Steam

Release Roundup 8/1 – 8/12

The next week and a half of video games is on the slower side, but that doesn’t mean there’s nothing to check out. Here’s the stuff coming out that I think will be worth checking out. Take a look!

 

Patapon Remastered

Patapon is a beloved series of rhythm games that released on the on the PSP starting in 2008. So, if you happened to miss out on the PSP era now is your chance to make up for it. In Patapon you control a tribe of small, black creatures that are mostly eyes, called Patapon. You charge the small Patapon into battle while they rhythmically and menacingly chant past any other tribes that get in their way. This remaster only has the first game in the series and you can get the game digitally starting today for $14.99 on Ps4

Tacoma

Tacoma is Fullbright’s highly anticipated second game, the first being Gone Home. Tacoma is a narrative based sci-fi adventure set in a space station in the year 2088. If it’s anything like their previous work, Tacoma will probably focus on the more personal and human side of being in space rather than the sci-fi aspect of it. The review embargo lifted today and the game will be out on Steam and Xbox One starting on August 2nd for $19.99.

LawBreakers

LawBreakers is the first game made by Cliff Bleszinski’s new studio Boss Key Productions. It’s a first person arena shooter made in the style of games like Unreal Tournament while mixing it with modern shooter abilities and mobility options. This game has seen a lot of iteration through many closed and open beta sessions and seeing the final product is something I’m excited for. You can get it starting August 8th for $29.99

Games that Especially Deserve a Digital Re-release

I recently managed to finally get a game called Shadow Hearts on the PS2. I’ve been wanting to play this game for a while, but it’s been pretty difficult because it’s considered a rare game on the PS2 due to its limited release, and unlike several other games in this day and age, isn’t available on the PSN or any other digital game distributor. After years of hoping I’d find it–and if I did, that I’d find it at a decent price–it finally made its way into a favorite local game store of mine that I happened to have a gift card for. Due to its rarity and price though, I would’ve much rather have bought this game on a digital game distribution network like PSN or Steam, play it there, and then buy a physical copy if I ended up really liking it. Shadow Hearts is very much a hidden gem, and like many other underrated games, has managed to go under the radar of PSN and Steam for years. If its quality wasn’t enough to warrant putting it on a digital distribution network, then its rarity should. It’s very hard for new fans like myself to get into the franchise without emulation because the games are so hard to find–and because of their rarity, they’re usually pretty overpriced, too. Shadow Hearts is far from the only case of this happening to a game, though. There are many games right now that deserve to be put on PSN, Steam, Nintendo E-Shop, etc., especially as the modern market seems to heavily lean toward digital releases in the future. For some reason though, they simply aren’t there yet. Here are some other games such as Shadow Hearts that especially deserve to be made more accessible by being put on a digital distributor sooner rather than later.

 

The entire .hack franchise

thegeekclinic.wordpress.com

thegeekclinic.wordpress.com

I will sing the praises of .hack until the end of time. The .hack franchise–particularly the .hack//G.U. trilogy–is one of my favorite game series of all-time. This is why it breaks my heart all the more because this is such a difficult franchise for people to get into. There are two main series for .hack: The Infection quadrilogy and the G.U. trilogy. All of them are on the PS2. Each series had a pretty limited release, and the short of it is, they’re very expensive games. The first 3 games in the Infection series will cost you $20-$40 each depending on the condition, and then the final game, .hack//Quarantine, is worth about $150 if its in decent condition. Each game in the G.U. trilogy is worth between $60-$80 each depending on their condition. In total, you’d be spending at least $200 on the Infection series and $180 on the G.U. trilogy–$380 if you wanted them all. These games are amazing, but that’s just ridiculous. These games have a rather vocal cult following who all vehemently ask for an HD collection or digital re-release or some legal way of making these games more accessible. If nothing else, the G.U. trilogy turns 10 this year. What better way to celebrate than by breathing new life into an amazing franchise by bringing countless amounts of new fans into it?

 

Rule of Rose

via neogaf.com

via neogaf.com

If you thought $150 for a single .hack game sounded insane then strap in your seat belt because this game is undoubtedly the most expensive game on the PS2. Prices for Rule of Rose tend to run between $170-$350 depending on its condition. Why is it so expensive? First of all, it’s an Atlus game. Atlus games–especially at the time this came out (2006)–were pretty notorious for having low print runs despite generally being good games. Second, and there’s no way to sugar coat this so I’ll be plain about it, this game contains violent and sexual depictions of children akin to Lord of the Flies. Thankfully the sexual depictions are never explicit, but the implications are all there. It was banned in Italy and the UK,  made European politicians want a re-evaluation of the PEGI rating system, and even got mentioned at the French National Assembly because of the moral controversy it caused. It even appeared in The Times.

via hardcoregaming101.net

via hardcoregaming101.net

It’s pretty easy to see why it almost wasn’t released in the States. After almost a year of court battles, it received a very limited English release–even by Atlus standards. On top of that, despite all its controversy it didn’t sell particularly well and received only lukewarm reception. It’s pretty easy to see now why it’s so expensive, right? I completely understand why Atlus probably wants to forget about this game and not start more controversy, but it’s because it’s such a controversial game is why I wish it were more accessible. Just as Lord of the Flies received lots of controversy at its time, so has Rule of Rose–yet despite this, that’s why a lot of people read it: To see what was so controversial about it. Rule of Rose is no different. After all, it’s not every day politicians try to ban a game as hard as they did Rule of Rose. With a price tag as hefty as Rule of Rose’s, it’s out of the question for almost anyone to play it without emulation, and I’m sure there are plenty of willing players out there who would pay the standard $10-$15 on PSN to add it to their library and see what all the fuss was about.

 

Any Fire Emblem game before Awakening

via youtube.com

via youtube.com

Many fans agree that Fire Emblem Awakening breathed new life into the Fire Emblem franchise once it released. A previously niche franchise with few fans in the States, the Fire Emblem games that came out prior to Awakening spiked in price once the popularity of Awakening started catching on in 2012–even more so when Super Smash Bro’s on the Wii U came out in 2014 featuring several Fire Emblem characters. Ever since, more and more fans have been clamoring for more accessible, budget-friendly ways to play the Fire Emblem games that were released before Awakening–and even ones that weren’t released in the States. This isn’t the first time Nintendo has ignored the cries of the devoted fan base of one of their beloved but outrageously expensive franchises, and it certainly won’t be the last. Nintendo seems to be adding a lot of notable games to the Virtual Console lately, so why not show some love to one of its older franchises that goes largely underappreciated by them? Between Awakening, Smash, and Fates, Fire Emblem is enjoying a well-earned streak of popularity right now: Strike the iron while it’s hot, Nintendo.

 

Skies of Arcadia

via heypoorplayer.com

via heypoorplayer.com

Oftentimes called one of the best JRPGs on the Dreamcast and Gamecube, it’s hard to believe that this game isn’t more available as it is. Whether it’s the original Dreamcast version or the enhanced Gamecube port, Skies of Arcadia is definitely one of the rarer games on both systems–but it’s far from forgotten, both by fans and by Sega. In fact, Sega gave cameos to the main characters of Skies of Arcadia in Valkyria Chronicles. Moreover, this game has a very devoted fan base keeping this game still frequently talked about to this day. Yet somehow, Sega still continues to bank on the shaky odds of success in producing new Sonic games rather than re-releasing one of their other most well-loved games that’s otherwise pretty difficult–not to mention pricey–to obtain. If Shenmue can get a sequel after all these years, then surely there must be hope for another wonderful Sega franchise that’s been forcibly overshadowed by Sonic.

 

Obviously, these aren’t the only games out there in desperate need of a digital re-release: Feel more than free to comment with other games that you think especially deserve a digital re-release and why. The common thread in the games I think most deserve to be made more accessible are that they’re hard to obtain physical copies of: They’re all rare, expensive, and generally at least 10 years old. If you have any other major reasons you’d like to see a certain game or a group of certain games getting  re-released for, be sure and let us know.

Games in Development Hell: Do We Love the Chase?

There’s something to be said about games that keep getting pushed back and back that keep us strangely interested. Oftentimes we’re amazed a game is taking so long to come out. Many times we become frustrated with it. But there’s no denying that when a new trailer or rumor about it surfaces, you can bet people flock to forums and get hyped all over again.

The game lives up to its name: it will be horrible forever. Image Source:Giantbomb.com

Take for instance Duke Nukem Forever. This is a game that cemented in people’s minds what it meant for a game to be in development hell. Having been announced in 1996, it took fifteen years for it to come out on the Playstation 3. It traded hands so much people were sure it was never going to come out. But when a release date was announced after so long in 2011, people became hyped as hell. However what they got was a very bland and boring shooter with a notably dated misogynist hero. But that’s not what the game is remembered for. It’s remembered for the constant hope and disappointment roller coaster which was the past 15 years.

Take a more recent example, Final Fantasy 15. Originally marketed as “Final Fantasy Versus 13” in 2006, the game has taken ten years to finally hit shelves, being released this year. What may have been a cool concept for some people in the beginning became an obsession for many. Itching and clawing at any shred of information or rumor they could find.

Coming in the next four years we swear. Image Source: Dual Shockers.com

I have no doubt that this game will sell well when it comes out, but I’m also skeptical to say it will be everything the die-hard optimists have been hoping for.

So why do we keep following these games? Why do we find it so interesting to hear something new that’s been on uncertain ground for so long. My theory: its the uncertainty that is pulling us towards it. It’s the mystery. Wondering if THIS might be the release date trailer or THIS rumor may be true only serves to fuel our obsession with it. Having certainty is great for a lot of people, but it lacks the inherit excitement of what we don’t know and if this hunt is going anywhere.

We as people naturally find some joy in the journey, and sometimes a lot more in it than the destination. So the next time you see people fawning over the next Kingdom Hearts trailer or Half Life 3 rumor and analyzing it to death, remember that for a lot of people, this is the journey, and it may be a bumpy ride, but its one they can’t help but stay on.

Dead by Daylight: Let it Rain Blood

We’re entering my territory now, people! I love me some bloody sacrifices and knees weak arms spaghetti suspense. Dead by Daylight is the whole package. We got the blood, the stabby stabbies(I love the sound effects), the screaming & whimpering, more blood, the caw caw from the birdies, and we can’t forget the adorable Wraith. I have a weird taste, I know. Needless to say, the atmosphere is spot on.

 

Roles

You can choose to play as Survivor or Killer. Each game has 4 Survivors and 1 Killer. Since I’m terrible at stealth, I mostly enjoy hunting peeps down as a killer. But don’t get me wrong because both roles are fun! I can’t help but compare it to hide and seek. I was one of the larger kids so hiding was not my forte. I’m also an impatient rascal and it doesn’t go well with stealth in general. That being said, I’m trying to git gud as survivor! (wish me luck because I NEED IT)

2016-06-30 (4)

Survivors: Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park

2016-06-30

Killers: The Trapper, The Wraith, The Hillbilly

Gameplay

Before the start of each game, you can go to your Loadout and equip whatever you gained through Bloodpoints, which are earned after each game and from completed quests (Daily Rituals). There are also chests you can open in-game.
2016-06-30 (6)

As a survivor, you and your teammates must start up generators. After doing so, you will need to make your way to an unlocked gate and interact with the power switch to escape. Sounds like a piece of cake, but not when you’re being hunt down by a killer and not to mention that each step takes a good amount of time to accomplish. But hey, it’s only fair to the killer.. I think. Cus y’know.. 4 v 1? …. ANYWAY. Just be ready to stealth or juke your way around the game or you’ll end up like this:

2016-07-01

2016-07-01 (6)

Keep in mind that even though you have teammates, don’t count on them to prevent your death sentence. Chances are the Killer is nearby or your teammates are straight up selfish. Can’t blame them, though. In the end, we’re all trying to survive.

On the other hand, you hunt and sacrifice survivors to the… I am unsure what those freakish entities are. Every objective is highlighted for the killer for easy tracking and it alerts you if someone screwed up their skill checks or if a generator is started up. Killers can also see lit scratches on the ground if a survivor is running away from you.

Flaws

You would think you’re able to play with friends in online mode since it’s Multiplayer, but noooope! It sucks to know that you can only play with friends through private matches(Kill Your Friends), but good thing they’re working on it. Like c’mon.. It’s beneficial on a marketing standpoint, too! Imagine this scenario… based on a true story: “Yo, dude. Let’s play Dead by Daylight together. It’s real fun.” “Yeah, sure!” “Shaww yeeee” “Wait, I can’t even play with you” “Say what, bro?” “We can only play in a private match.” “But, like… It’s only us two. There would be only one survivor and a killer. That ain’t fun :(” “Yeah, I don’t know, man. This game seems tight, but I wanna get in a game with you, too.” See what I mean?! But in all seriousness, what kind of Multiplayer game doesn’t allow players to invite their friends or people they meet online? Apparently this game! That and no form of communication, either. There is a text chat in the pre-game lobby, but that’s it.

I’m a detail-specific person, so I’m just gonna point out something else that bothers me in Dead by Daylight. The Option menu. It it very limited and lacking. For example, you cannot exclusively lower/mute the background music and other usual sound options. The only option is to lower the master volume.

I realize I’m somewhat bashing on this game, but I would actually recommend it. Dead by Daylight gives you constant adrenaline and I’m not the type of person to get excited about things in general.

Eon Altar: Cooperation Innovation

Eon Altar is a cooperative turn based RPG where the players use their phones as controllers. You might be thinking. “Eh? What the point of that?” And what a great question that is you beautiful bastard. The addition of the smart phone into your standard co-op RPG is that every player has their own screen in which to do handle all their business. All the inventory management, all the leveling up can be handled without interrupting your fellow players. Now you’re probably thinkin’, “Oy, we’ve had games that’ve done that ‘afore!” And you would be right, you paragon of justice.

What makes Eon Altar especially interesting is how it uses this second screen for narrative purposes.

Dialogue:

During cut scenes all the characters are fully voice acted outside of the player characters. Instead the game expects you to voice your own characters. It’s not technically required but your fellow players will be missing out on lots of the world building if you just kinda skip over the dialogue. But it’s best when you have friends who don’t mind getting into character. It ends up feeling like a light tabletop RPG experience.

Personal Objectives:

The thing that initially drew me to this game on the PAX floor was the concept that your character’s can have a personal objective separate from the party’s main goal. So at some point there could be conflict within the party as one’s personal objective clashes with the party’s. I haven’t put enough time into the game to see how the mechanic works when fully fleshed out but I’d be lying if I said it wasn’t insanely interested in finding out.

Narrative Choices:

Last but not least is the concept of player choice. While certainly not a new idea by any means, seeing it in a cooperative game is very interesting. You might make a decision that heads towards your personal objective, or you do something evil for more a greater reward. I can only imagine the fights that might erupt because of that.

On the topic of fighting. This game forces the players to sort out all the loot drops. And there are even opportunities where a player might notice some treasure another one does not.
I’m not sure how these mechanics will hold up for multiple playthoughs but the first seems like it’ll be a crazy ride. Expect a full review somewhere down the road. My first impressions of about 2 hours say this has the potential be a contender for GOTY 2016.

Battle Mage

Both photos from Flying Helmet Games’ social media.

If this seems like somethin’ you’d be interested, in Eon Altar: Episode 1 is available on Steam fresh outta early access for $5.59 USD until June 29. $6.99 USD normally, or you can pick up the Season pass for $14.99 USD.

Stardew Valley: A Better Harvest Moon Experience than Harvest Moon

The first game I had on the Gameboy Advance was Pokemon Ruby. For many months, it was also the only game I had on the Gameboy Advance. After I had thrown about 300 hours of my life into it I started to think, “Wow. Maybe I should look into getting another game or 2 for this.” Lucky for me, my best friend at the time had been playing this “Cool new game!” called Harvest Moon: More Friends in Mineral Town. Being only 11-years-old at the time, I thought it sounded stupid and I couldn’t seem to wrap my head around how she was having so much fun with it. That is, until I played it myself. It had a very addictive quality to it—there was so much to do and you wanted to do it all. I couldn’t put it down and at the time I never quite pieced together what about it made it so charming. That is, until I played Stardew Valley.

Stardew Valley is a country-life RPG/farming simulator game made by ConcernedApe (Eric Barone) back in February of this year. More than being simply Harvest Moon inspired, Barone has said in multiple interviews that the original idea for Stardew Valley was to be something like his perfect Harvest Moon game.

The inspiration taken from Harvest Moon is clear right from the start of the game, as it shares a similar premise to most in the franchise: You’re growing bored of modern life and you’ve suddenly inherited a farm. Now go be a farmer. The originality this game has it also clear from the beginning of the game, however, as it does something that no other Harvest Moon game does despite many fans wishing it: It allows you to customize your character entirely, which is a very nice touch and only deepens the feeling of this game being so personal.

Image Source: Game Informer

Perhaps the best thing about Stardew Valley is the freedom this game allows you. Although the game encourages you to be a farmer (by, well, giving you a farm) there are plenty of other options available to the player: Mining, fishing, forging, and adventuring, for instance. Right off the bat, this game sets you loose in a world with dozens of new things to try and in any order and for however long you please. This freedom ensures that no two players will play this game exactly in the same way and adds a layer of interest to this game and discussions on it. There’s no linearity in this game whatsoever: You do what you want when you want.  As for gameplay for these different activities, it’s kept very simple and minimal—as it should be in a relaxing game like this.

If the sense of freedom in Stardew Valley isn’t the best part of the game, then the characters are. The idea of Stardew Valley is, “You’ve moved into a farm in a small town. Make a living.” so naturally, making friends comes with that—you can even get married in this game. (And for bonus points, all the marriage candidates—both men and women—are available to you regardless of your gender) All the characters are written to be both incredibly unique and incredibly realistic. The more you talk to them and give them gifts, the friendlier they’ll be toward you (as measured by the hearts in the game’s menu) and their dialogue reflects that. All the characters have different events that can be triggered when they like you enough, as well.

The events are easily the next biggest highlight of this game—every character has very unique events, all which help you learn a lot more about the character. At the same time, all of the events seem pretty realistic, and like something you’d do with a friend in real life. Non-marriage candidates don’t have as many events as the potential marriage candidates, in fact some characters only have one event, leaving much to be desired in their character development. As characters grow to like you their dialogue will change to reflect this much more friendly atmosphere you now share with them, but that still only leaves the player starving for more time with them and to know more about them.

Image Source: Stardew Valley wiki

The only major problem in the character writing in this game comes from after you get married. After you get married, you can no longer get the other marriage candidates any farther than 8 (out of a possible 10) hearts full in the menu. (If it’s not already obvious, 10 meaning that you maxed them out.) Not only this, but if you want to give any of them gifts for any reason, including their birthday, your spouse—regardless of who it is, what day it is, of anything—will get angry.

Most of this games problems lie around the same area. As mentioned before, there’s a lot to do in Stardew Valley and you’re free to do it in any time and order you so please. That said, most of it can be completed within ~50-60 hours. It’s around that time, around the ~30-40 hour mark, that you’ll start feeling bored of the game since you’ve likely discovered all the surprises and events by the time. By this time, you probably know exactly what your favorite townspeople are gonna’ say on certain occasions. You’ve probably done most, if not all, of the achievements you wanted. You’ve probably tried everything this game has to offer by this time, and the game starts to lose its freshness very quickly.

Barone realizes that this is a common complaint with the game, though: Earlier this month, he announced that he’ll be working on patch 1.1 which will give you more dialogue with your spouse, create more events with non-marriage candidates (and even add 2 marriage candidates), add more secrets and surprises to the game, and even add a multiplayer version of which we still know nothing of. Arguably the most notable thing he said he was in the process of doing was getting a console release of Stardew Valley.

In the spirit of (most) Harvest Moon games and Animal Crossing (from which it also takes a lot of inspiration) Stardew Valley should absolutely be on a handheld console—more specifically the 3DS because the layout could be transferred easily (I imagine you can just put the menu and the backpack on the bottom screen). Being such a personal game, playing it on a hi-def TV with a PS4 would feel too grandiose for the modest and charming world of Stardew Valley.

Image Source: Steam Community

With having so much to do and total freedom in when and how you’ll do it, it’s no wonder that Stardew Valley is such an immersive and addictive game. It’s a game that you can play entirely how you want, and beyond being incredibly fun, is also incredibly relaxing. It’s major flaws come in its little late-game content and the occasional bug—usually nothing major, however, there has been multiple cases of people (including me) losing their save data on more than one occasion toward the game’s beginning. As long as you back up your saves though, this isn’t an issue.

As it was intended to be, this game truly feels like an improved Harvest Moon game–so much so that it shouldn’t be called a Harvest Moon game since they have many major things that set it apart. (EX: The lack of linearity and customization options Stardew Valley has) An incredibly solid, well-crafted game, and downright charming game, I’d give Stardew Valley an 8/10: Something I’d absolutely recommend to anyone who needs to relax for a bit or enjoys Harvest Moon/Animal Crossing-esque rpgs.

Let’s Talk: What to Expect in DayZ

BAM to the zam through the pituitary gland! I’ma go straight in and say DayZ is worth getting if you like survival games. There are definitely a TON of zombie-related games like Call of Duty zombies, Left 4 Dead, The Walking Dead, Dying LightPlants vs Zombies to name a few. Whether it’s single-player or not, we just wanna feel the thrill, test our survival skills, and gore is always a plus (at least for me). Let’s put the dim, flickery spotlight on DayZ for a moment, shall we?

Current Status

DayZ is still in Alpha through Steam since Dec 16, 2013. Based on their twitter profile, they plan to release it on Xbox and Playstation in the future.

The devs at Bohemia Interactive seemed to be slacking and the whole community was convinced the game would never go into Beta, but the devs are picking it back up again!

Gameplay

I wouldn’t consider it much of a zombie game, since you have to worry about other players way more than the actual zombies. The biggest threat a zombie could be is giving away your position. But before this all happens, I have to mention that it’s a pain to get into the “good” servers (amount of lag based on the host). There is a 50 player maximum in a server, which means it can be a pain to get into the same server as your buddies. Another thing– it can take an insanely long time to cross each other’s paths. Sometimes you gotta die a few times to finally meet them, too. There will be times where another player begs you to kill them, so don’t be surprised! The map is HUUUUUGE!! There is no default auto-run key, so you gotta set a macro for it. Because, believe me, your hands start to ache.

Interactions

Talk if you don't want to die

You could end up in this situation (Image taken from official DayZ website)

I can’t say this enough, but communication is extremely vital in this game. State your intentions immediately. Your ability to negotiate and the level of cooperation in both parties will determine your fate! After all that time and effort looting, it would be a shame to die and become a Bambie (aka fresh spawn) again. You never know what types of people you’re going to encounter, so it would be safer to listen to whoever has the advantage.

Note: if you’re looking for a chillax time, I recommend going to the”Roleplay” and “No KOS” (Kill On Sight) specific servers. Image below is a perfect example of how involved you can get in the community!

DayZ

My former DayZ family forming a circle around a fist fight. It was after a trial we held about a cheating wife having intimate relations with the man’s best friend

Aside from the cookie-cutter buildings, the graphics look noice. Imagine how it’ll look when it comes out of Beta! (hopefully soon)