final fantasy 6

My Final Fantasy Wish List

There aren’t many game series that have managed to not only survive, but thrive as long and as well as Final Fantasy. Final Fantasy has practically become synonymous with the JRPG genre and in many ways, is its mascot. That doesn’t necessarily mean that Final Fantasy is without sin, though.

Kennedy makes a sick joke

Get it? I’m hysterical. via finalfantasyunion

I find it hard to call myself a longtime Final Fantasy fan in light of just how long it’s been around, even in the States (1990) but I have been a fan of Final Fantasy for just over a decade now, and I have played most of the main series games and many of the sequels, prequels, and spinoffs. In other words, I know my way around the franchise well enough to know exactly what I want from it. Ever since the release of 15 I’ve been thinking a lot about things I’d like from the franchise since it’s been changing so much in its last few entries: New concepts that could be interesting, old ones that I’d like to return, things it should hang on to and let go of, and so on. So without further ado, here’s my wish list of things I want to see in Final Fantasy.

 

via fanpop

Remake or Re-Release of Crisis Core

Since Final Fantasy 7 is getting remade, it’d only be appropriate if its wonderful prequel, Final Fantasy VII: Crisis Core, got a remake, too. Or at the very least re-released. It was originally released for the PSP in 2007 (or, if you live anywhere but Japan, 2008) and is, in fact, the tenth best selling game on the PSP. Despite being a clearly well-loved and well-selling game, a very crucial part of the Final Fantasy 7 story, and yet on a handheld console that was largely overlooked and underrated, Crisis Core never got a re-release of any kind. Not even on Steam, where you can find a sizable portion of the Final Fantasy franchise, for better or for worse. I’ve been playing a lot of Final Fantasy 7 lately, and the only thing it’s making me want more than to sink my teeth into the remake is a chance to replay Crisis Core. Not only is Crisis Core simply a wonderful game, but it fleshes out 7’s story entirely–but sadly, unless I want to go buy another PSP, I can’t do that unless it’s re-released. Once the remake is out, we’re going to see a flood of new Final Fantasy fans wanting to get into the series and older fans wanting to relive it. Crisis Core is a large part of reliving the joy of Final Fantasy 7, and Square Enix can bank on that easily. There’s no reason for them not to re-release it.

 

via gematsu

3D Remakes of Final Fantasy 5, and 6 (or at least 6)

Currently, Final Fantasy 5 and 6 are the only main series Final Fantasy games that were never made or remade in 3D, despite 1-4 all getting 3D remakes on the DS (7, of course, is when they started getting made in 3D right off the bat.) Final Fantasy 5 I can sort of understand why it was never remade in 3D: It’s not one of the particularly more well-loved Final Fantasy games, generally has okay reviews at best, and is generally only well-known for being the first Final Fantasy game to expand the job system and add more customization options. In other words, it’s easy to see why it wouldn’t be high on Square Enix’s priority list for Final Fantasy.

The reason Final Fantasy 6 hasn’t been remade in 3D escapes me completely. There’s no reason for it not to have been remade in 3D. Final Fantasy 6 is constantly hailed as one of the greatest entries in the series. Many fans agree that its antagonist, Kefka, is the best in the whole franchise, the gameplay is more polished and perfected in 6 as opposed to the other 16-bit Final Fantasy games, the characters are very well-written, this was the first time a Final Fantasy game dug this deep into its story, it was emotionally gripping, the list of reasons why this game is so beloved can go on forever. This makes it all the more curious why it never got a 3D re-release or remake of any kind, sans a very poorly made mobile port with some slightly 3D sprites (which, in case you’re wondering, doesn’t constitute being called a 3D remake.)

If I haven’t made it clear enough, if only 1 of these games were to get a 3D remake, it should be 6. It confounds me how it hasn’t been remade in 3D yet. The gorgeous visuals and jaw-dropping atmosphere are 2 of the biggest hallmarks of Final Fantasy. So why not, Square Enix, bank on one of your most loved games and make it the visual indulgence we’ve all imagined it to be for over 20 years now? After the 7 remake is done, 6 should, without a doubt, be the next to get remade. If Square Enix wanted to take the next decade or so and not make any new Final Fantasy games and focus on remaking some of the classics instead, I honestly wouldn’t have a problem with that.

 

via hardcoregamer

A return to turn-based combat

If this were a numbered list, this would be number 1. If only one thing on this list were to happen, I’d want it to be this. I didn’t care for the combat in Final Fantasy 12. It got worse in 13. I give 14 the same leeway I give 11 because they’re both MMOs and therefore should be played differently because they’re a different genre of game, and of course, I’m not a fan of the gameplay in 15. One of the hallmarks that made early Final Fantasy stand out was its turn-based combat with a timer that was used in the first 9 games. In 10, the timer was removed and it was purely turn based. Final Fantasy 11 is when the average player could start noticing some pretty large changes to the traditional Final Fantasy combat, but as I already said, it’s an MMO–obviously the combat would be different. Enter Final Fantasy 12, which in terms of gameplay, feels like an identity crisis from start to finish. The timer from the early games is still there, but it’s not turn based–it’s a Frankenstein of gameplay elements. It’s the game that transitioned the series from its traditional turn-based combat to action JRPG combat.

Make no mistake, I like action JRPGs. In fact, there are many I love–most notably the .hack//G.U. trilogy which is one of my all-time favorites. The problem lying in Final Fantasy as an action JRPG series is that the gameplay is messy, gimmicky, and in many cases, needlessly complex. It had its time to experiment, but has failed not once (12), not twice (13 and all its spinoffs), but 3/3 (15) times now. Many fans miss the turn-based combat this series branded itself with–including myself. Change can be good, sure. And yes, there is a shortage of popular turn-based JRPGs (as opposed to action JRPGs) in recent years. I think that’s all the more reason Final Fantasy should return to its turn-based roots, especially if they choose to bring back the style from 10 which (in my opinion) was the best gameplay the franchise has ever had. Not only will several older fans be happy, but it’s an effective way to dominate the sizable niche of fans who prefer turn-based JRPGs (which is likely to be become bigger real soon with the release of Persona 5 on the way) and improve the overall quality of the games in general.

 

via movienewsguide

If you’re going to require watching an anime to understand a game, at least attach it with the game

This has been brought up on the podcast a number of times, but if your game–Final Fantasy or otherwise–practically requires you to watch an anime, please attach the anime with the game somehow. Put it in the case. Attach it with the files on Steam. Put an option to watch it in the main menu. Something. The original .hack// series attached DVDs with the .hack//Liminality anime with the games, so why can’t Final Fantasy do it, too? If it’s more of a spin off (like Advent Children) then this isn’t necessary, but in Final Fantasy 15 they practically make it a necessity to watch Kingsglaive and Brotherhood–yet they’re no where to be found with the games. Luckily, Brotherhood is available on Crunchyroll but Kingsglaive, however, isn’t. You have to pay $13.99 to stream it or buy it on DVD/Blu-Ray, unless you’re okay with pirating it. (Square Enix certainly isn’t, which makes it all the more baffling why it’s not more accessible.)

In summary, I don’t mind watching an anime to better understand the world of a Final Fantasy game–but if you’re assuming your audience has seen the anime (as Square Enix does with Final Fantasy 15) then give them access to the anime. There’s a difference between using an anime to help your storytelling and requiring the anime to help your storytelling–Final Fantasy 15 is the latter. If you’re going to do this, attach the anime with the game. It highlights its importance to the story. If you’ve bought the game, you’ve bought the anime with it. Square Enix doesn’t even have the courtesy of making Kingsglaive more accessible, which is, for lack of a better phrase, a scummy thing for them to do–not to mention confusing. Is trading accessibility for a higher price honestly more profitable for them in this scenario? Anime is one of the easiest things out there to pirate or stream illegally. I honestly think that if they charged a reasonable price for Kingsglaive, Square Enix would see many more people more willing to pay the extra few dollars to support it. But by asking so much to see it–especially after paying for the game with a retail price of $60–that seems like more money than necessary. Again, this wouldn’t be a big deal if it were a spinoff like Advent Children was, but unless you want to be left without context several times in-game, watching not just Brotherhood but also Kingsglaive is a necessity.

 

via idigitaltimes

Keep the camera from Final Fantasy XV in future entries

There isn’t anything in Final Fantasy 15 that puts a bigger smile on my face than when I see Prompto has taken more pictures. It’s charming, culturally relevant, and a good way to share the game and get some free publicity and discussion on social media.Final Fantasy 15 is the first time we’ve seen such a large integration with modern technology in a Final Fantasy game, and for the most part, makes it work really well! Whatever direction Final Fantasy 16 takes–traditional fantasy (EX: 10), futuristic/dsytopian fantasy (EX: 7), or something with a more modern feeling (EX: 15) I really hope that Square Enix finds a way to integrate the camera. In fact, photographer can be a permanent class in Final Fantasy for all I care. Regardless, it’s a light hearted break to see our protagonists having fun during the rest of the despair and tragedy going on in the rest of the game–I hope it stays. In fact, I hope we’re eventually able to take our own in-game photos as well.

 

via vizzed

Bring back the questionable fashion choices

If you’ve played almost any Final Fantasy game before 13 you know exactly what I’m talking about. Skirts made out of belts, hats the size of your torso, a new character sporting a midriff for each day of the week, and who can forget the indescribable “style” of the blitz ball uniforms. With a few exceptions (most of the characters from 7 and 8 and a few other miscellaneous characters here and there) up until Final Fantasy 13 most characters in the series had wonderfully bad fashion taste. But of course, most of their attire fits in well with the universe–if anything, it helps build the universe. A glance at any character from Final Fantasy 9 will tell you that we’re dealing with a very traditional fantasy game–just as a glance of any character from Final Fantasy 15 will tell you that there’s less traditional fantasy in this entry.

But man oh man, despite that, I still miss the wildly imaginative–often over imaginative–designs given to characters. I consider these over-the-top fantasy designs practically a part of the Final Fantasy branding because they were used for so long. There’s nothing wrong with not having them, though–like I said, in a subtle way, it helps build the world. Such as in 15, they might not be necessary. But to someone who’s become so accustomed to the questionable designs of Final Fantasy–which is likely the vast majority of fans–it’s a little disappointing playing a game like 8, 13, or 15 and not needing to pause for a minute to wonder how someone’s hair is staying the way it is and how many hair products they consume in a daily basis. Or how part of an outfit was even crafted or where it was bought, let alone staying on their body. Or feeling pure shock and awe seeing a cosplay of it and wondering how the hell they did it. In 13 is when I think we saw the transition. If you went out dressed light Lightning, Vanille, Serah (her 13-2 costume, not her 13 one), or Noel you’d probably get some strange looks, but in the right environment (I say because of Fang) I think you could get away with dressing up as anyone else without anyone batting an eye. Will we ever see a character with hair as gravity defying as Cloud or Seymour again? God, I hope so. I miss the sensation of being able to look at a character design covered in 50 fabrics, a few unnecessary pieces of armor here and there, a dozen belts and zippers, probably either a midriff or a deep v-neck (maybe even both), and hair that would make Marie Antoinette jealous and without knowing anything else being able to identify that it’s a Final Fantasy character.

via avclub, illustration by Nick Wanserski @NWanserski

 

5 Japanese Games that would make Excellent Anime

Ask anyone what some of their favorite 2016 anime have been so far and I promise that almost everyone who’s watching it will include the Ace Attorney anime on their list. Whether they’re new fans who used the anime as a gateway into the franchise or longtime fans who want to relive the fun of the first two Ace Attorney games, several people–including myself–can’t get enough of the Ace Attorney anime. This really shouldn’t be a surprise not just because they’re excellent games, but because they’re so dialogue-based, it’s natural that they would transition well into an anime. Last week I wrote a list of Japanese games that likely wouldn’t make good anime–this week, I bring you a list of 5 Japanese games that I think would have good anime adaptations. Like the previous list, however, there are rules:

  • This is NOT a list of my favorite Japanese games. If you’re really dying to know my favorite games, look at the author description at the bottom. I have them listed.

  • All the games on this list are Japanese, but they’re not all JRPGs
  • All these are games have not received an anime adaption of any kind
  • I’m not saying that these would 100% definitely make great anime–nor am I implying that they ever will get anime. I have no way of knowing if any of these will ever get an anime, nor would I have any way of knowing if they were good unless I’ve watched them. These are just educated guesses–games that I think would have a significantly higher chance at having a good anime regardless of circumstances.
  • When I say “anime” I mean anime–not an OVA, not a movie, not a special. I mean a full-blown anime with at least 12 episodes, though almost certainly more. The fact that most anime from the last decade are 12, 24-26, or 52 episodes should be kept in mind, though.
  • I’m assuming the anime would be an adaptation of the games (EX: Persona 4, Ace Attorney) NOT a continuation, re-imagining, or separate story of any kind (EX: any of the .hack// anime, Advent Children)

On that note…

 

No More Heroes

via newgamernation.com

There are very few games that are practically begging to become an anime as badly as No More Heroes. First of all, this action-adventure, hack-and-slash is home of some incredibly unique characters–most well-known being the over-the-top, nerdy protagonist, Travis Touchdown. These characters alongside the already anime plot (Travis wants to be the top ranked assassin in the world) would let the episodes practically write themselves: Just animate some explosive fights and adapt the writing from there. It could be a fantastic action/comedy that would help new fans fall in love with the incredible world of this underappreciated gem, and would allow older fans to relive this incredible game.

 

The World Ends With You

via TechnoBuffalo.com

Confusing writing aside, The World Ends with You could make a wonderful anime. First of all, there’s the art style of the game–who wouldn’t love to see a TV anime (I say TV anime specifically because of the Redline movie) done in this style? Second, this game is home to a fantastic soundtrack that could be reused in an anime adaptation. Most importantly, I think that the writing in this game would be well-suited for an anime. It’s very easy to see in the game which conversations are important and which are more unnecessary, so it would be pretty easy to trim the fat from this game if it were to be adapted. There’s a large enough cast of characters to make an anime version of it hold the interest of the viewer through the characters in addition to the plot, but without overwhelming them since each character is so unique. Finally, because all the excessiveness of the writing in the game would be gone, it would be much easier to appreciate the character development in this game, alongside understanding the story which, admittedly, gets incredibly confusing at the end. This game will be 10 years old next year, and though we’ve seen some of the main characters appear in Kingdom Hearts: Dream Drop Distance, we’ve never had a sequel to this game. Tetsuya Nomura has gone on the record saying that a sequel is still a possibility, and what better way to get people excited and jog their memories of this game than with an anime adaptation?

 

Final Fantasy VI

via DualShockers

My main reasons for wanting a Final Fantasy 6 anime are the same reasons that I would also love a remake of this game, as I explained in my list of very unlikely games that I’d like to see announced at E3 that I posted in June. To quote the article, “I want to see Kefka’s face twist and writhe as he laughs maniacally, I want to see a more animated transformation for Terra, I want to see the opera scene as cinematically as possible—and I know I’m not the only one, as Final Fantasy VI is generally considered to be arguably the best 2D Final Fantasy game.” Final Fantasy 6 is a fantastic game, which is why I’d like to relive the whole thing, but more visually this time. The graphics were good for their time, but I think it’s time for an upgrade–be it a 3D remake or an anime. The writing for Final Fantasy 6 is incredible, and it contains arguably the best villain in Final Fantasy as well as some of the most memorable characters overall in Final Fantasy history. My only worry for a Final Fantasy 6 anime is condensing it, because it’s a pretty long game, so picking it apart and condensing it could potentially cause trouble, but I’m sure it’s still doable.

 

The Legend of Zelda: Majora’s Mask

via forbes

Seeing this game on the list probably won’t come as a surprise to most people who read the previous list of Japanese games that I think wouldn’t make good anime. For anyone who didn’t read it, suffice to say, I mentioned that Ocarina of Time wouldn’t make a good anime because it focuses more on the freedom of an open world and game play than it does the story–and in an anime, because you lose the game play and the freedom, it would rely heavily on the story–something Ocarina of Time simply doesn’t have as much of as other Zelda titles. Perhaps no Legend of Zelda game embodies great storytelling as well as Majora’s Mask, which is why I think it would make an excellent anime. It would also be really interesting to see what the production company would do to show the 3-day mechanic, but again, this is a wonderful tool for storytelling. Like Final Fantasy 6, the only foreseeable issue that could arrive is condensing it down, but due to the length of this game versus Final Fantasy 6, I’m sure it would be an easier feat for Majora’s Mask.

 

Any Fire Emblem Game

via Nintendo.co.uk

I think Awakening in particular would make the best Fire Emblem anime, but any given Fire Emblem game would likely be at least a good anime. First of all, there’s the linearity constant throughout the entire franchise: Each game is pretty straightforward in its story and what it wants you to do. This would translate well into an anime because it gives the whole thing an overarching plot–a goal to obtain–and thus helps the viewer stay focused in the writing. Secondly, Fire Emblem games are generally well-known for having very memorable characters–particularly Awakening, which is the first of 3 reasons I have for thinking it would make the best anime of any Fire Emblem game. Having good characters are a staple for having a good anime because they make the viewer care more because they care about the characters and they want to see what they do next. The only major problem with that and Fire Emblem is that, due to the perma-death these games are so famous for, there are dozens of  important characters in each game. It would definitely become a task trying to figure out who’s more important that who, and thus, who warrants more screen time, if any characters should be cut out entirely, etc. Although it would definitely be the biggest obstacle in making a good Fire Emblem anime, I think that would be the only notable one because once you figure out who’s important enough for screen-time, the writing would be easily adapted by the in-game dialogue, and could likely be used word-for-word because of the aforementioned linearity. The other major reasons I think Awakening in particular would make the best Fire Emblem anime is 1. It’s generally called the best entry point into the series. Granted those are for game play reasons, I think it would still hold true in an anime since the characters of Awakening have proved their importance in the future of the franchise as we can see from Fates. 2. Frankly, Awakening has the best story of any of the Fire Emblem games I’ve played. Combo that with the most memorable characters and it’ll be a great experience for the viewer.

 

Like I said in the previous article, I’d like to encourage leaving comments with your thoughts: What are some games you like that you think would make good anime? Why? Do you disagree with any of the games on this list? Did I leave anything out? Again, in the pursuit of knowledge, I’d like to heavily encourage feedback.