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Relaxing Games: Things to Play When You’re Stressed

With the holiday season upon us, it’s high time for stress, commotion, and of course, a lot of really good food. Sometimes though, it’s important to take a step back and chill. Sometimes it’s with a book, sometimes it’s with some music, and sometimes you need something to take your mind off of things for a bit.

Abzû: Fluidity in Control and Design

Hey, it’s another review! I got the chance to play Abzû recently. Being a fan of Journey and Flower, I was incredibly excited for Abzû. The creative mind behind the game is Matt Nava, former art director for thatgamecompany’s previously mentioned games. Instead of working with thatgamecompany this time around, he’s founded his own studio, Giant Squid, the developers of Abzû. While in the same sort of low-poly style as the other two games, Abzû aims to be something entirely different. Let’s take a look, then, shall we?

Needless to say, there are Abzû spoilers ahead! If you care about them, play the game and come back.

 

Premise & Story

You start out as an unnamed scuba diver exploring wildlife among floating patches of seaweed in the ocean. From there, while giving players a short tutorial of the controls, the game progresses in a largely linear track. While there are areas that allow for exploration and interaction between routes of linear travel, you’re more of an accessory for the story to show itself through the world around you.

Personally, I liked this form of storytelling quite a bit. There are some things left to interpretation, and even some lore flavor as you explore deeper into the game. The whole world seemed rich and well-researched with each species of fish that swim around in schools in open areas. There’s not much else to say here aside from the fact that this provided a very laid-back experience while playing the game. There was no real pressure to get to the next area, and players were almost encouraged to take their time and poke around. Overall, I really enjoyed the story and its approach in how it was told.

After passing through a section of the game, the player swims to a brightly colored whirlpool amongst an otherwise gray, kelp-covered cavern. Presumably, this transports the player into a different, more ethereal realm, where they awaken the cavern. Upon returning, it’s now teeming with all sorts of plant and fish life. The theme of awakening becomes a large part of the game; players are able to awaken small nests of different species of fish that will swim around certain areas as well as some small robots that follow the player through each chapter.

Plot Summary

There are seven chapters in the game: the first four end after their counterpart in the ethereal realm has been awakened. In chapters two and three, players can see some imagery of an ancient civilization in mosaics on the walls of caverns, along with shark statues that players can meditate on. As the game progresses, more imagery starts appearing, implying that players are moving towards the epicenter of whatever had existed there before.

In the fourth chapter, players explore the last segment before the last trip to the ether. Here the game introduces pyramids  that will give the player an electric shock if they stray too close for too long. In chapter five, players enter the factory that’s been churning out the small robots that have been following them, and at the end must swim through a minefield of the pyramids to witness a shark get electrocuted by a pyramid that’s a lot bigger than the ones you’ve been seeing around.

Continuing on the game’s path, players explore what I assume to be the center of the ancient civilization. After opening a set of doors and swimming through to the center of the center, the final chapter begins.

Players are granted invulnerability and incredible speed as you rush past sections of pyramids and destroy them, once and for all awakening the areas you had in the ether. Finally, players happen upon the source of the disruptions that they’ve been encountering. In turn, it, too, is destroyed and players secure the reefs they’ve been swimming through from the beginning.

Features & Controls

One thing I have to mention is that Abzû takes place largely underwater. Video games are notorious for having pretty crappy underwater controls, and Abzû is not one of these games. Everything about it is fluid, and that includes the underwater controls. Its quirks mainly come from the fact that instead of adjusting the angle of the pitch, I’m very much used to having the controls reset to a zero point instead of staying where they’ve been directed to. Other than that, the controls are solid, if a little loose, but I get the feeling that it’s supposed to be that way. There’s a boost mechanic to help you get past obstacles, like those pyramids, a bit faster.

There are a couple of features that stand out among the game. First is the meditation feature that doubles as a collectible and a fast-travel system. Littered throughout the game, once or twice per section, there are shark statues that players can sit on top of and “meditate”, watching the fish swim by for an indefinite period of time. It makes a nice screen saver, and the attention to detail in the fish is a bit stunning.

Interactions with the little robots, schools of fish, and the environment are satisfying and very fun.

Aesthetics

My favorite part of the game is how good it looks. The 71 screenshots on my Steam profile should at least say that much. Bright colors adorn schools of fish and plants alike, and even in the dull, un-awakened sections look like they have some life in them. Flora and fauna are fun to swim through, and the game feels polished. I’m talking about a Nintendo-polish level of polish, here. It looks great. Even the meditation sections would make a nice idle display for when you’re not using your computer, as I’ve said before.

The music is composed by the wonderful Austin Wintory, as was Journey’s soundtrack. It’s not something I’d really listen to outside of the game but it fits nicely with the overall atmosphere.

Overall Impressions & Final Words

Abzû is great, and I really love it. It’s a nice, calming change from other games I’ve been playing recently and it’s worth its price tag of $20. It’s a little short at just about two hours, and is on sale on Steam right now for $16. If you want my recommendation, pick it up! Even if it’s just for that meditation feature.

 

All images used in this post come from my own Steam screenshot library. View them all here!

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Keeping us waiting with antici…

…pation. For games from this year’s E3.

That’s right, folks, it’s that time of year. The time where we all gather ’round our computer screens and talk about what we saw at E3 that we actually liked. Of course there’s a handful of things that I couldn’t have guessed would be shown. Others I knew would be teased, and I’m even more excited for them now than I was last week. So: shall we?

This shouldn’t come as any surprise if you’ve read my author description on this site at all. (via ScreenRant)

The Legend of Zelda: Breath of the Wild

Much like anyone who watched Nintendo’s Treehouse over the course of Tuesday and Wednesday, I, too, really want to see the newest in The Legend of Zelda’s franchise. Breath of the Wild looks like it’s going to be huge, and I mean that literally. Nintendo teased us to only 2% of the game’s world, and I really hope that’s true. Since I got into the series I’ve wanted a game I could fully immerse myself in, and this seems like it’s a step in the right direction.

On top of that, it’s rumored that the story isn’t linear, per se, but that you’ll be able to go fight the final boss even at the beginning of the game. I think this is especially interesting for speedrunners, as it’ll make that sub-20 minute Ocarina of Time run look pretty damn mediocre. Of course, running a two-day treehouse at E3 wasn’t ideal, though it was nice to be able to tune in for a few minutes at a time for news. Good job, Nintendo!

Next up! Horizon Zero Dawn doing what it does best thus far: generating hype. (via GameSpot)

Horizon Zero Dawn

To say I’m excited for Horizon Zero Dawn may be a bit of an understatement. I like fantasy, archery games, and I like cyber, mechanical games. I also happen to enjoy games with a female protagonist. Call me politically correct, if you must, but playing as a dude 90% of the time in games is boring. Not that I won’t, but hey. Change is good. (Unless that change is 4k.)

It seems like it’s hard for developers to make a survival-action game and have it be colorful, but with Horizon, that’s not the case. The colors are striking and rich, and it’s going to stand out, especially when I play it in my drab-colored living room. The story seems expansive, the gameplay seems novel, and overall the game promises something that at least looks good.

Speaking of striking visuals, it’s time for my final most anticipated game of E3 2016. (via Playstation Lifestyle)

ABZU

Similarly to the other two games in this list, ABZU is richly colored, story-driven, and, well, anticipated. Like its predecessor Journey, it promises an immersive musical score with Austin Wintory returning for its composition. It should be noted, though, that ABZU is not a sequel or a successor to Journey. It’s different.

While some people may not like Journey or even think it’s a game, I probably won’t be able to get enough. If the game’s going to be pretty short, that’s fine. I liked Journey and Flower all the same. What I’m looking forward to the most about this game, though, is the fact that it’s coming to Steam. I can finally play a thatgamecompany game in the comfort of my own home. A PC’s all I got.

And now, for everything else. (via GameSpot)

Honorable Mentions of E3

That’s not all that got teased at E3, and that’s not all that I’m hype for. Now that I’ve heard more about games like Days Gone and Resident Evil VII, the future looks promising for gaming. I want to know more about Hideo Kojima’s Death Stranding, though, as I’m curious to know why Norman Reedus oil beach fetus was the first thing that he decided to make after leaving Konami. Then again, maybe some mysteries are better left unsolved.

That being said, I don’t think my wallet’s going to be able to keep up with the upcoming gaming binge. Regardless, almost everything shown off is something I want to get to at some point or another. Except for Resident Evil in VR, that just looks like it’ll make me afraid of the dark again.