survival

We Happy Few: Early Access Impressions

For a long time now we’ve been hearing about We Happy Few and during that time people managed to create their own expectations for it. These expectations basically boiled down to a Bioshock-like experience. Basically what we’ve been told is that it will be a story driven experience with some forms of procedural generation. Now before I get into this discussion I’d like to make a few disclaimers. This is an EARLY ACCESS PRODUCT meaning the game is nowhere near being finished and any judgements being made are for in its current state, not what it will be. Therefore, there will be no review score at the bottom. I should also mention that I’ve been playing the Xbox One version, so any performance issues I’ll be talking about don’t represent the PC version. Ok, let’s get into it.

When you first start up We Happy Few, it takes you to the section that was shown at E3 this year during the Microsoft press conference. This E3 gameplay trailer ended right as the game actually opens up. You get knocked out by the guard and you end up in your underground residence. The game doesn’t really tell you how you got here, you just have to keep moving forward. That’s all they have for the story parts so far. They even mention it in their disclaimer before you start playing the game.

 

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*said disclaimer* (source: Google Images)

 

So there’s not a hell of a lot to judge on that front other than its immediately interesting, this opening section is immediately interesting and I would like to know more. Unfortunately we won’t know any extra story bits until 1.0 comes along, and judging by its current state that’s going to be a long time away. After this opening segment you’re introduced to an open world where you can wander wherever you’d like, until you either die or run into a bridge that is.

Much to my surprise, this game is actually a roguelike with survival elements. When I say survival elements, I mean it’s got them all. It has a crafting system, survival meters (hunger, thirst, sleep and health), and you even search through abandoned houses and such to find these scraps. There’s also other elements of the survival aspect that aren’t immediately apparent. Some examples being, if you eat rotten food you’ll get sick and if you take your Joy pills you’ll go through withdrawal symptoms when it’s over and your other meters will drain faster. This wouldn’t be all that bad if it wasn’t so damn overbearing. The meters are draining at an almost constant basis and after a little while it just becomes a massive burden. Rather than surviving while playing the game, you’re just spending all of your time surviving.

When getting into the other roguelike elements, like restarting after your character dies just seems unnecessary. Now, I’m a massive fan of roguelikes Spelunky is one of my favorite games ever made, so I’m not necessarily a stranger games resetting your progress upon death. However, in We Happy Few, it does something that I’ve never really encountered in any roguelikes and it really rubbed me the wrong way. When you die and restart, the quests seem to stay the same. So every time I had to restart I found myself doing the same quests over and over again. It became very repetitive and almost completely unnecessary. They way that Compulsion has set this game up is basically an open world adventure style game, only when you die you have to repeat the same quests. When you have a roguelike set up like this it massively takes away from the fun. I found myself doing the same quests over and over again. It inevitably started to feel like a chore. It got to the point where I just decided to turn the permadeath off completely and it ended up providing a much better experience. This game misses the core of what makes a roguelikes so damn fun, learning from your mistakes. Instead of attempting to change how you approach each run, it felt like I didn’t have any options and it was just trial and error. The way you play this game doesn’t lend itself well to traditional roguelike tropes.

Now, it isn’t all necessarily negative because this game doesn’t really have to change a hell of a lot for it to drastically improve. This game has a fantastic art style and mood. In the first few minutes it really managed to make me feel weirded out and very interested to find out more about what happened to the world. There’s something to this game and I can’t exactly put my finger on it. Basically, it’s just trying to accomplish too many things at once, it almost feels like somewhere along through development it lost its destination and now it’s just going wherever the hell it wants.

In its current state, We Happy few also has some massive technical issues on the Xbox One version, but that’s to be expected in an early access game. Frequent frame drops, excessively long loading screens, a lot of texture problems and sometimes signs even turn up in the middle of the street. In addition to these technical problems, the A.I is also incredibly wonky. A lot of the time there’s no given reason as to why some of them will attack you, they just do. I’m not sure if that’s something that was intended or not because of how little they actually tell you about the game, but regardless when it happens it seems to have no rhyme or reason to it.

 

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A happy little sign (source: a screenshot I took)

 

For an example on how buggy this game currently is, there are bridges in this game that serve as checkpoints. You need to have a few things accomplished in order to enter them. I tried entering one of them with none of the criteria met. The gate opened and it let me through which was already surprising. However, after it let me through I got stuck in a wall and beaten to death by the guards that let me through. This wasn’t a thing that was supposed to happen either, other times I had tried to enter the guards tell you that you can’t get through and then proceed to beat you to a pulp. But the game saw it that I had met all of the criteria in order to enter, then realized it fucked up and murdered me.

 

We Happy Few in its current state does not leave good impressions with me. It’s currently a mess and it has no clear focus. I’m not entirely sure if releasing this game in early access was a good idea for them, especially because Compulsion Games has been getting such a massive pass with its aesthetics alone. If you’re considering buying into We Happy Few now, I’d suggest maybe waiting a little bit until they have some things figured out.

Dead by Daylight: Let it Rain Blood

We’re entering my territory now, people! I love me some bloody sacrifices and knees weak arms spaghetti suspense. Dead by Daylight is the whole package. We got the blood, the stabby stabbies(I love the sound effects), the screaming & whimpering, more blood, the caw caw from the birdies, and we can’t forget the adorable Wraith. I have a weird taste, I know. Needless to say, the atmosphere is spot on.

 

Roles

You can choose to play as Survivor or Killer. Each game has 4 Survivors and 1 Killer. Since I’m terrible at stealth, I mostly enjoy hunting peeps down as a killer. But don’t get me wrong because both roles are fun! I can’t help but compare it to hide and seek. I was one of the larger kids so hiding was not my forte. I’m also an impatient rascal and it doesn’t go well with stealth in general. That being said, I’m trying to git gud as survivor! (wish me luck because I NEED IT)

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Survivors: Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park

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Killers: The Trapper, The Wraith, The Hillbilly

Gameplay

Before the start of each game, you can go to your Loadout and equip whatever you gained through Bloodpoints, which are earned after each game and from completed quests (Daily Rituals). There are also chests you can open in-game.
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As a survivor, you and your teammates must start up generators. After doing so, you will need to make your way to an unlocked gate and interact with the power switch to escape. Sounds like a piece of cake, but not when you’re being hunt down by a killer and not to mention that each step takes a good amount of time to accomplish. But hey, it’s only fair to the killer.. I think. Cus y’know.. 4 v 1? …. ANYWAY. Just be ready to stealth or juke your way around the game or you’ll end up like this:

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Keep in mind that even though you have teammates, don’t count on them to prevent your death sentence. Chances are the Killer is nearby or your teammates are straight up selfish. Can’t blame them, though. In the end, we’re all trying to survive.

On the other hand, you hunt and sacrifice survivors to the… I am unsure what those freakish entities are. Every objective is highlighted for the killer for easy tracking and it alerts you if someone screwed up their skill checks or if a generator is started up. Killers can also see lit scratches on the ground if a survivor is running away from you.

Flaws

You would think you’re able to play with friends in online mode since it’s Multiplayer, but noooope! It sucks to know that you can only play with friends through private matches(Kill Your Friends), but good thing they’re working on it. Like c’mon.. It’s beneficial on a marketing standpoint, too! Imagine this scenario… based on a true story: “Yo, dude. Let’s play Dead by Daylight together. It’s real fun.” “Yeah, sure!” “Shaww yeeee” “Wait, I can’t even play with you” “Say what, bro?” “We can only play in a private match.” “But, like… It’s only us two. There would be only one survivor and a killer. That ain’t fun :(” “Yeah, I don’t know, man. This game seems tight, but I wanna get in a game with you, too.” See what I mean?! But in all seriousness, what kind of Multiplayer game doesn’t allow players to invite their friends or people they meet online? Apparently this game! That and no form of communication, either. There is a text chat in the pre-game lobby, but that’s it.

I’m a detail-specific person, so I’m just gonna point out something else that bothers me in Dead by Daylight. The Option menu. It it very limited and lacking. For example, you cannot exclusively lower/mute the background music and other usual sound options. The only option is to lower the master volume.

I realize I’m somewhat bashing on this game, but I would actually recommend it. Dead by Daylight gives you constant adrenaline and I’m not the type of person to get excited about things in general.

Let’s Talk: What to Expect in DayZ

BAM to the zam through the pituitary gland! I’ma go straight in and say DayZ is worth getting if you like survival games. There are definitely a TON of zombie-related games like Call of Duty zombies, Left 4 Dead, The Walking Dead, Dying LightPlants vs Zombies to name a few. Whether it’s single-player or not, we just wanna feel the thrill, test our survival skills, and gore is always a plus (at least for me). Let’s put the dim, flickery spotlight on DayZ for a moment, shall we?

Current Status

DayZ is still in Alpha through Steam since Dec 16, 2013. Based on their twitter profile, they plan to release it on Xbox and Playstation in the future.

The devs at Bohemia Interactive seemed to be slacking and the whole community was convinced the game would never go into Beta, but the devs are picking it back up again!

Gameplay

I wouldn’t consider it much of a zombie game, since you have to worry about other players way more than the actual zombies. The biggest threat a zombie could be is giving away your position. But before this all happens, I have to mention that it’s a pain to get into the “good” servers (amount of lag based on the host). There is a 50 player maximum in a server, which means it can be a pain to get into the same server as your buddies. Another thing– it can take an insanely long time to cross each other’s paths. Sometimes you gotta die a few times to finally meet them, too. There will be times where another player begs you to kill them, so don’t be surprised! The map is HUUUUUGE!! There is no default auto-run key, so you gotta set a macro for it. Because, believe me, your hands start to ache.

Interactions

Talk if you don't want to die

You could end up in this situation (Image taken from official DayZ website)

I can’t say this enough, but communication is extremely vital in this game. State your intentions immediately. Your ability to negotiate and the level of cooperation in both parties will determine your fate! After all that time and effort looting, it would be a shame to die and become a Bambie (aka fresh spawn) again. You never know what types of people you’re going to encounter, so it would be safer to listen to whoever has the advantage.

Note: if you’re looking for a chillax time, I recommend going to the”Roleplay” and “No KOS” (Kill On Sight) specific servers. Image below is a perfect example of how involved you can get in the community!

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My former DayZ family forming a circle around a fist fight. It was after a trial we held about a cheating wife having intimate relations with the man’s best friend

Aside from the cookie-cutter buildings, the graphics look noice. Imagine how it’ll look when it comes out of Beta! (hopefully soon)