand Ballroom, New York, USA.  Qualifying tournaments at select Best Buy stores across the country (New York, San Francisco, Chicago, Los Angeles, Minneapolis, Dallas, Seattle, and Miami) will begin later this month (August 19). At the tournaments, attendees can also play demos for Mario Odyssey and Metroid: Samus Returns. Details and store addresses can be found on the official website.

This year, Nintendo has added a 12 and under division that hasn’t previously been present. The other age division is simply 13+. At the qualifying tournament, the website says that competitors will be playing Mario Kart 7 for the 3DS to compete for their spots in the competition.Whether or not there will be prizes of any kind has not yet been specified.

The Nintendo World Championship is perhaps most well-known from its legacy of the legendary golden Nintendo World Championship cartridges, which are often called not just the rarest NES game, but arguably the rarest video game of all time. For collectors, a golden 1990 Nintendo World Championship cartridge is a holy grail that commands 10s of thousands of dollars when they go on the market (which, as you can imagine, is almost never).

Slime Rancher – Review

Finally coming out of early access last week with its 1.0 update is Slime Rancher. I sat down with it for a long while over the last week, and I really liked it! If you’re here for the more nitty-gritty, keep reading. But if you’re just here for a solid game rec, you’re all good.

Passwords and Security: Avoiding Weak Passwords

The weakest point in any security system is people. Whether it be weak passwords, no passwords at all, falling for social engineering attacks, etc., passwords are the first line of defense from people getting access to your account.

TSM announce “Hjelte” series following Melee player Leffen

TeamSoloMid have announced a new documentary series focusing on the Super Smash Bros. Melee player, William “Leffen” Hjelte. The series, simply titled “Hjelte”, will be 3 parts long, and will focus on Leffen’s time at EVO 2017. According to producer Andrew White, it will be “covering before/after Evo as well as exploring the Melee scene as a whole”.

While the primary focus is on Leffen, we see that in the trailer there is also a focus on his friends/rivals in the community, as shown by interviews with people such as Team Liquid’s Hungrybox and Cloud9’s Mang0.

Overwatch: Summer Games 2017

In a developer update that released on August 1st, our boy Jeff, from the Overwatch team stated that the Summer Games would be coming back for a second year in a row. Although some of the skins will be the same, it’s not without some changes.  

This time around the Summer Games take place in Sydney, Australia. The event will have all of the skins from the previous year, but this time all of them will be available to purchase with in-game credits, a feature that wasn’t present in last year’s summer games. The old skins will be available for the same amount of currency that your standard items have (1000 for Legendary, 250 for epic, 75 for rare and 25 for commons), while the new ones will stay with the traditional event price gouging (3000 for legendary, 750 for epic, 225 for rare and 75 for common).

There will also be a new map for Lucioball, a soccer game mode where the only playable character is Lucio. The new map will be set in Sydney, Australia while the Rio map will also be available to play. This game mode will also feature a ranked mode where players can get competitive points for participating. There are also some balance changes for Lucioball. Lucio’s ultimate ability will now raise his speed and decrease his cooldowns for a period of time. You will also no longer be able to boop enemies, only the soccer ball.

Summer Games 2017 will start on August 8th and will run all the way to August 29th.

Magic The Gathering Color Theory: Blue

One of my favorite games ever is good ‘ol Magic: The Gathering. I’ve grown a pretty large attachment to it over the years, to where I’ve reached a point where I’m watching deckbox reviews on youtube for fun. Though, when it comes to Magic, I feel like something that goes widely underappreciated about it, at least in my community, is the lore of the game. Especially when it comes to the meaning behind the big 5 colors of the game. A lot of players brush over the colors, thinking they’re just an arbitrary means of organizing different play styles, when they’re actually much more than that. The colors of MTG each represent different sets of beliefs and ideals, and each card in that color is created while keeping those beliefs and ideals on mind. This time, I’ll be talking about the most iconic color in Magic, blue. The color of MTG’s own posterboy, Jace Beleren.

In MTG there’s this thing called the color pie. It’s an image showing the colors in alignment/opposition with each other, and what each one represents in terms of ideology.

Magic The Gathering color pie

The Color Pie (via MTG Wiki)

Blue wants knowledge. Blue believes that the pursuit of knowledge is the most important thing in life. Blue believes that the world is ever-changing, and because of that it always wants more information. How will it know what to do in a situation if they don’t know every single possible outcome? Unlike other colors which hold things like morality, emotion, the self, etc. above all else, blue doesn’t care about that. All blue cares about is learning. What’s the most optimal move? What knowledge will it gain from this? So long as blue comes out in the end knowing more, it’s a good trade-off. Blue wants to know anything and everything about the world. This search for knowledge is shown in a lot of the staple cards in blue.

Drawing cards represents this search for knowledge. Each individual draw allows the player to gain more knowledge about the current game, allowing them to better assess the situation. While card draw isn’t an ability exclusive to blue (that would be way too powerful), blue certainly has the best (and probably just more) versions of the ability.

Cards: Ancestral Recall, Brainstorm, Jace Beleren

Blue is not just about the pursuit of knowledge, though. Keep in mind, blue doesn’t just look for knowledge; it retains all of it. By searching for so long and learning so much, it knows how to come out winning in many, many situations, to the point where blue has effectively solved Magic. Blue is incredibly smart; borderline omniscient in some cases. Knowing how to beat everything is exactly where another staple abilities of blue come in: scrying and counter spells.

Scrying is a mechanic that allows you to look at the top card(s) of your deck depending on how much the effect lets you, and decide whether or not you want to keep the cards on the top of your deck, or put them on the bottom. Looking at what cards you’re going to draw, and literally changing that if you please, is pretty much as omniscient as you can get in MTG, considering you’re more or less seeing the future. It’s also paired with other beneficial abilities a lot, like a creature with evasion or card draw.

Cards: Serum Visions, Augury Owl, Preordain

While scry looks into the future, counter spells are the definitive form of blue’s overwhelming knowledge. Blue is able to stop pretty much anything in its tracks because it knows exactly how it works and how to beat it, hence why you have cards that literally just prevent other cards from working. Scry still has to assess some kind of situation, hence why a lot of the time it comes out at sorcery speed (can only be played on your turn). It’s only used at a time where you have the time to assess what to do. Counter spells happen at instant speed (can be played whenever), meaning that blue already has the necessary knowledge to know how to deal with the situation.

Cards: Negate, Force of Will, Counterspell

There is one card that I feel embodies everything blue is about, and it’s a little card called Cryptic Command. For 4 mana, it lets you do pretty much anything you’d ever want to do while playing blue. Stop an opponent from hurting you, counter literally anything, draw a card… It’s great. And you get to pick two of the effects.

Card: Cryptic Command

And there you have it, blue’s philosophy in a nutshell. It wants to know literally everything. Because of this, it’s generally agreed upon that in terms of sheer consistency and power, blue is the best color in the game. It’s hard to beat something that knows everything about you.

Splatoon 2: The Sequel that Could’ve Been

When I played the demo of Splatoon 2 back at PAX East, I liked it, but there wasn’t much of anything that made it feel like a sequel rather than a port of the first Splatoon from 2015 to Switch. In fact, my exact words were, “The demo of Splatoon 2 paints the game as an only slightly upgraded version of Splatoon: Still very fun, but not enough differences from the original Splatoon to make it feel like a new or different game in any way. In its current state, it feels more like a slight patch to the original Splatoon.” After having played the finished game for a while, I still feel the exact same way: It’s fun, but really doesn’t have enough new material to feel like a totally separate game from the original Splatoon. Rather, it simply feels like a port of the original Splatoon, but with a few new weapons and Salmon Run (which of course, is only available during certain times of the day). Even if a game has succeeded in being a good game, it still fails as a sequel if it’s hard to tell the difference between it and its original. Such is the case of Splatoon 2.

I find the fact that this is happening to Splatoon on the Switch, of all things, ironic when Mario Kart seemed to have the complete opposite happen to it at practically the exact same time: Mario Kart is a firmly established recurring series for Nintendo. Its latest entry, Mario Kart 8, is one of the most well-received Mario Kart titles out there and came out in 2014. The time is right for a new Mario Kart game on Nintendo’s newest console, yet instead, they did exactly what they should’ve done with Splatoon: They just ported it. Tell me if this sounds familiar: They added a little bit of new content to it, and then threw it on the Switch.

via arstechnica.com

The point I’m trying to get across here is that I’m so perplexed why Nintendo didn’t (pun not intended) switch the situations of these 2 games. Mario Kart is due for a sequel, and especially with Mario Kart 8 being one of the Wii U’s centerpieces, now would’ve been a great time to release Mario Kart 9–yet instead, they added a pinch of new content and just ported Mario Kart 8. Splatoon wouldn’t have been due for a sequel for another year or so, yet Nintendo gave the original Splatoon a pinch of new content and called it Splatoon 2–since it’s so similar to the original, they simply should’ve just called it what it is: A Splatoon port.

I’ve been told that perhaps the reason Nintendo chose to treat these games this way–or at least Splatoon–is to establish its status as a new recurring series for Nintendo. After all, there are ports for F-Zero available on the Virtual Console and we all know about how Nintendo feels about sequels for it. But by making a sequel that feels like a copy/pasting of the original, I really don’t think it’s helping Nintendo out as much as they’d like it to be in terms of establishing Splatoon as a recurring series. I’m sure they made a ton of money off of it, and it’s a fantastic game, but it’s so similar to the original Splatoon that it simply doesn’t read as a sequel. This makes me worry if Splatoon 3, 4, etc. will be the same way.

A series this reminds me of is Monster Hunter. I love Monster Hunter, make no mistake, but since titles for it come out so frequently these days and many of them are incredibly similar to each other, I haven’t actually bought a new one since 4. I plan on getting the next release with hopes that the minute differences found between Monster Hunter titles will finally have stacked enough to feel like a proper sequel, but after playing demos and reading reviews of all the new releases we’ve got since 4, none of them have seemed like a different enough experience from 4 to make me want to buy what is essentially 4 all over again.

Splatoon, I’m worried, will fall in this “If it ain’t broke, don’t fix it” category of game sequels in which little differences are made in each new entry, but usually nothing substantial. There are plenty of fine games and sequels that fall under this category–mostly yearly releases–but personally, in my humble (read this word closely) opinion–I prefer the traditional version of the sequel that keeps the spirit of the original alive but still feels like a different game.

via starmen.net

When I think of what a successful sequel looks like, I think of Nintendo’s own MOTHER trilogy. From the very beginning, each game has the same bizarre atmosphere and base concept of an ordinary child getting psychic powers and being thrown into extraordinary situations (featuring rampant symbolism). Moreover, their aesthetics and soundtracks, although different, are just similar enough to remind the player of other MOTHER games. Earthbound acts as a successful sequel to MOTHER by keeping its bizarreness intact whilst polishing the gameplay by adding a little something new (the rolling HP counter) and fixing some of the common complaints that the original MOTHER had (EX: Too much grinding, too easy to die). MOTHER 3 does the exact same thing to Earthbound–it adds the beat battles and fixes many of Earthbound’s common complaints (too hard to avoid enemies, not enough boss battles). Earthbound and MOTHER 3 are textbook definitions of what proper sequels should be–and effectively, a proper trilogy. These are the kinds of sequels I like best, and these kinds of sequels tend to be more prevalent in Nintendo titles.

Splatoon in and of itself is good enough of a base game for me to want to own it on the Switch. I (and I’m sure many other gamers) would’ve still bought it if it was just being called a Splatoon port on the Switch as well. But alas, I’m very aware that not everyone is that way, and by calling it Splatoon 2 Nintendo definitely made more money. From a financial standpoint, they made the right decision. In doing this, however, they’ve confirmed that if Splatoon 3 is the same way then they’ve cemented its status as a rarely changing game  series. Which is fine for some gamers, it is. It’s just the preference some people have–there’s nothing wrong with that. But in this particular gamer’s opinion, if Splatoon 3 follows suit, Splatoon will definitely become one of those series that I only buy every 2-3 sequels for with hopes that they’ll have changed just enough by then to feel like a proper sequel–to feel like I’m not just purchasing the same game all over again as I did with Splatoon 2. Not to mention to prevent the gameplay from becoming stale.

What surprises me the most about this since it’s Splatoon is the fact that this is a Nintendo game. From a business perspective, they did the right thing. They were safe rather than sorry. Artistically, however, Nintendo has been known to be a company that likes to take risks and be different. I mean, this is a game being played on a console with its on monitor if you need proof. Moreover, they’ve proven through Pokemon that it’s entirely possible to make recurring sequels with just enough changes to feel like a different game and still make it not just good, but excellent. That’s to say nothing of the aforementioned MOTHER trilogy, main series Mario games, Metroid, even Mario Kart to name a handful. It therefore surprises me that Nintendo didn’t try to be more risky with Splatoon. I’d expect this kind of static, unchanging sequel from a Sony or Microsoft game, but Nintendo? It’s incredibly rare, but it does happen from time to time (read: Most of the recent Mario Party releases). This just happens to be one of those times, unfortunately.

I do like Splatoon 2, I do, I just wish it felt like a sequel rather than a port. This is a very common thread I’ve seen in many critiques of Splatoon 2. I think Haedox, in particular, summed it up best in his review on Splatoon 2 when he said, “Nintendo is clearly capable of doing so much better when all they have to do is observe their competition…It’s still fun, but it gets back to the central issue of missed potential…Splatoon 2 is already beginning to get a bit stale because of its similarities to the first game.” By adding new classes of weapons, perhaps other gameplay modes (more than just the sometimes-open Salmon Run, for sure–though admittedly, if Salmon Run were open 24/7 it would help), more to do in Inkopolis Square, adding more customization options and outfits, and maybe even adding other small, fun things (for example: I always wondered why Callie and Marie, despite being such beloved pop stars, never had a show like this in Inkopolis) Splatoon 2 could’ve been one of the best releases in a year that’s widely considered to be one of the best gaming’s had in years with its constant stream of 5-star releases–yet it simply wasn’t. Splatoon 2 is a wonderful game, make no mistake, but it’s also only a wonderful game because the first Splatoon was a wonderful game. It may not feel like a sequel but if you were hoping to put one of the Wii U’s most beloved titles on your Switch, it’s available.

PUBG Update: Introducing the “Crate and Key System”

Player Unknown posted the Early Access Month 4 Update for PUBG and this is all the character stuff in a nutshell!

Two new face presets and hairstyles have been added for both genders.

The “crate and key system” will tested in the servers soon. There are two types of free-to-open crates that will be available: Survivor and Wanderer crates. The crate prices will be reset every Monday and the maximum number of crates you can obtain per week six. You can trade the items on the Steam Marketplace as well. The images below show what items you can receive from each crate.

For more information, check out the Early Access Month 4 Update. (provides all the images found here)